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path: root/engines/sci/engine/script.h
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2010-11-18SCI3: Add proper support for the calle instructionLars Skovlund
svn-id: r54327
2010-11-17SCI3: relocate operand of the lofsa opcodeLars Skovlund
svn-id: r54301
2010-11-17SCI: More work on SCI3, based on a patch by lskovlunFilippos Karapetis
- Added SCI3 equivalents for access to object selectors - Added SCI3 implementation of object relocation - Added SCI3 implementation of Script::initialiseClasses() svn-id: r54283
2010-11-17SCI: Some more work on SCI3, based on a patch by lskovlunFilippos Karapetis
- Added a SCI3 implementation of Script::load() - Added a SCI3 implementation of Script::initialiseClasses() - Removed some duplicate code svn-id: r54282
2010-11-17SCI: Added the SCI3 equivalent of initialiseObjects(), from a patch by lskovlunFilippos Karapetis
svn-id: r54281
2010-11-08SCI: Some changes regarding the string heap in saved gamesFilippos Karapetis
- Maintain the state of the string heap space in saved games - Merged SegManager::reconstructScripts() inside SegManager::saveLoadWithSerializer() - Disabled a now unnecessary script patch for the cipher puzzle in Castle of Dr. Brain, and performed some cleanup for another disabled patch - Removed direct access to the _baseObj variable of objects svn-id: r54133
2010-11-04SCI: Renamed findBlock() to findBlockSCI0()Filippos Karapetis
svn-id: r54077
2010-09-13SCI: Proper fix for bug #3038837 - "HOYLE3: EGA/VGA Crashes" and some cleanupFilippos Karapetis
System scripts (i.e. 0 and 900-999) are now protected and never destroyed during a game svn-id: r52702
2010-08-06SCI: Split the new script patch code in a separate fileFilippos Karapetis
svn-id: r51810
2010-08-06SCI: Added support for scripts that have more than one export table. Fixes ↵Filippos Karapetis
bug #3039785 - "Conquests of Camelot: Crash in Glastonbury Tor" svn-id: r51805
2010-08-06SCI: adding script patchingMartin Kiewitz
including a patch for hoyle 4 and commenting out the workaround code inside kDisposeWindow svn-id: r51795
2010-08-06SCI: some work on the script patcherMartin Kiewitz
signature matching is working (added hoyle 4 signature) svn-id: r51787
2010-06-28SCI: Clarify docs of GC related SegmentObj methodsMax Horn
svn-id: r50440
2010-06-28SCI: get rid of Script::allocateObjectMax Horn
svn-id: r50438
2010-06-28SCI: Revise GC interface: use Common::Array<reg_t> instead of callbacksMax Horn
This means a little bit more overhead but makes the code much more readable and understandable. svn-id: r50429
2010-06-28SCI: Make Script member vars private; add const qualifiersMax Horn
Only three Script members remain public (for now) svn-id: r50428
2010-06-27CleanupFilippos Karapetis
svn-id: r50404
2010-06-27Made the script initialization/uninitialization methods part of the segment ↵Filippos Karapetis
manager svn-id: r50402
2010-06-27SCI: Made the code for initializing script classes, objects and locals part ↵Filippos Karapetis
of the Script class svn-id: r50398
2010-06-27SCI: Moved all the script-related code inside script.cpp/.h, and all script ↵Filippos Karapetis
opcode-related code inside vm.cpp/.h svn-id: r50396
2010-06-15Removed the now unused EngineState parameter of ↵Filippos Karapetis
script_adjust_opcode_formats(), as well as an obsolete TODO svn-id: r49684
2010-02-02SCI: Use Common::List and Common::String to simplify breakpoint handling ↵Max Horn
(untested) svn-id: r47824
2010-01-28SCI: Add debug opcodesWalter van Niftrik
svn-id: r47646
2010-01-28Changed run_vm() to use the sci_opcodes enum, and fixed several wrong ↵Filippos Karapetis
opcodes inside that enum svn-id: r47642
2009-08-30SCI: Add lofs detection.Walter van Niftrik
svn-id: r43824
2009-08-16SCI: Stage 1 of the game detection overhaul. The end goal is to autodetectWalter van Niftrik
as much as possible. All SCI_VERSION_* information was removed from detection.cpp (much of it was incorrect anyway). svn-id: r43449
2009-07-07Removed unused defineFilippos Karapetis
svn-id: r42200
2009-05-31- Further objectification of the SCI vocabulary functionsFilippos Karapetis
- Rewrote the sci_opcodes enum so that it's easier to read - Made the engine error out if data is sent to an invalid selector (which is a fatal condition) svn-id: r41069
2009-05-31More objectification of the Vocabulary functionsFilippos Karapetis
svn-id: r41057
2009-05-30Started objectifying the vocabulary functions (WIP)Filippos Karapetis
svn-id: r41051
2009-05-14SCI: Changed sci_obj_* enum value names to uppercase, in accordance with our ↵Max Horn
code formatting conventions svn-id: r40578
2009-05-12Removed some unused codeFilippos Karapetis
svn-id: r40486
2009-04-20SCI: Renamed global array 'formats' to the slightly more descriptive ↵Max Horn
g_opcode_formats svn-id: r40031
2009-02-28Turned ResourceManager into a class, along with all related functionsGreg Frieger
svn-id: r38978
2009-02-28SCI: Renamed some kernel types and general cleanupJordi Vilalta Prat
svn-id: r38961
2009-02-27SCI: Moved almost all files from include/ to other dirs; only ↵Max Horn
include/engine.h remains svn-id: r38920