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path: root/engines/sci/engine/script_patches.cpp
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2013-09-27SCI: script patch for sq1vga to fix gfx glitchMartin Kiewitz
when leaving Ulence Flats...
2013-09-22SCI: patch for camelot sierra bug fixes #3614969m-kiewitz
fixes sierra script bug for Conquests of Camelot (peeking through window)
2013-09-18SCI: Fully explain qfg1vga script patchm-kiewitz
2013-09-18SCI: Explain qfg1vga script patch slightlyWillem Jan Palenstijn
2013-09-18SCI: QfG1VGA script patch fixes bug #3585793m-kiewitz
2013-09-17SCI: PQ1 script patch, fixes gun locker crashm-kiewitz
fixes bug #3303802 / bug #3036933
2013-09-17SCI: script patch for larry 2 - fixes no points granted when wearing ↵m-kiewitz
parachute - was a sierra script bug - fixes bug #3614419
2013-09-16SCI: QfG1VGA: script patch to fix a typo in a Sierra script -> looking at a ↵m-kiewitz
cheetaur returned the text for saurus rex, fixes bug #3604943
2013-08-19SCI: Fix script bug #3604939 - "SCI: QFG1VGA: Game hangs when meeting Baron ↵Filippos Karapetis
while sneaking"
2013-04-27SCI: Change wording for bug/further info referencesFilippos Karapetis
2013-04-26SCI: Add script patch for Freddy Pharkas Mac inventoryMatthew Hoops
Thanks to waltervn for figuring this mess out!
2013-04-19SCI: Replace workaround for bug #3605269 by script patchWillem Jan Palenstijn
2013-01-24SCI: Update documentation on bug #3585189 and remove an invalid TODOFilippos Karapetis
Thanks wjp for pointing out some extra parameters related to pathfinding in SCI
2013-01-24SCI: Fix bug #3585189 - "SCI: QFG1VGA - game hangs in the tavern"Filippos Karapetis
2012-10-13SCI: Fix bug #3568431 - "SCI: QFG1VGA - Text glitch at the ghosts death screen"Filippos Karapetis
This is a script bug, and is present in the original game as well. Thanks to lskovlun for assisting with this one
2012-10-07SCI: Fix Uhura's Woo conversation optionWillem Jan Palenstijn
This is bug #3040722. It was trying to open a non-existent submenu. We now force a return after handling the conversation option right before it tries to look for this submenu.
2012-06-28SCI: Fix bug #3538418 in SQ4CDFilippos Karapetis
Add a script patch for another speech/subtitles script, which handles the babble icon shown in the quit/death dialogs (e.g. the two guys from Andromeda in the quit dialog). Now, these dialogs have speech both in the speech and the speech + subtitles modes
2012-05-14SCI: kMakeSaveFileName is actually using virtual savegame IDsFilippos Karapetis
2012-01-14SCI: Add a script patch to fix a script bug in GK1 floppyFilippos Karapetis
This bug leads to a crash after Gabriel interrogates people, and is caused by incorrect ordering in two checks, which was fixed in the CD version
2011-08-25SCI: Fixed QFG3 bug #3377429, by removing the problematic script patchFilippos Karapetis
for script 23 (bug #3040722). This script patch messes up the conversation with Manu the monkey later on in the game, thus it's not correct.
2011-06-20ALL: Remove trailing whitespacesMax Horn
This tries to make our code a bit more compliant with our code formatting conventions. For future use, this is the command I used: git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
2011-05-13SCI: Added workarounds for bug #3292251, instead of patching the scriptmd5
This fixes bug #3295853
2011-05-12SCI: Fix signature of script patch qfg3DialogCrash (bug #3300241)Tarek Soliman
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-04-26SCI: Fixed script bug #3292251 - "SCI: QFG3: Script error when buying robe"md5
2011-04-02SCI: Fix SQ1 droid zapping issue with a script patch, thanks toLars Skovlund
dhewg for reporting.
2011-03-13SCI: Restore full object state after collision in DoBresenWillem Jan Palenstijn
This makes the workaround for the hang in the Colonel's Bequest shower scene (bug #3122075) unnecessary.
2011-03-12SCI: Added proper fix for bug #3048054 - "LONGBOW: crash when opening hand code"md5
This was caused by a buggy script, most probably the result of an incorrect copy/paste while processing the original script. Fixed with a script patch.
2011-03-12SCI: Moved a heap patch from kScriptID() into script_patches.cppmd5
2011-03-11SCI: Clarify fix for KQ5 witch freeze bug #3034714Willem Jan Palenstijn
The cause for this bug turns out to be a corrupt object that as a side effect accidentally bypasses its own corruption. See the added comments for details. Also add a warning that points out similarly corrupted objects.
2011-03-11SCI: Fixed bug #3034714 - "KQ5CD: ScummVM freezes in dark forest"md5
This is a heap patch for an odd object used in that scene, which will suffice for now (until we find why this works in SSCI). Thanks to wjp for his help and work on this
2011-02-28SCI: Removed the script patch for the scrubbing scene. The crash no longer ↵md5
occurs with the latest fixes to kDoBresen
2011-02-28SCI: Moved hunk pointer handling to the GC, and removed some related workaroundsmd5
SCI scripts can contain stale pointers, which are used later on. We now delete the contents of hunk entries without invalidating the relevant pointers and let the GC clear the references. Many thanks to waltervn and wjp for all their work and help on this.
2011-02-28SCI: Add FIXME comment to workaroundWillem Jan Palenstijn
2011-02-24SCI: Added a patch for script bug #3034579 - "KQ6CD: Missing speech"md5
2011-02-21SCI: Spell 'canister' correctlyMatthew Hoops
2011-02-21SCI: Fixed script bug #3040722 in QFG3md5
2011-02-08SCI: Changed the warning when applying script patches into a debug output callFilippos Karapetis
svn-id: r55837
2010-12-28SCI: Fixed script bug #3038870 - "SCI Fanmade - Demo Quest: ScummVM hangs ↵Filippos Karapetis
with typo" and removed a related FIXME svn-id: r55056
2010-12-24SCI: Now saving/loading the list of synonyms (set by kSetSynonyms), like ↵Filippos Karapetis
SSCI did This is a more correct way of fixing bug #3037618 than in rev #55017. - Changed replaceant/replacement to be uint16's (they're very small positive values, usually smaller than 4096) - Changed SynonymList to an Array (so that it can be saved/loaded) - Removed the PQ2 script patch to Game::replay() - Added savegame history svn-id: r55032
2010-12-22SCI: Fixed bug #3037618 - "PQ2 : Restoring in Scuba Van causes Parser Issues"Filippos Karapetis
svn-id: r55017
2010-12-21SCI: Fixed bug #3092115 - "ECOQUEST2: Initial text not cleared during ↵Filippos Karapetis
ecorder intro" svn-id: r54984
2010-12-02SCI: Enabled the GUI option to play speech and show subtitles simultaneously ↵Filippos Karapetis
in SQ4CD svn-id: r54736
2010-11-30SCI: Fixed bug #3053093 - "QFG1VGA and QFG3: Text box glitches"Filippos Karapetis
svn-id: r54662
2010-11-22SCI: Patched the QFG3 character import screen the same way as with QFG2Filippos Karapetis
This prevents random crashes and slow refreshing, same as with QFG2 svn-id: r54414
2010-11-21SCI: Proper fix for the QFG2 character import screen crashes (bug #3037996)Filippos Karapetis
Script 944 does constant reallocations whenever the selection changes, which leads to all sorts of unpredictable crashes. Thanks to waltervn for his help on this issue svn-id: r54413
2010-11-16SCI: Fix for bug #3110215 - "SQ4 German: endless flight on Estros"Filippos Karapetis
svn-id: r54272
2010-11-08SCI: Some changes regarding the string heap in saved gamesFilippos Karapetis
- Maintain the state of the string heap space in saved games - Merged SegManager::reconstructScripts() inside SegManager::saveLoadWithSerializer() - Disabled a now unnecessary script patch for the cipher puzzle in Castle of Dr. Brain, and performed some cleanup for another disabled patch - Removed direct access to the _baseObj variable of objects svn-id: r54133
2010-10-23ALL: Fix indention (whitespaces -> tabs)Max Horn
svn-id: r53738
2010-09-12SCI: patching cleanup (+orgbyte/adjust command)Martin Kiewitz
the new commands were meant for castle/brain hangman puzzle patch, but the patch didn't work well, so I removed it. Still the commands could/should come in handy svn-id: r52695