Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-04-24 | Merged kSetCursor and kSetCursorNew, and changed KQ5 CD to use the newer ↵ | Filippos Karapetis | |
kSetCursor version svn-id: r40120 | |||
2009-04-24 | SCI: Turned GfxWidget::draw function pointer into virtual method | Max Horn | |
svn-id: r40115 | |||
2009-04-24 | SCI: Turned GfxWidget::tag function pointer into virtual method | Max Horn | |
svn-id: r40114 | |||
2009-04-24 | SCI: Turned GfxWidget::print function pointer into virtual method | Max Horn | |
svn-id: r40113 | |||
2009-04-24 | SCI: Fixed mouse cursor hotspots in ECO1. | Walter van Niftrik | |
svn-id: r40110 | |||
2009-04-24 | SCI: Got rid of GFXW() macro; turned GfxWidget::widfree into destructors | Max Horn | |
svn-id: r40107 | |||
2009-04-24 | SCI: font_nr -> _font | Max Horn | |
svn-id: r40106 | |||
2009-04-24 | SCI: Rewrote the port_refs code (fixing at least three serious bugs in it. ↵ | Max Horn | |
Wow, crappy) svn-id: r40105 | |||
2009-04-24 | SCI: Renamed gfxw_widget_t and subtypes to GfxWidget etc. | Max Horn | |
svn-id: r40104 | |||
2009-04-24 | SCI: Started to C++ify the gfxw_widget_t codebase | Max Horn | |
svn-id: r40103 | |||
2009-04-24 | SCI: Some const corrections, removed dead stuff, cleanup | Max Horn | |
svn-id: r40101 | |||
2009-04-23 | Changed the "Intersections" opcode to "MoveCursor", after verifying it with ↵ | Filippos Karapetis | |
Greg's SCI implementation and discussing it with waltervn. Also, the cursor hotspot is now fixed for Eco Quest 1 and probably SCI11 games as well (e.g. the game menu in KQ6 is now working) svn-id: r40096 | |||
2009-04-23 | The mouse cursor is now working in Eco Quest 1, though the hotspot is still ↵ | Filippos Karapetis | |
wrong. Many thanks to waltervn for his findings on this. svn-id: r40095 | |||
2009-04-21 | - Fixed some of the GUI graphical glitches in SCI1 games (e.g. the inventory ↵ | Filippos Karapetis | |
screen in several SCI1 games and the menus in PQ3). It's still not right, but it's better than nothing - Removed the confusing ADD_TO_CURRENT_BG_WIDGETS and ADD_TO_CURRENT_FG_WIDGETS defines, which had the same functionality svn-id: r40058 | |||
2009-04-21 | Restored the ability to change the active port bound, by moving it inside ↵ | Filippos Karapetis | |
gfx_state_t (it makes much more sense for it to be there, instead of inside user-defined settings). Placed notes inside gfxr_draw_pic01() and gfxr_draw_pic11() for the usage of the current titlebar size in there svn-id: r40057 | |||
2009-04-09 | SCI: Clarify hack in kgraphics.cpp based on what lars wrote on scummvm-devel | Max Horn | |
svn-id: r39905 | |||
2009-04-07 | SCI: Swapped x and y parameters of IsItSkip. Added IsItSkip to kernel table. | Walter van Niftrik | |
svn-id: r39894 | |||
2009-04-03 | Removed leftover chrono-related code (refer to commit #37721 for the changes ↵ | Filippos Karapetis | |
to kgraphics.cpp) svn-id: r39820 | |||
2009-04-03 | Removed the non-working Chrono port code, after discussing with Lars | Filippos Karapetis | |
svn-id: r39819 | |||
2009-04-02 | pic_port_bounds was only set from command-line parameters it seems, so it's ↵ | Filippos Karapetis | |
safe to put it together with the rest of the options svn-id: r39800 | |||
2009-04-01 | - Wrapped all the code for custom graphics options around a ↵ | Filippos Karapetis | |
CUSTOM_GRAPHICS_OPTIONS define. Most of these options don't work in 256-color mode, plus there is currently no way to actually set/change them somehow (other than modifying the code) - Added a FIXME for the abuse of the pic_port_bounds graphics option - it's actually set by the game itself in kSetPort() - Added some test code for setting palette intensity in KPalette() (currently disabled) svn-id: r39794 | |||
2009-03-29 | Added stubs for the missing palette effects in kPalette() | Filippos Karapetis | |
svn-id: r39744 | |||
2009-03-29 | Added a stub for the palette fadeout/fadein effect, so that we remember it's ↵ | Filippos Karapetis | |
currently missing svn-id: r39743 | |||
2009-03-29 | Fixed the colors of the widgets in KQ5's options menu | Filippos Karapetis | |
svn-id: r39737 | |||
2009-03-29 | Fixed the colors of the window frames in KQ5 | Filippos Karapetis | |
svn-id: r39734 | |||
2009-03-29 | Eco Quest 1 continues after the intro now | Filippos Karapetis | |
svn-id: r39731 | |||
2009-03-26 | Added a note about the potential invalid rectangles created when drawing lines | Filippos Karapetis | |
svn-id: r39704 | |||
2009-03-25 | - Renamed gfx/sci_widgets.* to gfx/gfx_gui.*, as these files contain GUI ↵ | Filippos Karapetis | |
elements mostly, like windows and status bars - Moved kWindowAutoRestore from gfx_widgets.h to gfx_gui.h svn-id: r39687 | |||
2009-03-25 | Changed some flags to enums | Filippos Karapetis | |
svn-id: r39685 | |||
2009-03-24 | SCI: Changed some char* into Common::String | Max Horn | |
svn-id: r39663 | |||
2009-03-23 | - Moved palette initialization inside the graphics resource manager | Filippos Karapetis | |
- The static palette is no longer needlessly referenced directly outside the graphics resource manager - Moved the SCI interpreter version inside the graphics resource manager, instead of gfx_state_t svn-id: r39626 | |||
2009-03-22 | Further objectification of the graphics resource manager | Filippos Karapetis | |
svn-id: r39621 | |||
2009-03-18 | Changed abs_rect_t to Common::Rect | Filippos Karapetis | |
svn-id: r39518 | |||
2009-03-17 | Further objectification of the graphics resource manager | Filippos Karapetis | |
svn-id: r39499 | |||
2009-03-17 | Started objectifying the graphics resource manager (refer to patch #2689887) | Filippos Karapetis | |
svn-id: r39492 | |||
2009-03-17 | Renamed some defines: | Filippos Karapetis | |
- FREESCI_CURRENT_SAVEGAME_VERSION, FREESCI_MINIMUM_SAVEGAME_VERSION -> CURRENT_SAVEGAME_VERSION, MINIMUM_SAVEGAME_VERSION (saved games are not compatible with FreeSCI's ones anymore) - _K_VIEW_SIG_FLAG_FREESCI_STOPUPD -> _K_VIEW_SIG_FLAG_STOPUPD (like the rest of the flags) - Removed FREESCI_KFUNCT_GLUTTON (unused) svn-id: r39478 | |||
2009-03-16 | Replaced "xl" with "width" and "y1" with "height" in places where rectangles ↵ | Filippos Karapetis | |
are used svn-id: r39435 | |||
2009-03-14 | Changed the "internal" variable inside gfxr_pic_t to priorityTable (cause ↵ | Filippos Karapetis | |
that's what it is), and changed its type to int * to avoid unneeded casts svn-id: r39375 | |||
2009-03-12 | SCI: Removed most uses of the 'inline' keyword. It is usually better to let ↵ | Max Horn | |
the compiler figure out what to inline. As it is, most of these looked as if they were randomly placed ;) svn-id: r39352 | |||
2009-03-09 | Fix uninitialized color meta-values. | Willem Jan Palenstijn | |
This fixes holes in text boxes in Iceman, among other things. svn-id: r39274 | |||
2009-03-08 | Use new Palette class to manager pixmap palettes. | Willem Jan Palenstijn | |
There are some remaining regressions with text colour in SCI1 games, but overall it should fix more than it breaks. svn-id: r39242 | |||
2009-03-07 | SCI: Reduced header interdependencies some more | Max Horn | |
svn-id: r39202 | |||
2009-03-03 | SCI1: Improved color mapping when drawing line/box/text. Text with ↵ | Greg Frieger | |
transparent background now displays correctly. svn-id: r39089 | |||
2009-03-01 | Fixed windows and text drawing problem in SCI1 | Greg Frieger | |
svn-id: r39000 | |||
2009-02-28 | SCI: Renamed ResourceManager::sci_version to _sciVersion, to avoid var ↵ | Max Horn | |
shadowing warnings; some other tweaks svn-id: r38984 | |||
2009-02-28 | SCI: Renamed some kernel types and general cleanup | Jordi Vilalta Prat | |
svn-id: r38961 | |||
2009-02-27 | SCI: Renamed include/engine.h to engine/state.h; added a corresponding .cpp ↵ | Max Horn | |
file with the EngineState constructor svn-id: r38921 | |||
2009-02-27 | SCI: Moved almost all files from include/ to other dirs; only ↵ | Max Horn | |
include/engine.h remains svn-id: r38920 | |||
2009-02-26 | cleanup | Max Horn | |
svn-id: r38891 | |||
2009-02-25 | Reverted my wrong commit #38870. Most of the key codes are handled by the ↵ | Filippos Karapetis | |
engine itself, however there are cases where they are handled by the game scripts, e.g. in save/load dialogs. The arrow keys in the save/load dialogs should work properly again. The numpad keys still look to be broken by some other commit svn-id: r38886 |