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path: root/engines/sci/engine/state.cpp
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2009-10-16SCI: kAnimate now delays the first few calls less, otherwise sq3 will remove ↵Martin Kiewitz
details graphicwise. Walter please check, if this creates a regression with lsl3. svn-id: r45173
2009-10-14SCI: removed speed throttler (cause of kAnimate change)Martin Kiewitz
svn-id: r45094
2009-10-13Fixed a bug in the graphics function detection code, and corrected the ↵Filippos Karapetis
location of the static "overlay" selector in SCI0 games. Fixes the demo of lsl3 svn-id: r45010
2009-10-10Started rewriting the Object struct into a classFilippos Karapetis
svn-id: r44878
2009-10-10SCI: kMessage() rewriteWalter van Niftrik
svn-id: r44860
2009-10-09Removed the unused _flags variable from EngineStateFilippos Karapetis
svn-id: r44857
2009-10-09Moved actor movement detection in state.cpp, together with the other ↵Filippos Karapetis
detections and rewrote it to work in a similar fashion to the other detections svn-id: r44836
2009-10-09Oops...Filippos Karapetis
svn-id: r44830
2009-10-09Fixed an issue when examining callk calls in the new graphics functions ↵Filippos Karapetis
detection routine svn-id: r44829
2009-10-09Finished the automatic detection of the graphics functions used in SCI0 ↵Filippos Karapetis
games. Also, introduced a new helper function to detect the offset of a ret call inside a script, with possible uses in other script detection routines svn-id: r44828
2009-10-08SCI: Removed obsolete stringfrags codeMax Horn
svn-id: r44803
2009-10-08Started rewriting the check for the graphics functions type (still not ↵Filippos Karapetis
finished) svn-id: r44787
2009-10-08Removed the unused game_time variable, and fixed the incorrect calculation ↵Filippos Karapetis
of start_game_time when restoring a game svn-id: r44770
2009-10-07- Cleaned up the cursor codeFilippos Karapetis
- Renamed gui -> _gui in EngineState, for consistency - Added a reference to SciGuiCursor in EngineState, to be used by current code - Renamed setCursorHide -> hideCursor, setCursorShow -> showCursor - Moved the cursor zone limiting code inside SciGuiCursor. This code is currently not functioning, as we need to call refreshPosition() before each updateScreen() call to limit the cursor position. svn-id: r44760
2009-10-04SCI: Rename EngineState::segMan to _segManMax Horn
svn-id: r44629
2009-10-04SCI: Add SegManager::findObjectByName() method, make parse_reg_t() local to ↵Max Horn
console.cpp, and switch other code using it to use findObjectByName() instead. svn-id: r44628
2009-09-30Fix code formatting (esp. 'if(' -> 'if (' etc., but also indention and other ↵Max Horn
things) svn-id: r44495
2009-09-30- Moved the list of synonyms and parser nodes inside the vocabulary classFilippos Karapetis
- Added a convenience member inside the EngineState struct to access the instance of the Vocabulary class svn-id: r44481
2009-09-25SCI: Remove EngineState::game_version, it was only used for saving anyway. ↵Max Horn
Also remove syncCStr() svn-id: r44358
2009-09-23- Moved the SCI version in a global variableFilippos Karapetis
- Changed all the SCI version checks to use getSciVersion() - Also made getSciVersionDesc a global function (removes some ugly accessing of the SCI engine) The fallback detector should work correctly now svn-id: r44269
2009-09-17SCI: Add EngineState::_kernel member for convenienceMax Horn
svn-id: r44173
2009-09-17SCI: Add a global getSciVersion() function and make use of itMax Horn
svn-id: r44170
2009-09-17SCI: Rename selector_map_t -> SelectorCache and _selectorMap -> _selectorCacheMax Horn
svn-id: r44152
2009-09-17Changed the way object selectors are accessed, by removing the relevant ↵Filippos Karapetis
defines and adding appropriate methods to the Object structure svn-id: r44138
2009-09-16SCI: Rename Script class members, change Script from struct to classMax Horn
svn-id: r44126
2009-09-15Removed some unused variables from the engine stateFilippos Karapetis
svn-id: r44099
2009-09-12- Made obj_get and obj_get_name methods of SegManager (getObject and ↵Filippos Karapetis
getObjectName, respectively) - Renamed alloc_List -> allocateList, alloc_Node->allocateNode, alloc_hunk_entry->allocateHunkEntry, free_hunk_entry->freeHunkEntry, for consistency svn-id: r44039
2009-09-06SCI: Rename resManager -> resMan; segManager -> segManMax Horn
svn-id: r43980
2009-09-04Removed the animation_granularity variable from the engine state (it never ↵Filippos Karapetis
changes, and it's used in one place only) svn-id: r43936
2009-09-02Some renaming:Filippos Karapetis
getresourceManager -> getResourceManger resourceManager -> resMan segmentManager ->segMan svn-id: r43908
2009-08-30SCI: Fix missing 'else' in r43824.Walter van Niftrik
svn-id: r43831
2009-08-30SCI: Add lofs detection.Walter van Niftrik
svn-id: r43824
2009-08-30SCI: Add SetCursor detection. Cleanup.Walter van Niftrik
svn-id: r43812
2009-08-26- Fix the opcode formats for some opcodes in SCI32 (some arguments are now ↵Matthew Hoops
words instead of bytes). - Fix the SCI2.1 kernel table. - Add DoSound detection for SCI2. svn-id: r43762
2009-08-25- Replaced more cases of EngineState parametersFilippos Karapetis
- Made some version comparisons for old SCI0 versions easier to read - Removed the GET_SEL32SV macro svn-id: r43729
2009-08-25- Simplified the parameters of some functionsFilippos Karapetis
- Replaced some EngineState parameters - The SCI version is now obtained from the resource manager or the segment manager, thereby simplifying several functions - Plugged 2 leaks in the fallback detector - Renamed the segment manager and resource manager to "segmentManager" and "resourceManager" in all places, for consistency svn-id: r43722
2009-08-17SCI: Build fix.Walter van Niftrik
svn-id: r43483
2009-08-17SCI: Add autodetection for DoSound. Cleanup.Walter van Niftrik
svn-id: r43482
2009-08-15SCI: Rename sci_version_t to SciVersionWalter van Niftrik
svn-id: r43407
2009-08-11SCI: Added a crude speed throttler.Walter van Niftrik
svn-id: r43289
2009-08-10SCI: Improved multilanguage support for SCI1 and SCI1.1.Walter van Niftrik
svn-id: r43217
2009-07-11Moved the kernel and the vocabulary outside of the engine state (they're ↵Filippos Karapetis
static data, which never changes during a game) svn-id: r42398
2009-07-08Some cleanup for the script debugger code:Filippos Karapetis
- Renamed struct DebugState to ScriptState and r_amp_rest to restAdjust inside EngineState. Changed restAdjust to be a uint16 (actually it is a uint16, but it was being casted back and forth from an unsigned integer, so this clears up its type and size) - Moved the script state variables from inside the run_vm() into the ScriptState struct, so that they can be accessed by the console commands and the script debugger all the time, and removed the weird isValid code svn-id: r42260
2009-06-24SCI: Fix regression in r41833.Walter van Niftrik
svn-id: r41834
2009-06-24SCI: Partial support for dual-language games.Walter van Niftrik
svn-id: r41833
2009-06-07Replaced/removed KP_UINT, KP_SINT, SKPV and UKPV as well as the ↵Filippos Karapetis
VIEW_PRIORITY and PRIORITY_BAND_FIRST wrappers svn-id: r41338
2009-06-04oopsMax Horn
svn-id: r41178
2009-06-04SCI: Renamed EngineState::flags and version to _flags and _version ↵Max Horn
(following our conventions); also slightly changed the EngineState constructor to init _version & _flags, and used this to make them constant svn-id: r41177
2009-06-04SCI: Added FIXME comment to not_register()Max Horn
svn-id: r41172
2009-06-02Removed some unused variables from the engine stateFilippos Karapetis
svn-id: r41123