Age | Commit message (Collapse) | Author |
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Add Colonel's Bequest patch to fix an issue in room 35.
When you tell Lilly about Gertie in act 2, Lilly will then
walk out of the room. In case Laura (ego) is in her way, the game
will effectively block and will appear frozen.
This also happened, when using the original interpreter.
This also adds a new functionality to the script patcher.
PATCH_GETORIGINALUINT16 is able to get a full UINT16 from
original script data and insert it somewhere else.
PATCH_GETORIGINALBYTE and PATCH_GETORIGINALBYTEADJUST commands
were merged internally and use the same internal command now.
Some script patches were adjusted accordingly.
Thanks again to wjp for helping on the script issue.
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- Add "kAnimate fast cast state" to "version" debug command
- Make it possible for script patcher signatures to get fully
used outside of the regular script patcher
- Remove previous fastcast detections and replace them with
a signature heuristic
- Remove object name checking, when fastcast global is set
- Heuristic detects "fast cast" support incorrectly for multilingual
KQ5, but it seems the game never sets the global, so it won't
matter. KQ5 CD (also SCI1 late) has fastcast support.
- Remove hack in GfxView::draw
- Add lots of comments to ScriptPatcher class
This fixes EcoQuest 1 Floppy showing the anemone on top of the
message box (see bug #5170)
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instead of using hardcoded offsets, we can now
use regular script patcher signatures.
only 1 qfg3 workaround has been migrated,
the others will follow.
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