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path: root/engines/sci/engine/state.cpp
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2009-08-26- Fix the opcode formats for some opcodes in SCI32 (some arguments are now ↵Matthew Hoops
words instead of bytes). - Fix the SCI2.1 kernel table. - Add DoSound detection for SCI2. svn-id: r43762
2009-08-25- Replaced more cases of EngineState parametersFilippos Karapetis
- Made some version comparisons for old SCI0 versions easier to read - Removed the GET_SEL32SV macro svn-id: r43729
2009-08-25- Simplified the parameters of some functionsFilippos Karapetis
- Replaced some EngineState parameters - The SCI version is now obtained from the resource manager or the segment manager, thereby simplifying several functions - Plugged 2 leaks in the fallback detector - Renamed the segment manager and resource manager to "segmentManager" and "resourceManager" in all places, for consistency svn-id: r43722
2009-08-17SCI: Build fix.Walter van Niftrik
svn-id: r43483
2009-08-17SCI: Add autodetection for DoSound. Cleanup.Walter van Niftrik
svn-id: r43482
2009-08-15SCI: Rename sci_version_t to SciVersionWalter van Niftrik
svn-id: r43407
2009-08-11SCI: Added a crude speed throttler.Walter van Niftrik
svn-id: r43289
2009-08-10SCI: Improved multilanguage support for SCI1 and SCI1.1.Walter van Niftrik
svn-id: r43217
2009-07-11Moved the kernel and the vocabulary outside of the engine state (they're ↵Filippos Karapetis
static data, which never changes during a game) svn-id: r42398
2009-07-08Some cleanup for the script debugger code:Filippos Karapetis
- Renamed struct DebugState to ScriptState and r_amp_rest to restAdjust inside EngineState. Changed restAdjust to be a uint16 (actually it is a uint16, but it was being casted back and forth from an unsigned integer, so this clears up its type and size) - Moved the script state variables from inside the run_vm() into the ScriptState struct, so that they can be accessed by the console commands and the script debugger all the time, and removed the weird isValid code svn-id: r42260
2009-06-24SCI: Fix regression in r41833.Walter van Niftrik
svn-id: r41834
2009-06-24SCI: Partial support for dual-language games.Walter van Niftrik
svn-id: r41833
2009-06-07Replaced/removed KP_UINT, KP_SINT, SKPV and UKPV as well as the ↵Filippos Karapetis
VIEW_PRIORITY and PRIORITY_BAND_FIRST wrappers svn-id: r41338
2009-06-04oopsMax Horn
svn-id: r41178
2009-06-04SCI: Renamed EngineState::flags and version to _flags and _version ↵Max Horn
(following our conventions); also slightly changed the EngineState constructor to init _version & _flags, and used this to make them constant svn-id: r41177
2009-06-04SCI: Added FIXME comment to not_register()Max Horn
svn-id: r41172
2009-06-02Removed some unused variables from the engine stateFilippos Karapetis
svn-id: r41123
2009-06-01Split the kernel functions away from the vocabulary functions (WIP, ↵Filippos Karapetis
saving/loading is broken) svn-id: r41101
2009-05-31SCI: Fixed loading; added 'const' keywords to several Vocabulary methodsMax Horn
svn-id: r41071
2009-05-31Further objectification of the SCI vocabulary functions. Removed the ↵Filippos Karapetis
"kernel_words" console command, as it's exactly the same as "parser_words" svn-id: r41065
2009-05-31More objectification of the Vocabulary functionsFilippos Karapetis
svn-id: r41057
2009-05-30- Moved 3 more commands to console.cpp: "draw_pic", "draw_rect" and ↵Filippos Karapetis
"fill_screen" - Removed some FreeSCI-specific variables for checking of the on-screen console - Removed the Control-1 key combo - the console command "visual_state" can be used for the same reason svn-id: r41040
2009-05-30- Removed debug_mode from the engine stateFilippos Karapetis
- Turned all SCIkwarn and SCIkdebug functions to ScummVM's debugC function - Placed some debug code in appropriate defines: DEBUG_PARSER, DEBUG_AVOIDPATH and DEBUG_SOUND - Removed the "debuglog" command and the "script_checkloads_flag" and "sci_debug_flags" variables svn-id: r41033
2009-05-29- Rewrote kSetCursor to be a bit simpler to understand, and got rid of ↵Filippos Karapetis
GF_SCI1_NEWSETCURSOR - Removed the 3 mouse pointer view, loop and cell variables (and their 3 "save" versions) from the game state, as they're all actually not used anywhere - Cleanup svn-id: r40976
2009-05-28SCI: Renamed sfx_state_t -> SfxState, preparing it to become a class eventuallyMax Horn
svn-id: r40958
2009-05-21SCI: Removed the 'save_dir' gui hackMax Horn
svn-id: r40772
2009-05-20SCI: Changed EngineState::opcodes to a Common::Array (maybe we shold just ↵Max Horn
remove the relevant code completely, though, it seems useless, esp. as long as we hardcode the way we interpret every opcode svn-id: r40740
2009-05-19SCI: got rid of EngineState::savegame_version; some cleanupMax Horn
svn-id: r40713
2009-05-19SCI: Init the diff .#&$ EngineState::flags field in the constructor and when ↵Max Horn
loading -- fixes many weird crashes upon loading (lesson to be learned: if you add fields to a class, then (a) init it in the construtor and (b) if the class support serializing, make sure the new field is handled when saving/loading :-) svn-id: r40712
2009-05-18SCI: Got rid of EngineState::execution_stack_pos; overally, the resulting ↵Max Horn
code should be even stricter in detecting invalid VM stack access (and some bugs when loading saves might be fixed now...) svn-id: r40694
2009-05-18SCI: cleanupMax Horn
svn-id: r40689
2009-05-14- Removed SCI_VERSION_FTU_NEW_GETTIMEFilippos Karapetis
- Added defines for SCI0 flags, to simplify game entries - Removed the leftover version_lock_flag from EngineState svn-id: r40553
2009-05-14Started using game-specific flags and removed/replaced some SCI version ↵Filippos Karapetis
checks with flags. - The SCI0 new script header and the angles check have been replaced by the GF_SCI0_OLD flag - The SCI0 new drawpic parameter and the new priority check have been replaced by the GF_SCI0_OLDGFXFUNCS flag - Removed the code which retries to use the newer script header in SCI0 games if the detected one is wrong, as that case should be covered by the GF_SCI0_OLD flag - Removed the leftover min_version and max_version variables from gamestate - Cleaned up kGetTime() a bit svn-id: r40552
2009-05-10SCI: Changed EngineState::pics to a Common::ArrayMax Horn
svn-id: r40434
2009-04-28SCI: Renamed execution_stack -> _executionStack and turned it into a ↵Max Horn
Common::Array svn-id: r40182
2009-04-27SCI: Turned classtable into a Common::Array<Class>Max Horn
svn-id: r40161
2009-04-27SCI: Removed unused vars; doxygenified some comments; cleanupMax Horn
svn-id: r40159
2009-04-24SCI: Store parse_tree_branch_t in a Common::ArraayMax Horn
svn-id: r40100
2009-04-22SCI: Changed kfunct_table to a Common::ArrayMax Horn
svn-id: r40080
2009-04-22SCI: Changed knames (kernel function name table) to Common::StringListMax Horn
svn-id: r40078
2009-03-24SCI: Rewrote vocabulary code to use a Common::HashMap<String,ResultWord>Max Horn
svn-id: r39671
2009-03-24SCI: Turned synonyms list into a Common::ListMax Horn
svn-id: r39669
2009-03-24SCI: Changed some char* into Common::StringMax Horn
svn-id: r39663
2009-03-24SCI: C++ify menu codeMax Horn
svn-id: r39659
2009-03-15SCI: Rewrote the save/load code, see also patch #2687400.Max Horn
The new format is incompatible with the old one, and is still subject to some further changes. Also, regressions are quite possible, so watch out. Finally, the new code still contains some TODOs and FIXMEs. Several of these will be more or less automatically resolved once other code gets C++ified. svn-id: r39430
2009-03-10String fragments supportLars Skovlund
WIP: No regressions in this part, I hope svn-id: r39297
2009-03-08SCI: Changed suffix list to be stored as a Common::List; also fixed ↵Max Horn
spelling: suffices -> suffixes svn-id: r39214
2009-02-27SCI: Renamed include/engine.h to engine/state.h; added a corresponding .cpp ↵Max Horn
file with the EngineState constructor svn-id: r38921