Age | Commit message (Collapse) | Author |
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This code is currently untestable and is almost certainly at least
partly based on guesswork & not actual reverse-engineering (as was
the case for all other pre-2015 SCI32 code), so future developers
interested in adding SCI32 Mac support should use it only as an
intermediate reference rather than as known good code.
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In the DOS interpreters, this function is a no-op. Lighthouse calls
it regardless of platform, so dummy it out for non-Windows
platforms. This is not known to address any particular issue, and
is really just to eliminate the warning about an unknown
configuration setting when starting Lighthouse in a manner that is
compatible with the original interpreter.
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This is not known to fix any particular issue, but the game does
set some flags internally if it's running in 256-color Windows,
which is possibly undesirable since we do run 16-bit videos
regardless.
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All these fall through were marked as deliberate, so again I've only
changed the comment to silence GCC.
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This fixes missing playback of some videos in Rama, like the
background video that plays when selecting an email at the
computer at the start of the game.
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On macOS, the return code from OSystem::openUrl was the opposite
of what it was supposed to be; it is now fixed, so this caller
needs to be fixed too.
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Fixes Trac#9795.
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Used by Phant2.
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This was left in the SCI16 code in commit 80d9182554
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Revert "SCI32: Fix KQ7 1.51 video background"
This reverts commit c8affb54cca259f37522216bad739be085bf9caa.
Revert "SCI32: Fix crash when kShowMovie is called but the video cannot be found"
This reverts commit 93b06f4a9e08de281ee7eb9c780ceac147c3fb23.
Revert "SCI32: Fix KQ7 1.51 basic video playback"
This reverts commit cdab24aa07c18ad4a25a1659f7fca15cca5e358e.
Revert "SCI32: Additional Video32 documentation"
This reverts commit 4ff0924e57a9bc9101ee0799a967fe3373dd2574.
Revert "SCI32: Implement kShowMovie"
This reverts commit 13297c19298c5ad73c9e996c5c31ca91de124911.
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Added games are:
Hoyle Classic Games
Hoyle Bridge
Hoyle Children's Collection
Hoyle Solitaire (CD and Hard Drive versions)
Additionaly, kGetConfig was modified to support two settings used by
these games: "laptop" and "jumpto".
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ExecStack now stores the kernel call number as well as the subfunction.
This allows kStub and backtraces to log the actual subfunction called.
The kernel call number in ExecStack used to be stored in the
debugSelector field. It now has its own field, to avoid confusion.
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SSCI implementation of the SYSDATE subop of the GetTime kernel function was
changed between SCI0-LATE and SCI01: The base year used was changed from 1920 to
1980.
This subop is used in "Codename: Iceman" (Say "ask for date" to a passing girl
on the beach).
The Atari ST version of "Codename: Iceman" use the 1980 base year.
The Amiga version of "Codename: Iceman" appears to return the time instead of
date, with 0 for the YEAR part.
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We added 1 to the size as a workaround, but it's not really a
workaround, because original SCI allocated at least 2 bytes more.
They also made sure the size is even. We now do the same.
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Instead of choosing Windows as platform, users can now also simply
click this option for Gabriel Knight 1 + King's Quest 6
Defaults to high resolution graphics
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This means tick-based times are saved to save games, as in SCI32
engine, instead of seconds, which are not accurate enough. It
also means places in SCI engine that need to access game ticks
should do so through g_sci instead of g_system or g_engine.
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- Detection works via signatures (couldn't find a better way)
- new kString subcalls were introduced SCI2.1 LATE
- kString now has signatures and is split via subcall table
- kString fix, so that KQ7 doesn't crash, when starting a chapter
- Sci2StringFunctionType removed, because no longer needed
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current year part wasn't calculated properly
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No functionality change has been made with this commit. This avoids
setting and getting the reg_t members directly, and is the basis of any
future work on large SCI3 scripts (larger than 64KB)
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Thanks to LePhilousophe for testing and providing a patch
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Based on a patch by LePhilousophe
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Thanks to LePhilousophe for his feedback and observations on this
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This fixes the sluggish game speed in Phantasmagoria (DOS/Windows)
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This tries to make our code a bit more compliant with our code formatting
conventions. For future use, this is the command I used:
git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
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This warning produces a lot of spam in the console (e.g. it pops up
whenever the icon bar is opened in Dr. Brain Mac), thus it has been
silenced
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The scripts can pass a list of view id's from the DOS version that get remapped to CURS/crsr id's. GK1 cursors now work and Phantasmagoria uses the correct ones.
svn-id: r55791
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The original interpreter completely ignores it in favor of the regular one.
svn-id: r55748
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svn-id: r55391
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