Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-01-01 | Added a comment for the reason updateSci0Cues() is called within kAnimate() | Filippos Karapetis | |
svn-id: r46833 | |||
2010-01-01 | SCI/new music code: | Filippos Karapetis | |
- Resolved a deadlock with the mixer, and added appropriate mutexes (a result of the fact that SCI mixes MIDI and digital audio in the same list) - Fixed sound playing when loading games, by properly resetting the MIDI driver - Reverted savegame version to 14 - the changes in versions 15 and 16 don't have any effect on the currently enabled old music code, and the new music code is disabled by default, and is still prone to changes - Now saving/loading signal, loop and hold for each sound, as well as reverb - Added stub code for setting reverb and channel hold - The signal, loop and hold values of each song are cached, like in SSCI and like what happens in Greg's SCI implementation. This allows a clear separation of the engine code from the rest of the engine. Reverted commits 46792 and 46797 - Removed duplicate song list accessing code - Song cues are now updated in kAnimate for SCI0, like the old music code does, to compensate for the fact that SCI0 didn't poll for music changes via cmdUpdateCues, like what SCI01 and newer do - Cleanup svn-id: r46812 | |||
2009-12-30 | The wrapper for the VMD decoder is only used in the SCI engine for SCI32 ↵ | Filippos Karapetis | |
games, so moved it inside the engine, instead of common code. Added support for VMD video playing from the "play_video" console command svn-id: r46737 | |||
2009-12-27 | Renamed gameName -> gameId, to keep the same vocabulary everywhere | Filippos Karapetis | |
svn-id: r46635 | |||
2009-12-24 | SCI32: The view related functions pass a view object as parameter, and the ↵ | Filippos Karapetis | |
engine should deduce the parameters it needs from that object. Added stub view functions based on that fact. Also, added a sanity check in kCelHigh and kCelWide svn-id: r46527 | |||
2009-12-21 | SCI32: | Matthew Hoops | |
- Fully implement kArray and kIsHiRes and mostly implement kString (printf and atoi subfunctions still missing). - Add a dummy SciGui class for SCI32 to bypass the views. Gabriel Knight 1 will now play the Sierra logo music and the main menu music. - Some other minor SCI32 changes. svn-id: r46462 | |||
2009-12-21 | Fixed text controls when subtitles are enabled in multilingual SCI01 games | Filippos Karapetis | |
svn-id: r46461 | |||
2009-12-19 | - Started wrapping the current sound code around appropriate defines | Filippos Karapetis | |
- Introduced a new resource type, SoundResource, used in the new music code svn-id: r46421 | |||
2009-11-30 | SCI: Fix kSetCursor (Sci1.1) to behave like Sierra Sci (fixes cursor ↵ | Martin Kiewitz | |
hiding/showing in kq6) svn-id: r46224 | |||
2009-11-20 | Changed some comments back to DOxygen (inline) style and removed some more ↵ | Filippos Karapetis | |
dead code svn-id: r46029 | |||
2009-11-05 | SCI/newgui: kDisposeWindow - changed to reflect actual sierra sci behaviour | Martin Kiewitz | |
svn-id: r45683 | |||
2009-11-04 | Reapplied the LSL1 casino workaround, which got disabled accidentally in ↵ | Filippos Karapetis | |
commit #45661 svn-id: r45665 | |||
2009-11-04 | SCI/newgui: kGraph / InitPriority changed to reflect sci0 implementation, ↵ | Martin Kiewitz | |
also moved code svn-id: r45661 | |||
2009-11-04 | Removed the reference to SciGuiCursor from EngineState | Filippos Karapetis | |
svn-id: r45660 | |||
2009-11-04 | priority_first and priority_last are not used by the new drawing code, thus ↵ | Filippos Karapetis | |
the new code didn't handle priority changes by kGraph() svn-id: r45658 | |||
2009-11-03 | Removed some more hacks for accessing the segment manager | Filippos Karapetis | |
svn-id: r45631 | |||
2009-10-31 | SCI/newgui: fixing kDisposeWindow so that reanimate is correctly called ↵ | Martin Kiewitz | |
(fixes cels disappearing after removing windows) svn-id: r45588 | |||
2009-10-31 | Fix compilation. | Johannes Schickel | |
svn-id: r45582 | |||
2009-10-31 | SCI/newgui: SciGuiPortrait created | Martin Kiewitz | |
svn-id: r45579 | |||
2009-10-31 | Comment out unused variables. | Johannes Schickel | |
svn-id: r45574 | |||
2009-10-31 | - Added some TODOs | Filippos Karapetis | |
- Disabled the kGraph case used in KQ6 Windows for now, as it's problematic and crashes the game - Added extra param to kDrawCel(), used in KQ6 Windows The icon bar in KQ6 Windows is shown a bit better now svn-id: r45567 | |||
2009-10-31 | SCI/newgui: kGraph support for Save-UpscaledHires-Box (not sure if ↵ | Martin Kiewitz | |
coordinates are really hires, it seems that they are not) svn-id: r45564 | |||
2009-10-30 | Formatting. | Johannes Schickel | |
svn-id: r45553 | |||
2009-10-30 | Some work on the kPortrait kernel function, used to show hires character ↵ | Filippos Karapetis | |
portraits in the Windows CD version of KQ6 svn-id: r45552 | |||
2009-10-29 | Cleanup | Filippos Karapetis | |
svn-id: r45506 | |||
2009-10-29 | - Implemented savegame deletion for SQ4 floppy | Filippos Karapetis | |
- Added a more proper way to disable the "Change Directory" button, by checking its name, rather than the string it contains svn-id: r45504 | |||
2009-10-29 | Disable the "Delete" button for all versions of SQ4 floppy, and the "Change ↵ | Filippos Karapetis | |
Directory" button for all games (English and non-English versions) svn-id: r45503 | |||
2009-10-29 | SCI/newgui: Defining color white and others in SciGuiScreen and using that. ↵ | Martin Kiewitz | |
Also clears screen with 0 on sci1.1 games (needs further investigation), fixes pictures svn-id: r45500 | |||
2009-10-28 | Added a workaround for the casino door in LSL1 | Filippos Karapetis | |
svn-id: r45494 | |||
2009-10-28 | SCI/newgui: BaseSetter moved to SciGui | Martin Kiewitz | |
svn-id: r45480 | |||
2009-10-28 | SCI/newgui: IsItSkip moved into SciGui | Martin Kiewitz | |
svn-id: r45479 | |||
2009-10-28 | SCI/newgui: Cleanup | Martin Kiewitz | |
svn-id: r45478 | |||
2009-10-28 | Fixed the rectangle top inside kBaseSetter() | Filippos Karapetis | |
svn-id: r45466 | |||
2009-10-28 | Cleanup | Filippos Karapetis | |
svn-id: r45465 | |||
2009-10-28 | Oops, removed leftover code (z was taken into account after all, but in a ↵ | Filippos Karapetis | |
different place...) svn-id: r45464 | |||
2009-10-28 | Rewrote kBaseSetter() to use new graphics functions and behave like the ↵ | Filippos Karapetis | |
original, and fixed a bug in the process (the previous code ignored z when calculating the height) svn-id: r45463 | |||
2009-10-28 | Reimplemented isItSkip() using new graphics code | Filippos Karapetis | |
svn-id: r45461 | |||
2009-10-28 | Enclose all of the old graphics code within the INCLUDE_OLDGFX safeguard ↵ | Filippos Karapetis | |
(defined in sci.h) svn-id: r45459 | |||
2009-10-25 | Moved the cel count calculation to the new graphics code | Filippos Karapetis | |
svn-id: r45379 | |||
2009-10-25 | SCI: kAddToPic - removing support for argc==0 case, if this really gets used ↵ | Martin Kiewitz | |
somewhere, we need to set _picNotValid in that case svn-id: r45372 | |||
2009-10-23 | SCI: kAddToPic - abort when list is null reference (fixes qfg1 saved game ↵ | Martin Kiewitz | |
loading on some screens) svn-id: r45351 | |||
2009-10-23 | SCI: speed throttler moved to kGameIsRestarting for all games. Also made the ↵ | Martin Kiewitz | |
delay shorter. sq3 now seems to work fine, kq1 also has animations and lsl5 mud wrestling is also working correctly. svn-id: r45345 | |||
2009-10-22 | SCI: kAnimate disable throttler for SCI0 and SCI01 games cause of issues in ↵ | Martin Kiewitz | |
at least kq1. temporary solution only! svn-id: r45341 | |||
2009-10-22 | Cleanup | Filippos Karapetis | |
svn-id: r45337 | |||
2009-10-22 | Moved the view loop counting code in the new GUI | Filippos Karapetis | |
svn-id: r45322 | |||
2009-10-21 | - Removed kShow() and the related code it uses - it's a debugging function, ↵ | Filippos Karapetis | |
and we have the same functionality in the debug console - Merged the view signal flags from kernel.h and gui_animate.h, and named them appropriately. Also, updated the notes next to them, cause some were incorrectly marked as not used in our engine - Added a note about a hack used in the old GUI in the view signal flags - Moved the control state flags inside gui_helpers.h svn-id: r45310 | |||
2009-10-20 | SCI: kPalVary - pause | Martin Kiewitz | |
svn-id: r45292 | |||
2009-10-20 | SCI: kPalVary basic | Martin Kiewitz | |
svn-id: r45287 | |||
2009-10-20 | SCI/newgui: Changed kPalette(animate) and implemented setFlags/unsetFlags | Martin Kiewitz | |
svn-id: r45277 | |||
2009-10-20 | SCI/newgui: kPalette/animate - accidentally changed speed to uint16 in prev. ↵ | Martin Kiewitz | |
revision although its signed svn-id: r45274 |