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path: root/engines/sci/engine/ksound.cpp
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2010-02-03Placed all the game feature detection code in a separate classFilippos Karapetis
svn-id: r47850
2010-01-31Make EngineState::getLanguage() check from the resource manager as to what ↵Matthew Hoops
language it has loaded before checking from what ScummVM has set and make kDoAudio use EngineState::getLanguage() svn-id: r47782
2010-01-31SCI: Handle -1 properly when passed as a language id to DoAudioWalter van Niftrik
svn-id: r47774
2010-01-28SCI: Make SQ6 sound work. The meaning of these extra parameters is not yet ↵Lars Skovlund
understood. svn-id: r47660
2010-01-25Strip trailing spaces/tabs.Johannes Schickel
svn-id: r47541
2010-01-05Renamed /gui to /graphics and /sfx to /sound, to better illustrate their purposeFilippos Karapetis
svn-id: r47007
2010-01-01SCI: kDoAudio now also clips volume and adjusts to mixer volumeMartin Kiewitz
svn-id: r46852
2010-01-01SCI: Added TODO within kDoAudioMartin Kiewitz
svn-id: r46847
2009-12-26Case kSciAudioLanguage in kDoAudio always checks for audio capability in ↵Filippos Karapetis
SCI1.1 games, regardless of parameters. Fixes a warning in SQ4CD svn-id: r46584
2009-12-19- Started wrapping the current sound code around appropriate definesFilippos Karapetis
- Introduced a new resource type, SoundResource, used in the new music code svn-id: r46421
2009-11-14Removed sfx/misc.hFilippos Karapetis
svn-id: r45885
2009-11-12Started objectifying kDoSound()Filippos Karapetis
svn-id: r45862
2009-11-05Moved the audio related command enums inside audio.hFilippos Karapetis
svn-id: r45676
2009-11-04Fix CD Audio in JonesCD and add some comments.Matthew Hoops
svn-id: r45669
2009-11-04Moved the audio CD handling code inside the AudioPlayer class. Some cleanupFilippos Karapetis
svn-id: r45656
2009-11-04Moved the sound sync code inside the AudioPlayer classFilippos Karapetis
svn-id: r45655
2009-11-04Moved sound sync related variables inside the AudioPlayer class and fixed ↵Filippos Karapetis
compilation svn-id: r45654
2009-11-04Moved most of the code for playing sound effects and speech into a separate ↵Filippos Karapetis
class svn-id: r45653
2009-10-30Remove unused includes when INCLUDE_OLDGFX is not set. Implemented the full ↵Filippos Karapetis
screen updates that the current menu code is doing using new graphics functions (still unfinished). Some cleanup. svn-id: r45536
2009-10-25Add support for CD Audio in Jones in the Fast Lane CD and KQ6 CD.Matthew Hoops
svn-id: r45367
2009-10-22Applied a modified version of patch #2881486 - "Add volume changing to SCI"Filippos Karapetis
svn-id: r45329
2009-10-18SCI: kDoSound typo fixedMartin Kiewitz
svn-id: r45238
2009-10-18SCI: kDoSound doesnt reset nodePtr on fade anymore, fixes lsl5 endless music ↵Martin Kiewitz
loop at patti exam scene svn-id: r45237
2009-10-18SCI: Make the implicit segMan param to GET_SEL32(V) and PUT_SEL32(V) explicitMax Horn
svn-id: r45234
2009-10-13SCI: Merge some sfx related global funcs into SfxState.Max Horn
This allows us to get rid of "static SfxPlayer *s_player". svn-id: r45038
2009-10-11SCI: Fix hang in KQ6 book worm sceneWalter van Niftrik
svn-id: r44889
2009-10-04SCI: Rename EngineState::segMan to _segManMax Horn
svn-id: r44629
2009-09-30Fix code formatting (esp. 'if(' -> 'if (' etc., but also indention and other ↵Max Horn
things) svn-id: r44495
2009-09-29- Changed the unimplemented debug SCI kernel functions (InspectObj, ↵Filippos Karapetis
ShowSends, ShowObjs, ShowFree, StackUsage and Profiler) to be dummy functions - we have our own debugger, and don't use these functions for debugging - Removed the function number parameter from all kernel functions, as it's no longer needed, and removed the FAKE_FUNCT_NR hack - Removed kUnknown() and kStub() - Dummy/unknown kernel functions are no longer invoked, and a warning is shown instead, with the paremeters passed to them Note: there is an evil hack used for debugging scripts in invoke_selector(), which probably no longer works now svn-id: r44461
2009-09-25Create a define for the special "signal" offset used throughout the engine, ↵Filippos Karapetis
and fixed the arbitrary 0 values from commit #44294, set when some math functions do invalid calculations svn-id: r44359
2009-09-24Fix warnings.Johannes Schickel
svn-id: r44304
2009-09-23- Moved the SCI version in a global variableFilippos Karapetis
- Changed all the SCI version checks to use getSciVersion() - Also made getSciVersionDesc a global function (removes some ugly accessing of the SCI engine) The fallback detector should work correctly now svn-id: r44269
2009-09-17SCI: Rename WAS_FUNCT_NR to FAKE_FUNCT_NR; turn some #defines into enumsMax Horn
svn-id: r44169
2009-09-12Made is_object() a method of the segment managerFilippos Karapetis
svn-id: r44042
2009-09-06SCI: cleanupMax Horn
svn-id: r43984
2009-09-06SCI: Rename resManager -> resMan; segManager -> segManMax Horn
svn-id: r43980
2009-09-04SCI: Reset signal before playing song.Walter van Niftrik
svn-id: r43940
2009-09-02Some renaming:Filippos Karapetis
getresourceManager -> getResourceManger resourceManager -> resMan segmentManager ->segMan svn-id: r43908
2009-09-02SCI: funct_nr is not used in 99% of all opcodes -- hide it in those (to be ↵Max Horn
removed eventually) svn-id: r43905
2009-08-30SCI: Add SetCursor detection. Cleanup.Walter van Niftrik
svn-id: r43812
2009-08-25- Replaced more cases of EngineState parametersFilippos Karapetis
- Made some version comparisons for old SCI0 versions easier to read - Removed the GET_SEL32SV macro svn-id: r43729
2009-08-25- Simplified the parameters of some functionsFilippos Karapetis
- Replaced some EngineState parameters - The SCI version is now obtained from the resource manager or the segment manager, thereby simplifying several functions - Plugged 2 leaks in the fallback detector - Renamed the segment manager and resource manager to "segmentManager" and "resourceManager" in all places, for consistency svn-id: r43722
2009-08-17SCI: Add autodetection for DoSound. Cleanup.Walter van Niftrik
svn-id: r43482
2009-08-16SCI: Stage 1 of the game detection overhaul. The end goal is to autodetectWalter van Niftrik
as much as possible. All SCI_VERSION_* information was removed from detection.cpp (much of it was incorrect anyway). svn-id: r43449
2009-07-11Moved the kernel and the vocabulary outside of the engine state (they're ↵Filippos Karapetis
static data, which never changes during a game) svn-id: r42398
2009-07-11SCI: don't let TimerSongIterator loop forever, and don't immediatelyWillem Jan Palenstijn
signal completion when starting it. This fixes a sync issue with the departing spaceship at the start of SQ4CD (after the intro). svn-id: r42385
2009-07-11Applied patch 2818733 - "SCI: Timer iterator for audio resources played via ↵Filippos Karapetis
doSound" svn-id: r42375
2009-07-07Silenced the very chatty song iterator console messages by converting them ↵Filippos Karapetis
to appropriate debug messages svn-id: r42240
2009-07-07Cleanup: added an enum for the auto-detected features, removed the selectors ↵Filippos Karapetis
which are only used for auto-detection from the convenience selector map and placed feature auto-detection in a separate function. Also, now the automatically detected graphics resources are shown in the console. svn-id: r42212
2009-07-07- Added auto-detection for EGA graphics. As a result of this, GF_SCI1_EGA ↵Filippos Karapetis
has been removed and versions SCI_VERSION_01_EGA and SCI_VERSION_01_VGA have been merged into SCI_VERSION_01 - Simplified the checks for EGA and VGA graphics - Fixed a bug in script_adjust_opcode_formats() - Simplified the code in GfxResManager::getView() a bit svn-id: r42206