Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-05-19 | SCI: cleanup soundcode - number renamed to resourceId, prio renamed to priority | Martin Kiewitz | |
svn-id: r49098 | |||
2010-05-19 | Updated the save game format for the changes in #49093 | Filippos Karapetis | |
svn-id: r49094 | |||
2010-05-19 | Removed the exportsAreWide variable from the segment manager and save games, ↵ | Filippos Karapetis | |
and moved validateExportFunc() in the Script class, thus resolving a TODO svn-id: r49093 | |||
2010-05-19 | Moved the breakpoint information inside the DebugState struct | Filippos Karapetis | |
svn-id: r49092 | |||
2010-05-11 | SCI: fix crash/heap issue when saving games (change was actually made by ↵ | Martin Kiewitz | |
waltervn) svn-id: r49007 | |||
2010-04-17 | SCI: key presses of extended chars (umlauts, etc.) will now get ignored in ↵ | Martin Kiewitz | |
games that don't support them (which is all non-multilingual games) svn-id: r48693 | |||
2010-03-10 | Fix warning | Max Horn | |
svn-id: r48222 | |||
2010-02-23 | SCI: Stop storing EngineState in SciGui32 | Max Horn | |
svn-id: r48117 | |||
2010-02-14 | Moved the reference to AudioPlayer inside SciEngine (as it doesn't have a ↵ | Filippos Karapetis | |
state, per se, and is static) svn-id: r48059 | |||
2010-02-13 | SCI: Fix compiling with USE_OLD_MUSIC_FUNCTIONS enabled | Max Horn | |
svn-id: r48051 | |||
2010-02-13 | SCI: Remove EngineState::_kernel, use SciEngine::_kernel instead | Max Horn | |
svn-id: r48050 | |||
2010-02-13 | SCI: Move GameFeatures from EngineState to SciEngine | Max Horn | |
svn-id: r48049 | |||
2010-02-13 | SCI: Get rid of EngineState::resMan | Max Horn | |
svn-id: r48048 | |||
2010-02-13 | SCI: Move Gui/Gfx related permanent objects from EngineState to SciEngine | Max Horn | |
svn-id: r48047 | |||
2010-02-07 | With the new detection for setCursor, the game object and game ID are no ↵ | Filippos Karapetis | |
longer required, which makes some ugly code obsolete. Yay! :) svn-id: r47951 | |||
2010-02-06 | SCI: adding more debug output to kPalVary, fixing loading savedgames ↵ | Martin Kiewitz | |
(_gfxPaint wasnt copied over) svn-id: r47943 | |||
2010-02-05 | SCI: moved onControl etc. into GfxCompare, now getting called directly. also ↵ | Martin Kiewitz | |
fixed loading saved games due Gfx* changes svn-id: r47912 | |||
2010-02-03 | Placed all the game feature detection code in a separate class | Filippos Karapetis | |
svn-id: r47850 | |||
2010-02-03 | cleanup | Max Horn | |
svn-id: r47835 | |||
2010-02-03 | SCI: Get rid of EngineState::stack_segment | Max Horn | |
svn-id: r47833 | |||
2010-02-02 | SCI: Use Common::List and Common::String to simplify breakpoint handling ↵ | Max Horn | |
(untested) svn-id: r47824 | |||
2010-02-01 | SCI: class menu renamed to GfxMenu - now getting called directly, also fix ↵ | Martin Kiewitz | |
for loading savedgames svn-id: r47792 | |||
2010-01-31 | SCI: Implement kMemorySegment(). | Walter van Niftrik | |
svn-id: r47776 | |||
2010-01-31 | SCI: cleaned up graphics classes, removed gfx&windowmgr, added gfxports, ↵ | Martin Kiewitz | |
gfxcompare, gfxpaint16, gfxcache. kernel uses gfxports directly w/o going through SciGui svn-id: r47745 | |||
2010-01-31 | Removed duplicate code. Some cleanup | Filippos Karapetis | |
svn-id: r47735 | |||
2010-01-30 | Fixed loading of saved games | Filippos Karapetis | |
svn-id: r47729 | |||
2010-01-30 | Add support for saving/loading Arrays/Strings in SCI32. It's possible to ↵ | Matthew Hoops | |
save a game in GK1 now via the console, but not load (yet). svn-id: r47696 | |||
2010-01-29 | SCI: Reduce header interdependencies a bit | Max Horn | |
svn-id: r47666 | |||
2010-01-27 | Corrected assert inside load_script. Fixes loading in SQ4CD | Filippos Karapetis | |
svn-id: r47617 | |||
2010-01-23 | - Moved all of the parser-related variables inside the Vocabulary class | Filippos Karapetis | |
- Moved the kSetSynonyms() function inside kscripts (as it's for script synonyms, not parser word synonyms) - The parser vocabulary is now only initialized for SCI0 and SCI01 games, which had a parser svn-id: r47483 | |||
2010-01-23 | Cleanup. (And along with it add some additional asserts). | Johannes Schickel | |
svn-id: r47482 | |||
2010-01-22 | - The reverb value is now obtained from the music driver | Filippos Karapetis | |
- Implemented kSetReverb (0x50) and kResetOnPause (0x4C) svn-id: r47433 | |||
2010-01-08 | SCI: call gui-init right after loading a saved game, fixes weird gui issue ↵ | Martin Kiewitz | |
that occurs only when loading a save through ctrl-f5 menu "too early" in the game (where you couldnt load through original interpreter) svn-id: r47151 | |||
2010-01-05 | Renamed /gui to /graphics and /sfx to /sound, to better illustrate their purpose | Filippos Karapetis | |
svn-id: r47007 | |||
2010-01-05 | SCI: Removed the old graphics code | Filippos Karapetis | |
svn-id: r47005 | |||
2010-01-01 | SCI/newmusic: now clips volume against MUSIC_VOLUME_MAX (127) instead of the ↵ | Martin Kiewitz | |
mixer max volume (which would be wrong of course), adjusts volume when setting sample channel volume svn-id: r46850 | |||
2010-01-01 | SCI: volume for sci0 now set to 127, now using constant instead of value | Martin Kiewitz | |
svn-id: r46849 | |||
2010-01-01 | Fixed broken savegames when saving with the new music code | Filippos Karapetis | |
svn-id: r46837 | |||
2010-01-01 | SCI: fixing saved game compatibility | Martin Kiewitz | |
svn-id: r46827 | |||
2010-01-01 | SCI/new music code: | Filippos Karapetis | |
- Resolved a deadlock with the mixer, and added appropriate mutexes (a result of the fact that SCI mixes MIDI and digital audio in the same list) - Fixed sound playing when loading games, by properly resetting the MIDI driver - Reverted savegame version to 14 - the changes in versions 15 and 16 don't have any effect on the currently enabled old music code, and the new music code is disabled by default, and is still prone to changes - Now saving/loading signal, loop and hold for each sound, as well as reverb - Added stub code for setting reverb and channel hold - The signal, loop and hold values of each song are cached, like in SSCI and like what happens in Greg's SCI implementation. This allows a clear separation of the engine code from the rest of the engine. Reverted commits 46792 and 46797 - Removed duplicate song list accessing code - Song cues are now updated in kAnimate for SCI0, like the old music code does, to compensate for the fact that SCI0 didn't poll for music changes via cmdUpdateCues, like what SCI01 and newer do - Cleanup svn-id: r46812 | |||
2009-12-31 | SCI/new music code: The loop selector for each music score is no longer ↵ | Filippos Karapetis | |
cached, but read directly from the sound object svn-id: r46792 | |||
2009-12-28 | SCI: Start objectifying MusicEntry | Max Horn | |
svn-id: r46687 | |||
2009-12-28 | SCI/new sound code: | Filippos Karapetis | |
- Made the SciMusic class private, and added wrapper functions for invoking specific methods of SciMusic from outside the SoundCommandParser class - Many SCI games keep creating and destroying sound effects constantly (i.e. many times per second). Therefore, another scheme has been devised, which replaces the mutex that was in place. Whenever a sound command is run which operates on a specific object in the play list, we disallow onTimer() from kicking in. This isn't ideal, but it does stop random deadlocks because of locked mutexes without any noticeable side effects svn-id: r46681 | |||
2009-12-27 | SCI/new music code: | Filippos Karapetis | |
- Switched to Common::StackLock for mutexes - Renamed Music::stopAll() -> Music::clearPlayList() - Implemented a better Music::stopAll method, which stops all sounds with proper signals, instead of destroying them - Renamed the SCI0 command cmdGetPlayNext -> cmdStopAllSounds and implemented it svn-id: r46665 | |||
2009-12-27 | SCI/new music code: | Filippos Karapetis | |
- Implemented sound muting - Now saving/loading the master music volume svn-id: r46643 | |||
2009-12-27 | Renamed gameName -> gameId, to keep the same vocabulary everywhere | Filippos Karapetis | |
svn-id: r46635 | |||
2009-12-27 | Really fixed compilation | Filippos Karapetis | |
svn-id: r46630 | |||
2009-12-27 | Hopefully fixed compilation | Filippos Karapetis | |
svn-id: r46628 | |||
2009-12-27 | SCI/new music code: | Filippos Karapetis | |
- Removed a lot of accessors to the music list, and protected the 2 which are used now with mutexes - Rewrote the music list save/load code to be methods of the SciMusic class svn-id: r46623 | |||
2009-12-26 | Hopefully fixed the freezes/deadlocks in the new music code (e.g. in LSL5 ↵ | Filippos Karapetis | |
and Castle of Dr. Brain) svn-id: r46579 |