Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-02-18 | SCI: Make GPL headers consistent in themselves. | Johannes Schickel | |
2013-12-04 | SCI: script patcher is now a separate class | Martin Kiewitz | |
2013-11-20 | SCI: script patch for laura bow 2 for audio+text | Martin Kiewitz | |
at the same time needs indepth testing | |||
2013-11-03 | SCI: improved script patcher | Martin Kiewitz | |
Gabriel Knight + King's Quest 6 patches now also work for Mac versions of those games added support for selectors instead of using hardcoded values | |||
2013-11-01 | SCI: improved patcher, inventory patch for kq6/mac | Martin Kiewitz | |
Also added new debug flag for script patcher | |||
2012-06-26 | SCI: Rename a parameter in validateExportFunc() | Filippos Karapetis | |
This ensures that it won't be confused with a function with the same name | |||
2012-06-23 | SCI: Change the program counter (PC) to be a 32-bit variable | Filippos Karapetis | |
This is needed for future support of large SCI3 scripts. The program counter is isolated and does not interfere with other parts of the VM, plus it does not get stored in saved games, so it's pretty straightforward to convert | |||
2012-06-23 | SCI: Clean up validateExportFunc() and related functions | Filippos Karapetis | |
Also renamed some SCI3 related code to indicate when it's SCI3 specific | |||
2012-06-15 | SCI: Replace RAW_IS_OBJECT with a method | Filippos Karapetis | |
2012-06-15 | Revert "SCI: Change Script::getObject() to accept a reg_t" | Filippos Karapetis | |
This reverts commit 577d7e41c9ca2c498dc85e41c373fbdca8d2ed41. | |||
2012-06-15 | SCI: Further cleanup of the script code | Filippos Karapetis | |
Merge the init() and load() Script methods and reset the script when necessary | |||
2012-06-15 | SCI: Change Script::getObject() to accept a reg_t | Filippos Karapetis | |
This is needed for upcoming changes to the Script class | |||
2012-06-14 | SCI: Change the script buffer size to be a size_t as well | Filippos Karapetis | |
This will be needed in the future to load large SCI3 scripts | |||
2011-11-11 | SCI: Fix const cast | Willem Jan Palenstijn | |
2011-11-05 | SCI: Updated Script::getObjectMap() | Filippos Karapetis | |
It now returns a reference to the object list instead of copying it | |||
2011-11-05 | SCI: Made the object map hashmap of the Script class private | Filippos Karapetis | |
2011-11-05 | SCI: Made more fields of the Script class private. Some cleanup. | Filippos Karapetis | |
2011-05-25 | ALL: initialise -> initialize | Matthew Hoops | |
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke | |
2010-11-27 | SCI: Fixed bug #3034713 - "ICEMAN Demo: Fails to find base object" | Filippos Karapetis | |
This could happen because objects in scripts can be in the wrong order. Same thing happens in the French and German version of KQ5 (bug #3035396). Removed the scriptObjRemove() method, which is in fact a hack. svn-id: r54510 | |||
2010-11-18 | SCI3: Add proper support for the calle instruction | Lars Skovlund | |
svn-id: r54327 | |||
2010-11-17 | SCI3: relocate operand of the lofsa opcode | Lars Skovlund | |
svn-id: r54301 | |||
2010-11-17 | SCI: More work on SCI3, based on a patch by lskovlun | Filippos Karapetis | |
- Added SCI3 equivalents for access to object selectors - Added SCI3 implementation of object relocation - Added SCI3 implementation of Script::initialiseClasses() svn-id: r54283 | |||
2010-11-17 | SCI: Some more work on SCI3, based on a patch by lskovlun | Filippos Karapetis | |
- Added a SCI3 implementation of Script::load() - Added a SCI3 implementation of Script::initialiseClasses() - Removed some duplicate code svn-id: r54282 | |||
2010-11-17 | SCI: Added the SCI3 equivalent of initialiseObjects(), from a patch by lskovlun | Filippos Karapetis | |
svn-id: r54281 | |||
2010-11-08 | SCI: Some changes regarding the string heap in saved games | Filippos Karapetis | |
- Maintain the state of the string heap space in saved games - Merged SegManager::reconstructScripts() inside SegManager::saveLoadWithSerializer() - Disabled a now unnecessary script patch for the cipher puzzle in Castle of Dr. Brain, and performed some cleanup for another disabled patch - Removed direct access to the _baseObj variable of objects svn-id: r54133 | |||
2010-11-04 | SCI: Renamed findBlock() to findBlockSCI0() | Filippos Karapetis | |
svn-id: r54077 | |||
2010-09-13 | SCI: Proper fix for bug #3038837 - "HOYLE3: EGA/VGA Crashes" and some cleanup | Filippos Karapetis | |
System scripts (i.e. 0 and 900-999) are now protected and never destroyed during a game svn-id: r52702 | |||
2010-08-06 | SCI: Split the new script patch code in a separate file | Filippos Karapetis | |
svn-id: r51810 | |||
2010-08-06 | SCI: Added support for scripts that have more than one export table. Fixes ↵ | Filippos Karapetis | |
bug #3039785 - "Conquests of Camelot: Crash in Glastonbury Tor" svn-id: r51805 | |||
2010-08-06 | SCI: adding script patching | Martin Kiewitz | |
including a patch for hoyle 4 and commenting out the workaround code inside kDisposeWindow svn-id: r51795 | |||
2010-08-06 | SCI: some work on the script patcher | Martin Kiewitz | |
signature matching is working (added hoyle 4 signature) svn-id: r51787 | |||
2010-06-28 | SCI: Clarify docs of GC related SegmentObj methods | Max Horn | |
svn-id: r50440 | |||
2010-06-28 | SCI: get rid of Script::allocateObject | Max Horn | |
svn-id: r50438 | |||
2010-06-28 | SCI: Revise GC interface: use Common::Array<reg_t> instead of callbacks | Max Horn | |
This means a little bit more overhead but makes the code much more readable and understandable. svn-id: r50429 | |||
2010-06-28 | SCI: Make Script member vars private; add const qualifiers | Max Horn | |
Only three Script members remain public (for now) svn-id: r50428 | |||
2010-06-27 | Cleanup | Filippos Karapetis | |
svn-id: r50404 | |||
2010-06-27 | Made the script initialization/uninitialization methods part of the segment ↵ | Filippos Karapetis | |
manager svn-id: r50402 | |||
2010-06-27 | SCI: Made the code for initializing script classes, objects and locals part ↵ | Filippos Karapetis | |
of the Script class svn-id: r50398 | |||
2010-06-27 | SCI: Moved all the script-related code inside script.cpp/.h, and all script ↵ | Filippos Karapetis | |
opcode-related code inside vm.cpp/.h svn-id: r50396 | |||
2010-06-15 | Removed the now unused EngineState parameter of ↵ | Filippos Karapetis | |
script_adjust_opcode_formats(), as well as an obsolete TODO svn-id: r49684 | |||
2010-02-02 | SCI: Use Common::List and Common::String to simplify breakpoint handling ↵ | Max Horn | |
(untested) svn-id: r47824 | |||
2010-01-28 | SCI: Add debug opcodes | Walter van Niftrik | |
svn-id: r47646 | |||
2010-01-28 | Changed run_vm() to use the sci_opcodes enum, and fixed several wrong ↵ | Filippos Karapetis | |
opcodes inside that enum svn-id: r47642 | |||
2009-08-30 | SCI: Add lofs detection. | Walter van Niftrik | |
svn-id: r43824 | |||
2009-08-16 | SCI: Stage 1 of the game detection overhaul. The end goal is to autodetect | Walter van Niftrik | |
as much as possible. All SCI_VERSION_* information was removed from detection.cpp (much of it was incorrect anyway). svn-id: r43449 | |||
2009-07-07 | Removed unused define | Filippos Karapetis | |
svn-id: r42200 | |||
2009-05-31 | - Further objectification of the SCI vocabulary functions | Filippos Karapetis | |
- Rewrote the sci_opcodes enum so that it's easier to read - Made the engine error out if data is sent to an invalid selector (which is a fatal condition) svn-id: r41069 | |||
2009-05-31 | More objectification of the Vocabulary functions | Filippos Karapetis | |
svn-id: r41057 | |||
2009-05-30 | Started objectifying the vocabulary functions (WIP) | Filippos Karapetis | |
svn-id: r41051 |