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path: root/engines/sci/engine/state.cpp
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2010-07-19SCI: implement foreign vocabulary supportMartin Kiewitz
not fully working, extended chars do not work currently as input svn-id: r51027
2010-07-12SCI: changing how savegame ids are handled internally. Using range 0-999 so ↵Martin Kiewitz
that scripts are able to signal us to create new slots, using range 1000-1999 for official slots. fixes lsl6 quicksave overwriting wrong save slots svn-id: r50831
2010-07-10SCI: calling speed throttler as well from kPalette(setIntensity) if needed - ↵Martin Kiewitz
fixes kq6 intro svn-id: r50794
2010-06-30SCI: Removed the FreeSCI music codeFilippos Karapetis
svn-id: r50532
2010-06-29SCI: Made the SoundCommandParser a member of the SciEngine class and removed ↵Filippos Karapetis
it from the EngineState, since it's static throughout the course of a game svn-id: r50484
2010-06-27SCI: Removed the hack for loading games from the launcher from run_vm(). ↵Filippos Karapetis
This is now done on startup. This should fix loading from the launcher for LSL6 svn-id: r50406
2010-06-23Moved the SelectorCache struct inside selector.h, where it belongs, and ↵Filippos Karapetis
fixed some header dependencies in the process svn-id: r50183
2010-06-17Strict mode: Changed several warnings due to logic bugs into errors. If an ↵Filippos Karapetis
error pops up from these ones, please add the game where it occurred and the steps to reproduce the error before turning it into a warning svn-id: r49973
2010-06-17SCI: Moved the event code a little bit around.Max Horn
* Move sleep() from EventManager to SciEngine * Rename EventManager methods: get -> getSciEvent, and getFromScummVM -> getScummVMEvent * Make scancode_rows static const * Turn altify & numlockify from EventManager methods into static functions (and comment out the currently unused numlockify) svn-id: r49959
2010-06-15Properly reconstruct the running stack when restoring (a regression from ↵Filippos Karapetis
commits #49376 and #49525), some formatting svn-id: r49689
2010-06-10Don't attempt to modify the printLang selector if it doesn't existFilippos Karapetis
svn-id: r49575
2010-06-10camelCase changesFilippos Karapetis
svn-id: r49570
2010-06-10Resolved a FIXME with getSciLanguage(), by creating a separate setter. Also, ↵Filippos Karapetis
some camelCase changes svn-id: r49568
2010-06-10Use the SELECTOR() macro for readabilityFilippos Karapetis
svn-id: r49563
2010-06-10Removed the pointer to the game object from the EngineState classFilippos Karapetis
svn-id: r49562
2010-06-09Globals from script 0 are now initialized in script_init_engine(), and are ↵Filippos Karapetis
accessed from the relevant variables pointer. Removed direct reference to script 0 from the engine state svn-id: r49536
2010-06-09Renamed the SciEvent class to EventManager, to separate it from the sciEvent ↵Filippos Karapetis
structure, and removed it from the engine state svn-id: r49534
2010-06-09Merged restAdjust and restAdjustCur, as we don't save the restAdjust ↵Filippos Karapetis
modifier inside saved games (rightfully so). Also, the segment manager is now reset inside the main loop, when the game is restarted, not in game_exit() svn-id: r49533
2010-06-08CleanupFilippos Karapetis
svn-id: r49521
2010-06-08Merged the restarting_flags, script_abort_flag, and restoring members of the ↵Filippos Karapetis
EngineState class into one variable, abortScriptProcessing. The flag kept to signify a game restart has been placed in a boolean, gameWasRestarted svn-id: r49518
2010-06-06Now that EngineState is not deleted when loading games, we can move some ↵Filippos Karapetis
more state-related variables to it, and remove several FIXME's about non-const global variables. Also, the entries in the data stack are now deleted when loading (fixes a memory leak - thanks to digitall for this). svn-id: r49465
2010-06-01Stop reconstructing the engine state when restoring, but reset it insteadFilippos Karapetis
svn-id: r49376
2010-06-01The parser vocabulary remains static throughout the game, thus it has been ↵Filippos Karapetis
removed from the engine state svn-id: r49373
2010-06-01The system strings segment is a fixed segment of the segment manager, which ↵Filippos Karapetis
doesn't change during the game, thus move all the system strings code and variables inside the segment manager svn-id: r49372
2010-05-29Mass renaming of selector-related functions, and removed some defines which ↵Filippos Karapetis
were just cloaking functions with a different name - GET_SEL32 -> readSelector - GET_SEL32V -> readSelectorValue - PUT_SEL32 -> writeSelector - PUT_SEL32V -> writeSelectorValue Also, changed some selector-related function names and variables to CamelCase svn-id: r49317
2010-05-23Made shrink_execution_stack() a member of EngineStateFilippos Karapetis
svn-id: r49159
2010-05-19Moved the breakpoint information inside the DebugState structFilippos Karapetis
svn-id: r49092
2010-04-19SCI: For Japanese system-font strings, convert half-width characters toWalter van Niftrik
full-width characters. svn-id: r48707
2010-04-18SCI: Don't add subtitles for monolingual strings.Walter van Niftrik
svn-id: r48697
2010-04-16SCI: dont switch to english on kanji text, also cut off text w/o spaces ↵Martin Kiewitz
inside GetLongest() so that kanji raw chars will appear in windows svn-id: r48673
2010-02-23SCI: Turn kernel_sleep() into SciEvent::sleep()Max Horn
svn-id: r48119
2010-02-23SCI: Move SciGui::wait to EngineState::waitMax Horn
svn-id: r48118
2010-02-14Moved the reference to AudioPlayer inside SciEngine (as it doesn't have a ↵Filippos Karapetis
state, per se, and is static) svn-id: r48059
2010-02-13SCI: Move language related code from EngineState to SciEngineMax Horn
svn-id: r48052
2010-02-13SCI: Remove EngineState::_kernel, use SciEngine::_kernel insteadMax Horn
svn-id: r48050
2010-02-13SCI: Move GameFeatures from EngineState to SciEngineMax Horn
svn-id: r48049
2010-02-13SCI: Get rid of EngineState::resManMax Horn
svn-id: r48048
2010-02-13SCI: Move Gui/Gfx related permanent objects from EngineState to SciEngineMax Horn
svn-id: r48047
2010-02-05SCI: Add a 'SELECTOR' macroMax Horn
svn-id: r47918
2010-02-03Placed all the game feature detection code in a separate classFilippos Karapetis
svn-id: r47850
2010-02-03SCI: Get rid of EngineState::stack_segmentMax Horn
svn-id: r47833
2010-02-02SCI: Use Common::List and Common::String to simplify breakpoint handling ↵Max Horn
(untested) svn-id: r47824
2010-02-01SCI: fix getLanguage - fixes gk1 german (day number blood writing at the ↵Martin Kiewitz
start), thx to waltervn svn-id: r47795
2010-01-31Make EngineState::getLanguage() check from the resource manager as to what ↵Matthew Hoops
language it has loaded before checking from what ScummVM has set and make kDoAudio use EngineState::getLanguage() svn-id: r47782
2010-01-31SCI: Implement kMemorySegment().Walter van Niftrik
svn-id: r47776
2010-01-29SCI: Move selector stuff to new header; reorder k_argc & k_argp param of ↵Max Horn
invoke_selector svn-id: r47665
2010-01-28Detect whether to use the modified SCI2 or SCI2.1 kernel table based on the ↵Matthew Hoops
kDoSound call used in Sound::play(), which fixes at least my version of KQ7 - probably others. The kernel table initialization now occurs after the script signatures are adjusted as we need it adjusted before checking through Sound::play for the kDoSound call. svn-id: r47645
2010-01-28Improved kSetCursor() semantics detectionFilippos Karapetis
svn-id: r47624
2010-01-25Fixed kSetCursor semantics detection for KQ5 Amiga, by making a hack for KQ5 ↵Filippos Karapetis
CD specific to that version only svn-id: r47557
2010-01-25Strip trailing spaces/tabs.Johannes Schickel
svn-id: r47541