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path: root/engines/sci/engine/state.h
AgeCommit message (Expand)Author
2010-01-23- Moved all of the parser-related variables inside the Vocabulary classFilippos Karapetis
2010-01-23Separated the parser codeFilippos Karapetis
2010-01-23sfx_init_flags is not used in the new sound codeFilippos Karapetis
2010-01-17SCI: speed throttler changed, now gets triggered by kAnimate, removed initial...Martin Kiewitz
2010-01-10Silenced warnings ("this" isn't defined on object instantiation, and commente...Filippos Karapetis
2010-01-05More renamingFilippos Karapetis
2010-01-05Renamed /gui to /graphics and /sfx to /sound, to better illustrate their purposeFilippos Karapetis
2010-01-05SCI: Removed the old graphics codeFilippos Karapetis
2010-01-03The "room" command can now set the current room number, too (more straightfor...Filippos Karapetis
2009-12-27Renamed gameName -> gameId, to keep the same vocabulary everywhereFilippos Karapetis
2009-12-25- Introduced a new version in the sound version detection routine, as SCI0 ea...Filippos Karapetis
2009-12-20Moved all of the sound iterator code in its own directory, and added a slight...Filippos Karapetis
2009-12-19- Started wrapping the current sound code around appropriate definesFilippos Karapetis
2009-12-08SCI: Cleanup DirSeeker a little bitMax Horn
2009-12-04SCI: SciEvent created, kernel_sleep() createdMartin Kiewitz
2009-11-21Removed duplicate code and simplified some feature detectionFilippos Karapetis
2009-11-20- Removed the non-static selectors "overlay" and "setCursor" from the list of...Filippos Karapetis
2009-11-20Changed the lofs detection to iterate through all the methods of the Game obj...Filippos Karapetis
2009-11-20Some corrections for the lofs autodetection - SQ4 floppy works againFilippos Karapetis
2009-11-20- Rewrote the lofs parameter type auto-detection codeFilippos Karapetis
2009-11-19- Simplified the different feature detection types, removed some duplicate co...Filippos Karapetis
2009-11-12Started objectifying kDoSound()Filippos Karapetis
2009-11-12The menu bar code is no longer used in the new graphics code, and the menu st...Filippos Karapetis
2009-11-04Removed unused variables and placed some more old code inside INCLUDE_OLDGFX ...Filippos Karapetis
2009-11-04- Changed the segment manager to be a static part of the engine, and stopped ...Filippos Karapetis
2009-11-04Removed the reference to SciGuiCursor from EngineStateFilippos Karapetis
2009-11-04priority_first and priority_last are not used by the new drawing code, thus t...Filippos Karapetis
2009-11-04Moved the audio CD handling code inside the AudioPlayer class. Some cleanupFilippos Karapetis
2009-11-04Moved most of the code for playing sound effects and speech into a separate c...Filippos Karapetis
2009-10-30- Removed status_bar_foreground and status_bar_background variables from the ...Filippos Karapetis
2009-10-28Wrapped some more oldgui-specific code around INCLUDE_OLDGFX safeguardsFilippos Karapetis
2009-10-28Enclose all of the old graphics code within the INCLUDE_OLDGFX safeguard (def...Filippos Karapetis
2009-10-25Add support for CD Audio in Jones in the Fast Lane CD and KQ6 CD.Matthew Hoops
2009-10-18SCI: Rename game_obj to _gameObjMax Horn
2009-10-16SCI: kAnimate now delays the first few calls less, otherwise sq3 will remove ...Martin Kiewitz
2009-10-14SCI: removed speed throttler (cause of kAnimate change)Martin Kiewitz
2009-10-14SCI: kAnimate now delays a bit if needed (fixes typing in intro of lsl5, kq6 ...Martin Kiewitz
2009-10-12CleanupFilippos Karapetis
2009-10-10SCI: kMessage() rewriteWalter van Niftrik
2009-10-09Removed the unused _flags variable from EngineStateFilippos Karapetis
2009-10-09Moved actor movement detection in state.cpp, together with the other detectio...Filippos Karapetis
2009-10-09Finished the automatic detection of the graphics functions used in SCI0 games...Filippos Karapetis
2009-10-08SCI: Removed obsolete stringfrags codeMax Horn
2009-10-08Started rewriting the check for the graphics functions type (still not finis...Filippos Karapetis
2009-10-08Removed the unused game_time variable, and fixed the incorrect calculation of...Filippos Karapetis
2009-10-07- Cleaned up the cursor codeFilippos Karapetis
2009-10-05- Renamed GUI -> Gui and capitalized as appropriate (e.g. SciGUIwindowMgr -> ...Filippos Karapetis
2009-10-04SCI: Really remove sci/gui/gui.h include from engine/state.hMax Horn
2009-10-04SCI: Add include guards for gui headers; don't include gui/gui.h from engine/...Max Horn
2009-10-04SCI: Rename EngineState::segMan to _segManMax Horn