Age | Commit message (Collapse) | Author |
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svn-id: r40161
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svn-id: r40115
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svn-id: r40113
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svn-id: r40107
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svn-id: r40104
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svn-id: r40103
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svn-id: r40100
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svn-id: r40080
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svn-id: r40078
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g_opcode_formats
svn-id: r40031
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svn-id: r39808
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svn-id: r39807
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elements mostly, like windows and status bars
- Moved kWindowAutoRestore from gfx_widgets.h to gfx_gui.h
svn-id: r39687
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svn-id: r39671
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but rather pass a reference to an existing list to it (this is a bit more efficient, and allows us to return an error value)
svn-id: r39670
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svn-id: r39669
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svn-id: r39663
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svn-id: r39621
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svn-id: r39518
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svn-id: r39499
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svn-id: r39492
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svn-id: r39429
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the compiler figure out what to inline. As it is, most of these looked as if they were randomly placed ;)
svn-id: r39352
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svn-id: r39351
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svn-id: r39298
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WIP: No regressions in this part, I hope
svn-id: r39297
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of ResultWords
svn-id: r39278
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spelling: suffices -> suffixes
svn-id: r39214
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svn-id: r39202
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svn-id: r39189
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svn-id: r39159
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svn-id: r39158
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svn-id: r39152
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svn-id: r39150
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iterators via new/delete instead of malloc/free
svn-id: r39148
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Audio::makeLinearInputStream
svn-id: r39115
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svn-id: r39106
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svn-id: r38988
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svn-id: r38983
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Also the crash when exiting SCI1 games was fixed
svn-id: r38982
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svn-id: r38978
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svn-id: r38961
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svn-id: r38930
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file with the EngineState constructor
svn-id: r38921
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include/engine.h remains
svn-id: r38920
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svn-id: r38919
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- Renamed sys_string_t -> SystemString, sys_strings_t -> SystemStrings
svn-id: r38916
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microsecs)
svn-id: r38854
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file); moved include/sci_widgets.h to gfx/ (matching location of source file); renamed gfx/widgets.cpp to gfx/gfx_widgets.cpp (matching the header)
svn-id: r38852
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svn-id: r38840
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