Age | Commit message (Collapse) | Author |
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The previous patch made ego not getting the drum book anymore.
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Special thanks, credits and kudos to sluicebox on IRC, who did a
ton of research on this and even found this game bug originally.
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Day 10 - when dressing up. Right after that Gabriel turns around,
which went on endlessly in ScummVM. In the original engine
kNumCels is broken and returns in special cases basically random
data instead of 0. We return 0, which caused the cycler to
never end, because the scripts asked to cycle until cel -1.
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Subtitle box should now always use color 255, which should be
white all the time. Normally it uses color 7, which is white
most of the time, but for example pink/purple at the start of
chapter 5.
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Volume was lowered, but not raised afterwards for certain cases
Original script patch was commited in
b676530528349842ad178d02a2cbe49a0facd68e
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Needs lots of testing of course
Applies to 1.51 and 2.00
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Wasn't bug #6571, but bug #6751
Thanks to omer_mor for spotting it
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Fixes bug #6571
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SCI: Script patch for QfG3 giant tree bounds
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Command input stays disabled, when oiling the arm of the armor.
We fix this.
This script bug also happens, when using the original interpreter.
Fixes bug #7154
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Script patch to change the fixed slot 999 to fixed slot 99 in the
game scripts and additional code for kSaveGame, that checks for
Cascade Quest + slot 99 and will then use ScummVM slot 0, which
is our auto-save slot.
Fixes bug #7007
Also added the game name to the other fan-made script patch.
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This patch is about an issue, when interacting with the
armor in room 37 (main house, downstairs).
This bug also happened, when using the original interpreter
and effectively froze the game depending on the coordinate
of Laura Bow, when the command was entered.
Fixes bug #7119
Versions affected: English PC/Atari ST/Amiga Floppy
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Script patch used "lsg" for one instruction, which should have
been "lag" instead.
Caused issues with the spider droid.
Added more details about this script patch in comments.
Also specified the method for a qfg3 script patch in comments.
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At the base of the giant tree, when entering from the top east path,
the hero can get out of bounds and walk freely in the room.
This is caused by an incorrect cutoff used to determine whether the
hero entered from the top or bottom path.
The patch changes this cutoff, and prevents going out of bounds.
Fixes bug #6693
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The hero is unable to tell Rakeesh and Kreesha about the Simabani
initiation, which would award him 3 points.
This is caused by a heap bug in room 285: the local array of possible
messages omits this message.
The patch fixes the bug by adding this message to the array.
Fixes bug #7086
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Game hangs during the magic battle during the ending.
Happened in all multilingual versions because of a script bug
(scripts were waiting for a signal, music didn't set one)
Fixes French, German and Spanish versions of KQ5
Also happened, when using the original interpreter
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So that hopefully the signature will match for all versions
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Fixes game title views not shown while they are scaled in.
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Fixes bug #6247
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- Add "kAnimate fast cast state" to "version" debug command
- Make it possible for script patcher signatures to get fully
used outside of the regular script patcher
- Remove previous fastcast detections and replace them with
a signature heuristic
- Remove object name checking, when fastcast global is set
- Heuristic detects "fast cast" support incorrectly for multilingual
KQ5, but it seems the game never sets the global, so it won't
matter. KQ5 CD (also SCI1 late) has fastcast support.
- Remove hack in GfxView::draw
- Add lots of comments to ScriptPatcher class
This fixes EcoQuest 1 Floppy showing the anemone on top of the
message box (see bug #5170)
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Fixes view-loop for PC version
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Script patch added, so that dual mode uses the same CD-Audio
as regular Speech mode does during the ending (Girl in the Tower)
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comments only
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+ Mother Goose SCI1.1
Fixes graphic issues when restoring from GMM
Also make the fix ups for Mixed Up Mother Goose, Jones + PQ2
get applied all the time (debugger command not included)
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Fixes ego getting stuck when briefing is about to start.
Which is bug #5865. Also happened in original interpreter.
Quite a complicated issue, details in patch comments
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Solves Space Quest 4 "getting shot while getting rope" game bug
Was an original game bug and happened in original SCI as well.
Fixes bug #6076
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script patch, so that points are awarded, when
changing back clothes. You have to clean out the
bank account again, because that's the problematic
script. Also happened in original interpreter.
Only happened for Space Quest 4 CD
worked in floppy
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The original script patch only worked when speed
slider was all the way up.
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the original script patch messed up room changes
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fixes green card phone number also calling limo
at the same time bug for the English PC 1.000
release.
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getting back on saurus in the desert by typing
command "ride" freezes the game. This patch
fixes the issue.
Attention: difficult bug to fix, may cause issues
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walk right up in the first room, only for SQ4 CD
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fixes animation issue when throwing a dagger at
white stag in room 77
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instead of using hardcoded offsets, we can now
use regular script patcher signatures.
only 1 qfg3 workaround has been migrated,
the others will follow.
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character type was always imported as fighter
was never fixed by Sierra
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this patches the known character type import bug
(which made all imported characters a fighter)
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this is a script issue and also happens
in Sierra's SCI. Gets solved by script patch.
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fixes healer's hut buy/steal issue
effectively removes 60 tick delay from script
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fixes SQ1VGA Ulence Flats force field generator
script glitch
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The GOG version of QfG3 is shipped with a patch to script 440 that broke
our existing internal script patch for this script bug.
See bug #6806.
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script patch
fixes bug #6750 in dual mode (audio+text)
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throwing rocks at bird's nest, running ego gets
stuck
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patch terminator was missing
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fully fixes bug #6458 for both CD + English Floppy
old saves made after wiring the door will still have issues
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