Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-11-05 | SCI: Made more fields of the Script class private. Some cleanup. | Filippos Karapetis | |
2011-06-20 | ALL: Remove trailing whitespaces | Max Horn | |
This tries to make our code a bit more compliant with our code formatting conventions. For future use, this is the command I used: git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//' | |||
2011-06-03 | SCI: Switch some char* to Common::String& | Max Horn | |
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke | |
2011-03-28 | SCI: Renamed restAdjust to r_rest (like r_acc and r_prev) | md5 | |
2010-12-26 | SCI: A more efficient solution for bug #3037874 (SCI high CPU usage), which ↵ | Filippos Karapetis | |
will hopefully not clash with the speed throttler. This is a more proper fix for bug #3058865, and a partial fix for bug #3127824 svn-id: r55046 | |||
2010-12-22 | SCI: VMD video related changes | Filippos Karapetis | |
- VMD videos are now properly started from the associated play subop of the kPlayVMD kernel call, and are now properly positioned on screen, and doubled only if the games require them to be - Added an enum for VMD video flags svn-id: r55003 | |||
2010-11-17 | SCI: Added some SCI3 selector related information | Filippos Karapetis | |
- Added a TODO for the usage of the -info- selector in kClone and kDisposeClone in SCI3 scripts, as it's no longer used in SCI3 - Added information about which of the selectors are missing in SCI3. There are some more which are missing, but aren't used in SCI2-SCI3 anyway - Some styling svn-id: r54291 | |||
2010-08-31 | SCI: adding workaround for platform-specific | Martin Kiewitz | |
incompatibility with some sierra games. Some games open a new menu, set mouse cursor within that menu and expect the mouse cursor to be in there and will close it, if it's outside. In case of Wiimote/touch interfaces this logic won't work of course. Fixes island of dr. brain and QfG1VGA on Wii and touch-interface platforms svn-id: r52474 | |||
2010-08-29 | SCI: adding virtual lists for qfg-import rooms | Martin Kiewitz | |
now lists import files of all possible games, adds game title before that, removes game prefixes for all files svn-id: r52441 | |||
2010-08-23 | SCI: storing game super class address now inside SciEngine | Martin Kiewitz | |
svn-id: r52311 | |||
2010-07-19 | SCI: fix regression of r51027 | Martin Kiewitz | |
we have to reset the parser when switching vocabulary svn-id: r51031 | |||
2010-07-19 | SCI: implement foreign vocabulary support | Martin Kiewitz | |
not fully working, extended chars do not work currently as input svn-id: r51027 | |||
2010-07-12 | SCI: changing how savegame ids are handled internally. Using range 0-999 so ↵ | Martin Kiewitz | |
that scripts are able to signal us to create new slots, using range 1000-1999 for official slots. fixes lsl6 quicksave overwriting wrong save slots svn-id: r50831 | |||
2010-07-10 | SCI: calling speed throttler as well from kPalette(setIntensity) if needed - ↵ | Martin Kiewitz | |
fixes kq6 intro svn-id: r50794 | |||
2010-06-30 | SCI: Removed the FreeSCI music code | Filippos Karapetis | |
svn-id: r50532 | |||
2010-06-29 | SCI: Made the SoundCommandParser a member of the SciEngine class and removed ↵ | Filippos Karapetis | |
it from the EngineState, since it's static throughout the course of a game svn-id: r50484 | |||
2010-06-27 | SCI: Removed the hack for loading games from the launcher from run_vm(). ↵ | Filippos Karapetis | |
This is now done on startup. This should fix loading from the launcher for LSL6 svn-id: r50406 | |||
2010-06-23 | Moved the SelectorCache struct inside selector.h, where it belongs, and ↵ | Filippos Karapetis | |
fixed some header dependencies in the process svn-id: r50183 | |||
2010-06-17 | Strict mode: Changed several warnings due to logic bugs into errors. If an ↵ | Filippos Karapetis | |
error pops up from these ones, please add the game where it occurred and the steps to reproduce the error before turning it into a warning svn-id: r49973 | |||
2010-06-17 | SCI: Moved the event code a little bit around. | Max Horn | |
* Move sleep() from EventManager to SciEngine * Rename EventManager methods: get -> getSciEvent, and getFromScummVM -> getScummVMEvent * Make scancode_rows static const * Turn altify & numlockify from EventManager methods into static functions (and comment out the currently unused numlockify) svn-id: r49959 | |||
2010-06-15 | Properly reconstruct the running stack when restoring (a regression from ↵ | Filippos Karapetis | |
commits #49376 and #49525), some formatting svn-id: r49689 | |||
2010-06-10 | Don't attempt to modify the printLang selector if it doesn't exist | Filippos Karapetis | |
svn-id: r49575 | |||
2010-06-10 | camelCase changes | Filippos Karapetis | |
svn-id: r49570 | |||
2010-06-10 | Resolved a FIXME with getSciLanguage(), by creating a separate setter. Also, ↵ | Filippos Karapetis | |
some camelCase changes svn-id: r49568 | |||
2010-06-10 | Use the SELECTOR() macro for readability | Filippos Karapetis | |
svn-id: r49563 | |||
2010-06-10 | Removed the pointer to the game object from the EngineState class | Filippos Karapetis | |
svn-id: r49562 | |||
2010-06-09 | Globals from script 0 are now initialized in script_init_engine(), and are ↵ | Filippos Karapetis | |
accessed from the relevant variables pointer. Removed direct reference to script 0 from the engine state svn-id: r49536 | |||
2010-06-09 | Renamed the SciEvent class to EventManager, to separate it from the sciEvent ↵ | Filippos Karapetis | |
structure, and removed it from the engine state svn-id: r49534 | |||
2010-06-09 | Merged restAdjust and restAdjustCur, as we don't save the restAdjust ↵ | Filippos Karapetis | |
modifier inside saved games (rightfully so). Also, the segment manager is now reset inside the main loop, when the game is restarted, not in game_exit() svn-id: r49533 | |||
2010-06-08 | Cleanup | Filippos Karapetis | |
svn-id: r49521 | |||
2010-06-08 | Merged the restarting_flags, script_abort_flag, and restoring members of the ↵ | Filippos Karapetis | |
EngineState class into one variable, abortScriptProcessing. The flag kept to signify a game restart has been placed in a boolean, gameWasRestarted svn-id: r49518 | |||
2010-06-06 | Now that EngineState is not deleted when loading games, we can move some ↵ | Filippos Karapetis | |
more state-related variables to it, and remove several FIXME's about non-const global variables. Also, the entries in the data stack are now deleted when loading (fixes a memory leak - thanks to digitall for this). svn-id: r49465 | |||
2010-06-01 | Stop reconstructing the engine state when restoring, but reset it instead | Filippos Karapetis | |
svn-id: r49376 | |||
2010-06-01 | The parser vocabulary remains static throughout the game, thus it has been ↵ | Filippos Karapetis | |
removed from the engine state svn-id: r49373 | |||
2010-06-01 | The system strings segment is a fixed segment of the segment manager, which ↵ | Filippos Karapetis | |
doesn't change during the game, thus move all the system strings code and variables inside the segment manager svn-id: r49372 | |||
2010-05-29 | Mass renaming of selector-related functions, and removed some defines which ↵ | Filippos Karapetis | |
were just cloaking functions with a different name - GET_SEL32 -> readSelector - GET_SEL32V -> readSelectorValue - PUT_SEL32 -> writeSelector - PUT_SEL32V -> writeSelectorValue Also, changed some selector-related function names and variables to CamelCase svn-id: r49317 | |||
2010-05-23 | Made shrink_execution_stack() a member of EngineState | Filippos Karapetis | |
svn-id: r49159 | |||
2010-05-19 | Moved the breakpoint information inside the DebugState struct | Filippos Karapetis | |
svn-id: r49092 | |||
2010-04-19 | SCI: For Japanese system-font strings, convert half-width characters to | Walter van Niftrik | |
full-width characters. svn-id: r48707 | |||
2010-04-18 | SCI: Don't add subtitles for monolingual strings. | Walter van Niftrik | |
svn-id: r48697 | |||
2010-04-16 | SCI: dont switch to english on kanji text, also cut off text w/o spaces ↵ | Martin Kiewitz | |
inside GetLongest() so that kanji raw chars will appear in windows svn-id: r48673 | |||
2010-02-23 | SCI: Turn kernel_sleep() into SciEvent::sleep() | Max Horn | |
svn-id: r48119 | |||
2010-02-23 | SCI: Move SciGui::wait to EngineState::wait | Max Horn | |
svn-id: r48118 | |||
2010-02-14 | Moved the reference to AudioPlayer inside SciEngine (as it doesn't have a ↵ | Filippos Karapetis | |
state, per se, and is static) svn-id: r48059 | |||
2010-02-13 | SCI: Move language related code from EngineState to SciEngine | Max Horn | |
svn-id: r48052 | |||
2010-02-13 | SCI: Remove EngineState::_kernel, use SciEngine::_kernel instead | Max Horn | |
svn-id: r48050 | |||
2010-02-13 | SCI: Move GameFeatures from EngineState to SciEngine | Max Horn | |
svn-id: r48049 | |||
2010-02-13 | SCI: Get rid of EngineState::resMan | Max Horn | |
svn-id: r48048 | |||
2010-02-13 | SCI: Move Gui/Gfx related permanent objects from EngineState to SciEngine | Max Horn | |
svn-id: r48047 |