Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-11-21 | SCI: improved lb2/kq6 patch | Martin Kiewitz | |
2013-11-21 | SCI: made lb2 text+audio patches apply to kq6 | Martin Kiewitz | |
not yet enabled, because low-res kq6 has wrong window placement and hi-res kq6 even gets graphic glitches | |||
2013-11-21 | SCI: Fix warning | Willem Jan Palenstijn | |
2013-11-20 | SCI: script patch for laura bow 2 for audio+text | Martin Kiewitz | |
at the same time needs indepth testing | |||
2013-11-19 | SCI: proper laura bow 2 script patch for safe issue | Martin Kiewitz | |
fixes one half of bug #6460 | |||
2013-11-18 | SCI: added script patch to fix sq5 toolbox bug | Martin Kiewitz | |
fixes bug #6457 | |||
2013-11-16 | SCI: fixing warning about missing braces | Martin Kiewitz | |
2013-11-05 | SCI: Script Patch to fix German LSL5 Patti Textbox | Martin Kiewitz | |
fixes Patti's head overlapping a textbox near the end of the game (German text only!), also occured in Sierra SCI | |||
2013-11-04 | SCI: script patcher documentation | Martin Kiewitz | |
2013-11-04 | SCI: little comment cleanup | Martin Kiewitz | |
2013-11-03 | SCI: improved script patcher | Martin Kiewitz | |
Gabriel Knight + King's Quest 6 patches now also work for Mac versions of those games added support for selectors instead of using hardcoded values | |||
2013-11-01 | SCI: improved patcher, inventory patch for kq6/mac | Martin Kiewitz | |
Also added new debug flag for script patcher | |||
2013-10-30 | SCI: kq6 inventory patch now applies to floppy too | Martin Kiewitz | |
2013-10-29 | SCI: kq6 cd inventory stack overflow script patch | Martin Kiewitz | |
fixes bug #3293954 | |||
2013-09-27 | SCI: script patch for sq1vga to fix gfx glitch | Martin Kiewitz | |
when leaving Ulence Flats... | |||
2013-09-22 | SCI: patch for camelot sierra bug fixes #3614969 | m-kiewitz | |
fixes sierra script bug for Conquests of Camelot (peeking through window) | |||
2013-09-18 | SCI: Fully explain qfg1vga script patch | m-kiewitz | |
2013-09-18 | SCI: Explain qfg1vga script patch slightly | Willem Jan Palenstijn | |
2013-09-18 | SCI: QfG1VGA script patch fixes bug #3585793 | m-kiewitz | |
2013-09-17 | SCI: PQ1 script patch, fixes gun locker crash | m-kiewitz | |
fixes bug #3303802 / bug #3036933 | |||
2013-09-17 | SCI: script patch for larry 2 - fixes no points granted when wearing ↵ | m-kiewitz | |
parachute - was a sierra script bug - fixes bug #3614419 | |||
2013-09-16 | SCI: QfG1VGA: script patch to fix a typo in a Sierra script -> looking at a ↵ | m-kiewitz | |
cheetaur returned the text for saurus rex, fixes bug #3604943 | |||
2013-08-19 | SCI: Fix script bug #3604939 - "SCI: QFG1VGA: Game hangs when meeting Baron ↵ | Filippos Karapetis | |
while sneaking" | |||
2013-04-27 | SCI: Change wording for bug/further info references | Filippos Karapetis | |
2013-04-26 | SCI: Add script patch for Freddy Pharkas Mac inventory | Matthew Hoops | |
Thanks to waltervn for figuring this mess out! | |||
2013-04-19 | SCI: Replace workaround for bug #3605269 by script patch | Willem Jan Palenstijn | |
2013-01-24 | SCI: Update documentation on bug #3585189 and remove an invalid TODO | Filippos Karapetis | |
Thanks wjp for pointing out some extra parameters related to pathfinding in SCI | |||
2013-01-24 | SCI: Fix bug #3585189 - "SCI: QFG1VGA - game hangs in the tavern" | Filippos Karapetis | |
2012-10-13 | SCI: Fix bug #3568431 - "SCI: QFG1VGA - Text glitch at the ghosts death screen" | Filippos Karapetis | |
This is a script bug, and is present in the original game as well. Thanks to lskovlun for assisting with this one | |||
2012-10-07 | SCI: Fix Uhura's Woo conversation option | Willem Jan Palenstijn | |
This is bug #3040722. It was trying to open a non-existent submenu. We now force a return after handling the conversation option right before it tries to look for this submenu. | |||
2012-06-28 | SCI: Fix bug #3538418 in SQ4CD | Filippos Karapetis | |
Add a script patch for another speech/subtitles script, which handles the babble icon shown in the quit/death dialogs (e.g. the two guys from Andromeda in the quit dialog). Now, these dialogs have speech both in the speech and the speech + subtitles modes | |||
2012-05-14 | SCI: kMakeSaveFileName is actually using virtual savegame IDs | Filippos Karapetis | |
2012-01-14 | SCI: Add a script patch to fix a script bug in GK1 floppy | Filippos Karapetis | |
This bug leads to a crash after Gabriel interrogates people, and is caused by incorrect ordering in two checks, which was fixed in the CD version | |||
2011-08-25 | SCI: Fixed QFG3 bug #3377429, by removing the problematic script patch | Filippos Karapetis | |
for script 23 (bug #3040722). This script patch messes up the conversation with Manu the monkey later on in the game, thus it's not correct. | |||
2011-06-20 | ALL: Remove trailing whitespaces | Max Horn | |
This tries to make our code a bit more compliant with our code formatting conventions. For future use, this is the command I used: git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//' | |||
2011-05-13 | SCI: Added workarounds for bug #3292251, instead of patching the script | md5 | |
This fixes bug #3295853 | |||
2011-05-12 | SCI: Fix signature of script patch qfg3DialogCrash (bug #3300241) | Tarek Soliman | |
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke | |
2011-04-26 | SCI: Fixed script bug #3292251 - "SCI: QFG3: Script error when buying robe" | md5 | |
2011-04-02 | SCI: Fix SQ1 droid zapping issue with a script patch, thanks to | Lars Skovlund | |
dhewg for reporting. | |||
2011-03-13 | SCI: Restore full object state after collision in DoBresen | Willem Jan Palenstijn | |
This makes the workaround for the hang in the Colonel's Bequest shower scene (bug #3122075) unnecessary. | |||
2011-03-12 | SCI: Added proper fix for bug #3048054 - "LONGBOW: crash when opening hand code" | md5 | |
This was caused by a buggy script, most probably the result of an incorrect copy/paste while processing the original script. Fixed with a script patch. | |||
2011-03-12 | SCI: Moved a heap patch from kScriptID() into script_patches.cpp | md5 | |
2011-03-11 | SCI: Clarify fix for KQ5 witch freeze bug #3034714 | Willem Jan Palenstijn | |
The cause for this bug turns out to be a corrupt object that as a side effect accidentally bypasses its own corruption. See the added comments for details. Also add a warning that points out similarly corrupted objects. | |||
2011-03-11 | SCI: Fixed bug #3034714 - "KQ5CD: ScummVM freezes in dark forest" | md5 | |
This is a heap patch for an odd object used in that scene, which will suffice for now (until we find why this works in SSCI). Thanks to wjp for his help and work on this | |||
2011-02-28 | SCI: Removed the script patch for the scrubbing scene. The crash no longer ↵ | md5 | |
occurs with the latest fixes to kDoBresen | |||
2011-02-28 | SCI: Moved hunk pointer handling to the GC, and removed some related workarounds | md5 | |
SCI scripts can contain stale pointers, which are used later on. We now delete the contents of hunk entries without invalidating the relevant pointers and let the GC clear the references. Many thanks to waltervn and wjp for all their work and help on this. | |||
2011-02-28 | SCI: Add FIXME comment to workaround | Willem Jan Palenstijn | |
2011-02-24 | SCI: Added a patch for script bug #3034579 - "KQ6CD: Missing speech" | md5 | |
2011-02-21 | SCI: Spell 'canister' correctly | Matthew Hoops | |