Age | Commit message (Collapse) | Author |
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svn-id: r47072
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svn-id: r47007
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svn-id: r46986
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svn-id: r46918
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svn-id: r46679
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svn-id: r46635
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svn-id: r45616
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svn-id: r45590
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svn-id: r45586
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svn-id: r45533
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control room in LSL5, room 660.
svn-id: r45522
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is right next to it.
svn-id: r45521
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the issue where Roger is able to walk anywhere on screen. However, there is still a separate issue in that room, which makes him stay stuck in one direction (like he's "moonwalking") and it only occurs in the new GUI
svn-id: r45307
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waltervn. Also, formatted the comments of the dijkstra() function
svn-id: r45272
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off-screen (we still need a proper way of detecting this, though...)
- Made warnings where invalid pointers are dereferenced more precise
svn-id: r45257
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svn-id: r45234
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svn-id: r45223
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svn-id: r45040
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svn-id: r44850
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SegManager::lookupList
svn-id: r44769
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svn-id: r44629
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ShowSends, ShowObjs, ShowFree, StackUsage and Profiler) to be dummy functions - we have our own debugger, and don't use these functions for debugging
- Removed the function number parameter from all kernel functions, as it's no longer needed, and removed the FAKE_FUNCT_NR hack
- Removed kUnknown() and kStub()
- Dummy/unknown kernel functions are no longer invoked, and a warning is shown instead, with the paremeters passed to them
Note: there is an evil hack used for debugging scripts in invoke_selector(), which probably no longer works now
svn-id: r44461
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All string access to segments should now work with both raw and non-raw
(reg_t) segments, using the new utility functions in segMan.
There will likely be regressions.
svn-id: r44388
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svn-id: r44384
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svn-id: r44083
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svn-id: r44082
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svn-id: r43980
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getresourceManager -> getResourceManger
resourceManager -> resMan
segmentManager ->segMan
svn-id: r43908
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svn-id: r43907
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removed eventually)
svn-id: r43905
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for VGA remakes
- The extras field is now filled by the fallback detector for VGA games
svn-id: r43893
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- Added the MD5's of the French versions of GK2 and SQ6 (bug reports #2846842 and #2846515)
- Added a different game id for QFG1 VGA (SCI1.1), to distinguish it from the older EGA version (SCI0) and added detection for the VGA version in the fallback detector
- Changed some VGA SCI game IDs: lsl1sci -> lsl1vga, pq1sci -> pq1vga, sq1sci -> sq1vga, to distinguish SCI VGA remakes from SCI EGA remakes (like with QFG1VGA)
svn-id: r43891
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game-specific workarounds are tested against ScummVM IDs
- Added detection for the EcoQuest 1 demo in the fallback detector
- Partially reverted my previous "fix" for EcoQuest 1 CD, and turned it into a script-specific hack for that game, for now
- Added handling of kDisposeScript calls made with 2 parameters, e.g. in KQ5CD and others (still untested, haven't found a test case)
svn-id: r43887
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- Made some version comparisons for old SCI0 versions easier to read
- Removed the GET_SEL32SV macro
svn-id: r43729
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- Replaced some EngineState parameters
- The SCI version is now obtained from the resource manager or the segment manager, thereby simplifying several functions
- Plugged 2 leaks in the fallback detector
- Renamed the segment manager and resource manager to "segmentManager" and "resourceManager" in all places, for consistency
svn-id: r43722
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svn-id: r43571
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svn-id: r42167
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svn-id: r41340
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VIEW_PRIORITY and PRIORITY_BAND_FIRST wrappers
svn-id: r41338
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svn-id: r41054
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really global var is worse); also clarified some FIXME comments that we want to avoid *any* non-const global var, no matter whether it is static or not
svn-id: r41045
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- Turned all SCIkwarn and SCIkdebug functions to ScummVM's debugC function
- Placed some debug code in appropriate defines: DEBUG_PARSER, DEBUG_AVOIDPATH and DEBUG_SOUND
- Removed the "debuglog" command and the "script_checkloads_flag" and "sci_debug_flags" variables
svn-id: r41033
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svn-id: r40931
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comments to global static vars that should be removed (many more exist in SCI, Tinsel, and some other engines)
svn-id: r40908
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svn-id: r40742
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lookup functions, and removed the LOOKUP_LIST and LOOKUP_NODE defines. Also, disabled the unused LOOKUP_SPECIES define
svn-id: r40676
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feature flags (not used yet)
- Removed the version verification functions (they were only used for two specific cases, but the SCI executable reader is able to detect the exact SCI game version anyway, so there is no point in having these)
- Removed the empty GameFlags structure and replaced it with a 32-bit integer instead
svn-id: r40524
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svn-id: r40514
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function and merged _sci1_alloc_system_colors inside _reset_graphics_input
svn-id: r40412
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svn-id: r40399
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