Age | Commit message (Collapse) | Author |
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Game hangs during the magic battle during the ending.
Happened in all multilingual versions because of a script bug
(scripts were waiting for a signal, music didn't set one)
Fixes French, German and Spanish versions of KQ5
Also happened, when using the original interpreter
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So that hopefully the signature will match for all versions
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Fixes game title views not shown while they are scaled in.
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Fixes bug #6247
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- Add "kAnimate fast cast state" to "version" debug command
- Make it possible for script patcher signatures to get fully
used outside of the regular script patcher
- Remove previous fastcast detections and replace them with
a signature heuristic
- Remove object name checking, when fastcast global is set
- Heuristic detects "fast cast" support incorrectly for multilingual
KQ5, but it seems the game never sets the global, so it won't
matter. KQ5 CD (also SCI1 late) has fastcast support.
- Remove hack in GfxView::draw
- Add lots of comments to ScriptPatcher class
This fixes EcoQuest 1 Floppy showing the anemone on top of the
message box (see bug #5170)
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Fixes view-loop for PC version
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Script patch added, so that dual mode uses the same CD-Audio
as regular Speech mode does during the ending (Girl in the Tower)
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comments only
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+ Mother Goose SCI1.1
Fixes graphic issues when restoring from GMM
Also make the fix ups for Mixed Up Mother Goose, Jones + PQ2
get applied all the time (debugger command not included)
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Fixes ego getting stuck when briefing is about to start.
Which is bug #5865. Also happened in original interpreter.
Quite a complicated issue, details in patch comments
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Solves Space Quest 4 "getting shot while getting rope" game bug
Was an original game bug and happened in original SCI as well.
Fixes bug #6076
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script patch, so that points are awarded, when
changing back clothes. You have to clean out the
bank account again, because that's the problematic
script. Also happened in original interpreter.
Only happened for Space Quest 4 CD
worked in floppy
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The original script patch only worked when speed
slider was all the way up.
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the original script patch messed up room changes
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fixes green card phone number also calling limo
at the same time bug for the English PC 1.000
release.
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getting back on saurus in the desert by typing
command "ride" freezes the game. This patch
fixes the issue.
Attention: difficult bug to fix, may cause issues
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walk right up in the first room, only for SQ4 CD
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fixes animation issue when throwing a dagger at
white stag in room 77
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instead of using hardcoded offsets, we can now
use regular script patcher signatures.
only 1 qfg3 workaround has been migrated,
the others will follow.
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character type was always imported as fighter
was never fixed by Sierra
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this patches the known character type import bug
(which made all imported characters a fighter)
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this is a script issue and also happens
in Sierra's SCI. Gets solved by script patch.
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fixes healer's hut buy/steal issue
effectively removes 60 tick delay from script
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fixes SQ1VGA Ulence Flats force field generator
script glitch
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The GOG version of QfG3 is shipped with a patch to script 440 that broke
our existing internal script patch for this script bug.
See bug #6806.
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script patch
fixes bug #6750 in dual mode (audio+text)
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throwing rocks at bird's nest, running ego gets
stuck
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patch terminator was missing
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fully fixes bug #6458 for both CD + English Floppy
old saves made after wiring the door will still have issues
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partly fixes bug #6458
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makes spider droid speed relative to movement speed setting
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The two relevant variables upon inspection of the current code should
not be used uninitialized as per the compiler linter warning, but
removing this by adding a zero initialization is simple.
It is also good practice and should prevent future issues if the code
is modified.
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for dual mode (text+speech at the same time)
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on init/reset the game resets the audio mode to "speech", which would make it impossible to watch the intro using "dual mode"
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adds a third button state to the game menu
this state is "dual mode" (audio+text at the same time)
currently uses the "speech" graphic
CD versions of Laura Bow 2 + King's Quest 6 will now always get patched
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KQPrint windows now get closed automatically when in audio+text mode
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fixes cassima textboxes during the ending
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fixes bug #5252
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fixes dialog of man in robe complaining about mints in pawn shop
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SQ4 floppy only, Sierra's official patch didn't fix it properly
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fixes bug #5016
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