Age | Commit message (Collapse) | Author |
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svn-id: r40689
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- Added defines for SCI0 flags, to simplify game entries
- Removed the leftover version_lock_flag from EngineState
svn-id: r40553
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checks with flags.
- The SCI0 new script header and the angles check have been replaced by the GF_SCI0_OLD flag
- The SCI0 new drawpic parameter and the new priority check have been replaced by the GF_SCI0_OLDGFXFUNCS flag
- Removed the code which retries to use the newer script header in SCI0 games if the detected one is wrong, as that case should be covered by the GF_SCI0_OLD flag
- Removed the leftover min_version and max_version variables from gamestate
- Cleaned up kGetTime() a bit
svn-id: r40552
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svn-id: r40434
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Common::Array
svn-id: r40182
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svn-id: r40161
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svn-id: r40159
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svn-id: r40100
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svn-id: r40080
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svn-id: r40078
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svn-id: r39671
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svn-id: r39669
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svn-id: r39663
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svn-id: r39659
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The new format is incompatible with the old one, and is still subject to
some further changes. Also, regressions are quite possible, so watch out.
Finally, the new code still contains some TODOs and FIXMEs. Several of
these will be more or less automatically resolved once other code gets
C++ified.
svn-id: r39430
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WIP: No regressions in this part, I hope
svn-id: r39297
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spelling: suffices -> suffixes
svn-id: r39214
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file with the EngineState constructor
svn-id: r38921
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