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path: root/engines/sci/engine/script_patches.cpp
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2013-11-21SCI: improved lb2/kq6 patchMartin Kiewitz
2013-11-21SCI: made lb2 text+audio patches apply to kq6Martin Kiewitz
not yet enabled, because low-res kq6 has wrong window placement and hi-res kq6 even gets graphic glitches
2013-11-21SCI: Fix warningWillem Jan Palenstijn
2013-11-20SCI: script patch for laura bow 2 for audio+textMartin Kiewitz
at the same time needs indepth testing
2013-11-19SCI: proper laura bow 2 script patch for safe issueMartin Kiewitz
fixes one half of bug #6460
2013-11-18SCI: added script patch to fix sq5 toolbox bugMartin Kiewitz
fixes bug #6457
2013-11-16SCI: fixing warning about missing bracesMartin Kiewitz
2013-11-05SCI: Script Patch to fix German LSL5 Patti TextboxMartin Kiewitz
fixes Patti's head overlapping a textbox near the end of the game (German text only!), also occured in Sierra SCI
2013-11-04SCI: script patcher documentationMartin Kiewitz
2013-11-04SCI: little comment cleanupMartin Kiewitz
2013-11-03SCI: improved script patcherMartin Kiewitz
Gabriel Knight + King's Quest 6 patches now also work for Mac versions of those games added support for selectors instead of using hardcoded values
2013-11-01SCI: improved patcher, inventory patch for kq6/macMartin Kiewitz
Also added new debug flag for script patcher
2013-10-30SCI: kq6 inventory patch now applies to floppy tooMartin Kiewitz
2013-10-29SCI: kq6 cd inventory stack overflow script patchMartin Kiewitz
fixes bug #3293954
2013-09-27SCI: script patch for sq1vga to fix gfx glitchMartin Kiewitz
when leaving Ulence Flats...
2013-09-22SCI: patch for camelot sierra bug fixes #3614969m-kiewitz
fixes sierra script bug for Conquests of Camelot (peeking through window)
2013-09-18SCI: Fully explain qfg1vga script patchm-kiewitz
2013-09-18SCI: Explain qfg1vga script patch slightlyWillem Jan Palenstijn
2013-09-18SCI: QfG1VGA script patch fixes bug #3585793m-kiewitz
2013-09-17SCI: PQ1 script patch, fixes gun locker crashm-kiewitz
fixes bug #3303802 / bug #3036933
2013-09-17SCI: script patch for larry 2 - fixes no points granted when wearing ↵m-kiewitz
parachute - was a sierra script bug - fixes bug #3614419
2013-09-16SCI: QfG1VGA: script patch to fix a typo in a Sierra script -> looking at a ↵m-kiewitz
cheetaur returned the text for saurus rex, fixes bug #3604943
2013-08-19SCI: Fix script bug #3604939 - "SCI: QFG1VGA: Game hangs when meeting Baron ↵Filippos Karapetis
while sneaking"
2013-04-27SCI: Change wording for bug/further info referencesFilippos Karapetis
2013-04-26SCI: Add script patch for Freddy Pharkas Mac inventoryMatthew Hoops
Thanks to waltervn for figuring this mess out!
2013-04-19SCI: Replace workaround for bug #3605269 by script patchWillem Jan Palenstijn
2013-01-24SCI: Update documentation on bug #3585189 and remove an invalid TODOFilippos Karapetis
Thanks wjp for pointing out some extra parameters related to pathfinding in SCI
2013-01-24SCI: Fix bug #3585189 - "SCI: QFG1VGA - game hangs in the tavern"Filippos Karapetis
2012-10-13SCI: Fix bug #3568431 - "SCI: QFG1VGA - Text glitch at the ghosts death screen"Filippos Karapetis
This is a script bug, and is present in the original game as well. Thanks to lskovlun for assisting with this one
2012-10-07SCI: Fix Uhura's Woo conversation optionWillem Jan Palenstijn
This is bug #3040722. It was trying to open a non-existent submenu. We now force a return after handling the conversation option right before it tries to look for this submenu.
2012-06-28SCI: Fix bug #3538418 in SQ4CDFilippos Karapetis
Add a script patch for another speech/subtitles script, which handles the babble icon shown in the quit/death dialogs (e.g. the two guys from Andromeda in the quit dialog). Now, these dialogs have speech both in the speech and the speech + subtitles modes
2012-05-14SCI: kMakeSaveFileName is actually using virtual savegame IDsFilippos Karapetis
2012-01-14SCI: Add a script patch to fix a script bug in GK1 floppyFilippos Karapetis
This bug leads to a crash after Gabriel interrogates people, and is caused by incorrect ordering in two checks, which was fixed in the CD version
2011-08-25SCI: Fixed QFG3 bug #3377429, by removing the problematic script patchFilippos Karapetis
for script 23 (bug #3040722). This script patch messes up the conversation with Manu the monkey later on in the game, thus it's not correct.
2011-06-20ALL: Remove trailing whitespacesMax Horn
This tries to make our code a bit more compliant with our code formatting conventions. For future use, this is the command I used: git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
2011-05-13SCI: Added workarounds for bug #3292251, instead of patching the scriptmd5
This fixes bug #3295853
2011-05-12SCI: Fix signature of script patch qfg3DialogCrash (bug #3300241)Tarek Soliman
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-04-26SCI: Fixed script bug #3292251 - "SCI: QFG3: Script error when buying robe"md5
2011-04-02SCI: Fix SQ1 droid zapping issue with a script patch, thanks toLars Skovlund
dhewg for reporting.
2011-03-13SCI: Restore full object state after collision in DoBresenWillem Jan Palenstijn
This makes the workaround for the hang in the Colonel's Bequest shower scene (bug #3122075) unnecessary.
2011-03-12SCI: Added proper fix for bug #3048054 - "LONGBOW: crash when opening hand code"md5
This was caused by a buggy script, most probably the result of an incorrect copy/paste while processing the original script. Fixed with a script patch.
2011-03-12SCI: Moved a heap patch from kScriptID() into script_patches.cppmd5
2011-03-11SCI: Clarify fix for KQ5 witch freeze bug #3034714Willem Jan Palenstijn
The cause for this bug turns out to be a corrupt object that as a side effect accidentally bypasses its own corruption. See the added comments for details. Also add a warning that points out similarly corrupted objects.
2011-03-11SCI: Fixed bug #3034714 - "KQ5CD: ScummVM freezes in dark forest"md5
This is a heap patch for an odd object used in that scene, which will suffice for now (until we find why this works in SSCI). Thanks to wjp for his help and work on this
2011-02-28SCI: Removed the script patch for the scrubbing scene. The crash no longer ↵md5
occurs with the latest fixes to kDoBresen
2011-02-28SCI: Moved hunk pointer handling to the GC, and removed some related workaroundsmd5
SCI scripts can contain stale pointers, which are used later on. We now delete the contents of hunk entries without invalidating the relevant pointers and let the GC clear the references. Many thanks to waltervn and wjp for all their work and help on this.
2011-02-28SCI: Add FIXME comment to workaroundWillem Jan Palenstijn
2011-02-24SCI: Added a patch for script bug #3034579 - "KQ6CD: Missing speech"md5
2011-02-21SCI: Spell 'canister' correctlyMatthew Hoops