Age | Commit message (Collapse) | Author |
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fixing endless flight, is actually a script data bug - there is an additional property, which is not included in property count. It's used. We return 0 in that case, because we don't know about that property, resulting in nest::x never get changed and the scripts check that for advancing
svn-id: r52046
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for laurabow2 floppy. In floppy the bug doesn't occur, we fix the code nonetheless
svn-id: r52040
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svn-id: r52039
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painting closing immediately
(fixed properly here, the NRS patch just nukes the whole routine)
svn-id: r52038
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fixes actual game bug #3042277 - sierra switched in that case to highest volume possible
svn-id: r51999
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fixes ego swimming left/right of room 660 and getting a "message not found" error and a GE? signature mismatch - in sierra sci this also resulted in "message not found" and a hang afterwards - bug #3038387
svn-id: r51951
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svn-id: r51949
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day6 police sleep issue
svn-id: r51948
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svn-id: r51947
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day6 issue in police department
svn-id: r51942
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kDisposeWindow doesn't free windows immediately anymore. We free them after some calls to kSetPort, so the handle will be valid for a short time. Fixes sq4cd and hoyle 4 (commented out patching of script for hoyle 4)
svn-id: r51932
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adding detailed comment about sq5 scrubbing issue
not 100% fixed (waltervn should look into it), but at least it works now
svn-id: r51833
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(for testing only, i'm not sure if it works because i'm unable to reproduce the bug anymore)
svn-id: r51832
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to make the patch tables easier to understand
svn-id: r51811
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svn-id: r51810
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