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path: root/engines/sci/engine/memobj.cpp
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2009-09-16SCI: Turn some SegManager methods into Script methodsMax Horn
svn-id: r44127
2009-09-16SCI: Rename Script class members, change Script from struct to classMax Horn
svn-id: r44126
2009-09-12Removed the unused ASSERT()-related code and changed a warning where ↵Filippos Karapetis
BREAKPOINT() was used to an error svn-id: r44041
2009-09-06SCI: Script::obj_indices is now protectedMax Horn
Add new methods init, allocateObject and getObject to class Script, and use them instead of directly accessing Script::obj_indices. Replace RAW_GET_CLASS_INDEX with Script::getObject() svn-id: r43987
2009-09-06SCI: Cleanup for some SegManager internalsMax Horn
- rename segGet and getSegment to getScriptSegment; the two can be distinguished by the parameter count. - rename type SCRIPT_GET to ScriptLoadType to conform with our code formatting conventions - rename get_class_address to getClassAddress - some cleanup svn-id: r43981
2009-09-06SCI: Rename resManager -> resMan; segManager -> segManMax Horn
svn-id: r43980
2009-08-25- Simplified the parameters of some functionsFilippos Karapetis
- Replaced some EngineState parameters - The SCI version is now obtained from the resource manager or the segment manager, thereby simplifying several functions - Plugged 2 leaks in the fallback detector - Renamed the segment manager and resource manager to "segmentManager" and "resourceManager" in all places, for consistency svn-id: r43722
2009-08-17- Simplified some functions to accept only the parts of the EngineState they ↵Filippos Karapetis
need as parameters, instead of the whole EngineState - Moved the class table in the Segment manager - it's the only class using it directly - Removed the sci11 flag from save games (we already know this, we don't need to store it) - Moved script_get_segment() and get_class_address() inside the segment manager class - Removed the script_locate_by_segment wrapper - Simplified script_lookup_export() a lot by removing some paranoia checks - Added some WIP code for automatically determining the game id in the fallback detector (still not working) - General cleanup svn-id: r43458
2009-07-06Replaced sciprintf() calls with printf, DebugPrintf, warning and error callsFilippos Karapetis
svn-id: r42167
2009-06-13Buildfix for gcc 3.3 (moved a template class member into the header file)Oystein Eftevaag
svn-id: r41493
2009-06-04SCI: Added MemObject::isValidOffset method; use it to simplify ↵Max Horn
determine_reg_type svn-id: r41175
2009-06-04SCI: Moved MemObject code into a separate source fileMax Horn
svn-id: r41166