Age | Commit message (Collapse) | Author |
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svn-id: r44170
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svn-id: r44152
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defines and adding appropriate methods to the Object structure
svn-id: r44138
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svn-id: r44126
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svn-id: r44099
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getObjectName, respectively)
- Renamed alloc_List -> allocateList, alloc_Node->allocateNode, alloc_hunk_entry->allocateHunkEntry, free_hunk_entry->freeHunkEntry, for consistency
svn-id: r44039
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svn-id: r43980
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changes, and it's used in one place only)
svn-id: r43936
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getresourceManager -> getResourceManger
resourceManager -> resMan
segmentManager ->segMan
svn-id: r43908
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svn-id: r43831
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svn-id: r43824
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svn-id: r43812
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words instead of bytes).
- Fix the SCI2.1 kernel table.
- Add DoSound detection for SCI2.
svn-id: r43762
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- Made some version comparisons for old SCI0 versions easier to read
- Removed the GET_SEL32SV macro
svn-id: r43729
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- Replaced some EngineState parameters
- The SCI version is now obtained from the resource manager or the segment manager, thereby simplifying several functions
- Plugged 2 leaks in the fallback detector
- Renamed the segment manager and resource manager to "segmentManager" and "resourceManager" in all places, for consistency
svn-id: r43722
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svn-id: r43483
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svn-id: r43482
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svn-id: r43407
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svn-id: r43289
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svn-id: r43217
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static data, which never changes during a game)
svn-id: r42398
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- Renamed struct DebugState to ScriptState and r_amp_rest to restAdjust inside EngineState. Changed restAdjust to be a uint16 (actually it is a uint16, but it was being casted back and forth from an unsigned integer, so this clears up its type and size)
- Moved the script state variables from inside the run_vm() into the ScriptState struct, so that they can be accessed by the console commands and the script debugger all the time, and removed the weird isValid code
svn-id: r42260
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svn-id: r41834
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svn-id: r41833
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VIEW_PRIORITY and PRIORITY_BAND_FIRST wrappers
svn-id: r41338
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svn-id: r41178
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(following our conventions); also slightly changed the EngineState constructor to init _version & _flags, and used this to make them constant
svn-id: r41177
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svn-id: r41172
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svn-id: r41123
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saving/loading is broken)
svn-id: r41101
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svn-id: r41071
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"kernel_words" console command, as it's exactly the same as "parser_words"
svn-id: r41065
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svn-id: r41057
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"fill_screen"
- Removed some FreeSCI-specific variables for checking of the on-screen console
- Removed the Control-1 key combo - the console command "visual_state" can be used for the same reason
svn-id: r41040
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- Turned all SCIkwarn and SCIkdebug functions to ScummVM's debugC function
- Placed some debug code in appropriate defines: DEBUG_PARSER, DEBUG_AVOIDPATH and DEBUG_SOUND
- Removed the "debuglog" command and the "script_checkloads_flag" and "sci_debug_flags" variables
svn-id: r41033
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GF_SCI1_NEWSETCURSOR
- Removed the 3 mouse pointer view, loop and cell variables (and their 3 "save" versions) from the game state, as they're all actually not used anywhere
- Cleanup
svn-id: r40976
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svn-id: r40958
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svn-id: r40772
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remove the relevant code completely, though, it seems useless, esp. as long as we hardcode the way we interpret every opcode
svn-id: r40740
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svn-id: r40713
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loading -- fixes many weird crashes upon loading (lesson to be learned: if you add fields to a class, then (a) init it in the construtor and (b) if the class support serializing, make sure the new field is handled when saving/loading :-)
svn-id: r40712
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code should be even stricter in detecting invalid VM stack access (and some bugs when loading saves might be fixed now...)
svn-id: r40694
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svn-id: r40689
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- Added defines for SCI0 flags, to simplify game entries
- Removed the leftover version_lock_flag from EngineState
svn-id: r40553
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checks with flags.
- The SCI0 new script header and the angles check have been replaced by the GF_SCI0_OLD flag
- The SCI0 new drawpic parameter and the new priority check have been replaced by the GF_SCI0_OLDGFXFUNCS flag
- Removed the code which retries to use the newer script header in SCI0 games if the detected one is wrong, as that case should be covered by the GF_SCI0_OLD flag
- Removed the leftover min_version and max_version variables from gamestate
- Cleaned up kGetTime() a bit
svn-id: r40552
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svn-id: r40434
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Common::Array
svn-id: r40182
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svn-id: r40161
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svn-id: r40159
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svn-id: r40100
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