| Age | Commit message (Collapse) | Author |
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Prevents the autosave script from enforcing a 20 savegame limit, bug #10758
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Fixes timing that cuts off speech. bug #10787
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Fixes graphics glitch in the original game, bug #9760
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Removes a problematic active debug hotkey, bug #10781
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Fixes a missing message error in floppy version. bug #10782
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Fixes ego speed bugs in the original game, bug #10780
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Properly fixes bug #10766.
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Fixes lockup in original game, bug #10767
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Fixes missing points in english pc floppy version, bug #10763
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Fixes 20+ lockups in the original game, bug #10733
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This game uses an external DLL, PENGIN16.DLL, which is invoked via
kWinDLL. We need to reverse the logic in PENGIN16.DLL and call it
directly, in order to get this game to work properly. Until then, this
game entry will be disabled.
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Fixes a persistence bug in original game
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Fixes bug #10761
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Fixes wrong and missing messages in DOS version
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Fixes a lockup in the original game
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Fixes a lockup in the original game
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Fixes wrong message in cd versions, bug #10724
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Fixes a lockup in the original game
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Fixes missing messages in floppy version
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Fixes a broken message in floppy version
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Fixes a lockup in the original game
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This fixes issues with Bridge and Backgammon. Now, Hoyle 5 and its
variants should be in a very good state for testing
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The derived collections include Hoyle Children's Collection and Hoyle
Bridge. Each collection includes a subset of the games in the full
version, Hoyle Classic Games
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Fixes bug #9770
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This ensures the detected speed will end up at the highest level. This
improves the detail in Yorick's room (96), and slightly changes the
timing in other rooms.
Fixes bug #10296.
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The original script patch had the correct literal value but the
wrong selector name in the comment for the literal value, so when
it was converted to use a selector lookup in
c5dce17b1f1392feb8825aba5addbc3999eeaa51, the patch broke because
the wrong selector name was used.
Fixes Trac#10392. Closes gh-1107.
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When quitting the game at the main menu and hitting no
or quitting the game while playing the cursor color
over the buttons will be tan the first time rather
than red. This fix makes it so it will be red.
This was done by removing a check in HotSpot::doit()
which checks the global193 value. Removing this check
fixes the problem.
Fixes Trac#9977.
Thanks snover and wjp for your help.
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Fixes Trac#10263.
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It's quite difficult to patch. I hope this finally solved it.
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So that it also works even when the patch files are missing.
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Fixes buying an apple from man wearing a barrel, who walks
around in front of the casino.
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In SCI3, Sierra removed the ability of the main renderer to
automatically scale CelObjs with different source resolutions.
Instead, in SCI3, all CelObjs are treated as having the same
resolution as the screen (i.e. 640x480).
In all SCI3 games other than RAMA, keeping the code paths for
resolution-dependent scaling is not a problem because all the
assets and game code are correctly designed to use the same
640x480 resolution throughout. RAMA, on the other hand, was
written with the text subsystem set to a resolution of 630x450
(Phant1's screen resolution), and in SSCI, resolution-dependent
scaling code was not removed from the *text* subsystem. As a
result, RAMA's game scripts rely on the slightly larger scaled
dimensions coming out of the text system when determining the size
of screen items for rendering, and then also rely on the main
renderer ignoring the 630x450 resolution baked into the bitmaps
generated by the text subsystem when drawing them to the screen.
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Was a game bug, finally fixed.
This was a combined effort of wjp and myself. Thanks to wjp.
We both don't own QfG2 1.000 atm, so we could not try it for that
version.
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for Hk So Good store catalog.
Implements enhancement #10227
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I missed these lines when going through things earlier.
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This fixes placement of "File", "Note", "From" and "Subject"
content.
See bug #10034
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Gabriel's "I can't believe I'm doing this..." line was cut off.
This script patch stops that from happening.
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comments only
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