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path: root/engines/sci/engine/kpathing.cpp
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2010-01-31SCI: renamed SciPalette to GfxPalette, Screen to GfxScreen, GfxPalette is ↵Martin Kiewitz
now called directly w/o SciGui svn-id: r47752
2010-01-30SCI: Removed old pathfinding codeWalter van Niftrik
svn-id: r47701
2010-01-30SCI: AvoidPath: Allow solitary screen-edge vertices in path.Walter van Niftrik
svn-id: r47698
2010-01-30SCI: Hook up AvoidPath debug mode to pathfinding debug channel.Walter van Niftrik
svn-id: r47692
2010-01-29SCI: Move selector stuff to new header; reorder k_argc & k_argp param of ↵Max Horn
invoke_selector svn-id: r47665
2010-01-26SCI: Add string support for odd-offset pointers into reg_t-based segments.Walter van Niftrik
svn-id: r47572
2010-01-25Strip trailing spaces/tabs.Johannes Schickel
svn-id: r47541
2010-01-10SCI: Fix default optimization level in AvoidPathWalter van Niftrik
svn-id: r47239
2010-01-10Silenced warnings ("this" isn't defined on object instantiation, and ↵Filippos Karapetis
commented out some unused variables) svn-id: r47237
2010-01-06Removed all hardcoded screen sizesFilippos Karapetis
svn-id: r47072
2010-01-05Renamed /gui to /graphics and /sfx to /sound, to better illustrate their purposeFilippos Karapetis
svn-id: r47007
2010-01-04SCI: Add support for SCI2 to AvoidPath.Walter van Niftrik
svn-id: r46986
2010-01-03Implement kInPolygon for SCI32. GK1 now responds when you click on things.Matthew Hoops
svn-id: r46918
2009-12-28Moved the OLD_PATHFINDING define inside sci.h, together with the othersFilippos Karapetis
svn-id: r46679
2009-12-27Renamed gameName -> gameId, to keep the same vocabulary everywhereFilippos Karapetis
svn-id: r46635
2009-11-02Changed foo(void) to foo() in almost all non-backend source filesMax Horn
svn-id: r45616
2009-11-01SCI: AvoidPath: Add simpler visibility algorithm (still disabled).Walter van Niftrik
svn-id: r45590
2009-10-31SCI: AvoidPath: Switch to A*Walter van Niftrik
svn-id: r45586
2009-10-30Rewrote the avoidpath debug code to use new graphics functionsFilippos Karapetis
svn-id: r45533
2009-10-30SCI: AvoidPath: Add workaround for pathfinding problem when Patti walks toWalter van Niftrik
control room in LSL5, room 660. svn-id: r45522
2009-10-30SCI: AvoidPath: Don't discard contained-access polygon when starting pointWalter van Niftrik
is right next to it. svn-id: r45521
2009-10-21Fixed self-intersecting pathfinding polygons in SQ1, room 66. This addresses ↵Filippos Karapetis
the issue where Roger is able to walk anywhere on screen. However, there is still a separate issue in that room, which makes him stay stuck in one direction (like he's "moonwalking") and it only occurs in the new GUI svn-id: r45307
2009-10-20Changed kAvoidPath() to always avoid screen edges, after talking with ↵Filippos Karapetis
waltervn. Also, formatted the comments of the dijkstra() function svn-id: r45272
2009-10-20- Fixed the pathfinding issue for LSL5 room 640, where Patti walks ↵Filippos Karapetis
off-screen (we still need a proper way of detecting this, though...) - Made warnings where invalid pointers are dereferenced more precise svn-id: r45257
2009-10-18SCI: Make the implicit segMan param to GET_SEL32(V) and PUT_SEL32(V) explicitMax Horn
svn-id: r45234
2009-10-18SCI: AvoidPath: skip polygons without verticesWalter van Niftrik
svn-id: r45223
2009-10-13SCI: cleanupMax Horn
svn-id: r45040
2009-10-09Some const correctness changes; cleanupMax Horn
svn-id: r44850
2009-10-07SCI: Turn lookup_node & lookup_list into SegManager::lookupNode & ↵Max Horn
SegManager::lookupList svn-id: r44769
2009-10-04SCI: Rename EngineState::segMan to _segManMax Horn
svn-id: r44629
2009-09-29- Changed the unimplemented debug SCI kernel functions (InspectObj, ↵Filippos Karapetis
ShowSends, ShowObjs, ShowFree, StackUsage and Profiler) to be dummy functions - we have our own debugger, and don't use these functions for debugging - Removed the function number parameter from all kernel functions, as it's no longer needed, and removed the FAKE_FUNCT_NR hack - Removed kUnknown() and kStub() - Dummy/unknown kernel functions are no longer invoked, and a warning is shown instead, with the paremeters passed to them Note: there is an evil hack used for debugging scripts in invoke_selector(), which probably no longer works now svn-id: r44461
2009-09-27SCI: Major string handling update.Willem Jan Palenstijn
All string access to segments should now work with both raw and non-raw (reg_t) segments, using the new utility functions in segMan. There will likely be regressions. svn-id: r44388
2009-09-26SCI: Fix compile error with DEBUG_AVOIDPATHWillem Jan Palenstijn
svn-id: r44384
2009-09-14SCI: Rename SegManager::kernelDeref*() methods to SegManager::deref*()Max Horn
svn-id: r44083
2009-09-14SCI: kernelDeref*() functions are now seSegmentManager methodsMax Horn
svn-id: r44082
2009-09-06SCI: Rename resManager -> resMan; segManager -> segManMax Horn
svn-id: r43980
2009-09-02Some renaming:Filippos Karapetis
getresourceManager -> getResourceManger resourceManager -> resMan segmentManager ->segMan svn-id: r43908
2009-09-02SCI: Renamed kernel_dereference_* to kernelDeref*, and added kernelDerefStringMax Horn
svn-id: r43907
2009-09-02SCI: funct_nr is not used in 99% of all opcodes -- hide it in those (to be ↵Max Horn
removed eventually) svn-id: r43905
2009-09-01- Reverted the *vga targets back to *sci, and used the extras field again ↵Filippos Karapetis
for VGA remakes - The extras field is now filled by the fallback detector for VGA games svn-id: r43893
2009-09-01- Added MD5's for the 5 different Crazy Nick's collectionsFilippos Karapetis
- Added the MD5's of the French versions of GK2 and SQ6 (bug reports #2846842 and #2846515) - Added a different game id for QFG1 VGA (SCI1.1), to distinguish it from the older EGA version (SCI0) and added detection for the VGA version in the fallback detector - Changed some VGA SCI game IDs: lsl1sci -> lsl1vga, pq1sci -> pq1vga, sq1sci -> sq1vga, to distinguish SCI VGA remakes from SCI EGA remakes (like with QFG1VGA) svn-id: r43891
2009-09-01- Moved the Sierra game ID conversion code inside game.cpp, so that any ↵Filippos Karapetis
game-specific workarounds are tested against ScummVM IDs - Added detection for the EcoQuest 1 demo in the fallback detector - Partially reverted my previous "fix" for EcoQuest 1 CD, and turned it into a script-specific hack for that game, for now - Added handling of kDisposeScript calls made with 2 parameters, e.g. in KQ5CD and others (still untested, haven't found a test case) svn-id: r43887
2009-08-25- Replaced more cases of EngineState parametersFilippos Karapetis
- Made some version comparisons for old SCI0 versions easier to read - Removed the GET_SEL32SV macro svn-id: r43729
2009-08-25- Simplified the parameters of some functionsFilippos Karapetis
- Replaced some EngineState parameters - The SCI version is now obtained from the resource manager or the segment manager, thereby simplifying several functions - Plugged 2 leaks in the fallback detector - Renamed the segment manager and resource manager to "segmentManager" and "resourceManager" in all places, for consistency svn-id: r43722
2009-08-20remove \n's from error() callsJoost Peters
svn-id: r43571
2009-07-06Replaced sciprintf() calls with printf, DebugPrintf, warning and error callsFilippos Karapetis
svn-id: r42167
2009-06-07Replaced KP_ALT, SKPV_OR_ALT and UKPV_OR_ALTFilippos Karapetis
svn-id: r41340
2009-06-07Replaced/removed KP_UINT, KP_SINT, SKPV and UKPV as well as the ↵Filippos Karapetis
VIEW_PRIORITY and PRIORITY_BAND_FIRST wrappers svn-id: r41338
2009-05-31Typo.Johannes Schickel
svn-id: r41054
2009-05-30SCI: Made vocab_version static again (a global static var is bad, but a ↵Max Horn
really global var is worse); also clarified some FIXME comments that we want to avoid *any* non-const global var, no matter whether it is static or not svn-id: r41045