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path: root/engines/sci/engine/state.h
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2009-05-31More objectification of the Vocabulary functionsFilippos Karapetis
svn-id: r41057
2009-05-30Started objectifying the vocabulary functions (WIP)Filippos Karapetis
svn-id: r41051
2009-05-30- Moved 3 more commands to console.cpp: "draw_pic", "draw_rect" and ↵Filippos Karapetis
"fill_screen" - Removed some FreeSCI-specific variables for checking of the on-screen console - Removed the Control-1 key combo - the console command "visual_state" can be used for the same reason svn-id: r41040
2009-05-30- Removed debug_mode from the engine stateFilippos Karapetis
- Turned all SCIkwarn and SCIkdebug functions to ScummVM's debugC function - Placed some debug code in appropriate defines: DEBUG_PARSER, DEBUG_AVOIDPATH and DEBUG_SOUND - Removed the "debuglog" command and the "script_checkloads_flag" and "sci_debug_flags" variables svn-id: r41033
2009-05-29SCI: Revised code for listing savegamesMax Horn
svn-id: r40999
2009-05-29- Rewrote kSetCursor to be a bit simpler to understand, and got rid of ↵Filippos Karapetis
GF_SCI1_NEWSETCURSOR - Removed the 3 mouse pointer view, loop and cell variables (and their 3 "save" versions) from the game state, as they're all actually not used anywhere - Cleanup svn-id: r40976
2009-05-28SCI: Fix potential dangling pointer more robustly,Willem Jan Palenstijn
by changing the executionStack implementation to a list. svn-id: r40971
2009-05-28SCI: Renamed sfx_state_t -> SfxState, preparing it to become a class eventuallyMax Horn
svn-id: r40958
2009-05-26SCI: Turned the global 'static MessageState state' variable into a member of ↵Max Horn
EngineState svn-id: r40910
2009-05-21SCI: Removed the 'save_dir' gui hackMax Horn
svn-id: r40772
2009-05-20removed trailing whitespacesMax Horn
svn-id: r40742
2009-05-20SCI: Changed EngineState::opcodes to a Common::Array (maybe we shold just ↵Max Horn
remove the relevant code completely, though, it seems useless, esp. as long as we hardcode the way we interpret every opcode svn-id: r40740
2009-05-19SCI: got rid of EngineState::savegame_version; some cleanupMax Horn
svn-id: r40713
2009-05-19SCI: Init the diff .#&$ EngineState::flags field in the constructor and when ↵Max Horn
loading -- fixes many weird crashes upon loading (lesson to be learned: if you add fields to a class, then (a) init it in the construtor and (b) if the class support serializing, make sure the new field is handled when saving/loading :-) svn-id: r40712
2009-05-18SCI: Got rid of EngineState::execution_stack_pos; overally, the resulting ↵Max Horn
code should be even stricter in detecting invalid VM stack access (and some bugs when loading saves might be fixed now...) svn-id: r40694
2009-05-18SCI: Removed SCI_SIMPLE_SAID_CODE and the associated heavily bitrotted codeMax Horn
svn-id: r40691
2009-05-18SCI: cleanupMax Horn
svn-id: r40689
2009-05-15- Moved all the files out of /sci/scicore and into /sciFilippos Karapetis
- Moved /scicore/sciconsole.h into /engine, and renamed /engine/scriptconsole.cpp to /engine/sciconsole.cpp svn-id: r40608
2009-05-14- Replaced SCI_VERSION_FTU_LOFS_ABSOLUTE with the GF_SCI1_LOFSABSOLUTE game flagFilippos Karapetis
- Moved the version defines outside of versions.h svn-id: r40559
2009-05-14- Removed SCI_VERSION_FTU_NEW_GETTIMEFilippos Karapetis
- Added defines for SCI0 flags, to simplify game entries - Removed the leftover version_lock_flag from EngineState svn-id: r40553
2009-05-14Started using game-specific flags and removed/replaced some SCI version ↵Filippos Karapetis
checks with flags. - The SCI0 new script header and the angles check have been replaced by the GF_SCI0_OLD flag - The SCI0 new drawpic parameter and the new priority check have been replaced by the GF_SCI0_OLDGFXFUNCS flag - Removed the code which retries to use the newer script header in SCI0 games if the detected one is wrong, as that case should be covered by the GF_SCI0_OLD flag - Removed the leftover min_version and max_version variables from gamestate - Cleaned up kGetTime() a bit svn-id: r40552
2009-05-14Removed the hack used to check for the existence of the CantBeHere() selectorFilippos Karapetis
svn-id: r40549
2009-05-12SCI: Changed object / script local vars storage to use a Common::ArrayMax Horn
svn-id: r40515
2009-05-11SCI: Simplified the Table class, by making it use an Common::Array ↵Max Horn
internally. Increased savegame version, breaking compatibility to the previous one -- sorry for that, but some of my previous changes accidentally messed up the table syncing, resulting in messed up savegames anyway; these breakages should be fixed with this commit svn-id: r40453
2009-05-11SCI: Reduced header depsMax Horn
svn-id: r40451
2009-05-10SCI: Changed EngineState::pics to a Common::ArrayMax Horn
svn-id: r40434
2009-05-10Moved the code which retrieves the current room number in a separate ↵Filippos Karapetis
function and merged _sci1_alloc_system_colors inside _reset_graphics_input svn-id: r40412
2009-04-28SCI: Renamed execution_stack -> _executionStack and turned it into a ↵Max Horn
Common::Array svn-id: r40182
2009-04-27SCI: Turned classtable into a Common::Array<Class>Max Horn
svn-id: r40161
2009-04-27SCI: Removed unused vars; doxygenified some comments; cleanupMax Horn
svn-id: r40159
2009-04-27SCI: Renamed gfx_state_t -> GfxStateMax Horn
svn-id: r40155
2009-04-24SCI: Renamed gfxw_widget_t and subtypes to GfxWidget etc.Max Horn
svn-id: r40104
2009-04-24SCI: Started to C++ify the gfxw_widget_t codebaseMax Horn
svn-id: r40103
2009-04-24SCI: Store parse_tree_branch_t in a Common::ArraayMax Horn
svn-id: r40100
2009-04-22SCI: Changed kfunct_table to a Common::ArrayMax Horn
svn-id: r40080
2009-04-22SCI: Changed knames (kernel function name table) to Common::StringListMax Horn
svn-id: r40078
2009-03-24SCI: Rewrote vocabulary code to use a Common::HashMap<String,ResultWord>Max Horn
svn-id: r39671
2009-03-24SCI: Turned synonyms list into a Common::ListMax Horn
svn-id: r39669
2009-03-24SCI: Changed some char* into Common::StringMax Horn
svn-id: r39663
2009-03-24SCI: C++ify menu codeMax Horn
svn-id: r39659
2009-03-17Renamed some defines:Filippos Karapetis
- FREESCI_CURRENT_SAVEGAME_VERSION, FREESCI_MINIMUM_SAVEGAME_VERSION -> CURRENT_SAVEGAME_VERSION, MINIMUM_SAVEGAME_VERSION (saved games are not compatible with FreeSCI's ones anymore) - _K_VIEW_SIG_FLAG_FREESCI_STOPUPD -> _K_VIEW_SIG_FLAG_STOPUPD (like the rest of the flags) - Removed FREESCI_KFUNCT_GLUTTON (unused) svn-id: r39478
2009-03-15SCI: Rewrote the save/load code, see also patch #2687400.Max Horn
The new format is incompatible with the old one, and is still subject to some further changes. Also, regressions are quite possible, so watch out. Finally, the new code still contains some TODOs and FIXMEs. Several of these will be more or less automatically resolved once other code gets C++ified. svn-id: r39430
2009-03-12SCI: Moved savegame specific stuff from state.h to a new header savegame.hMax Horn
svn-id: r39351
2009-03-10String fragments supportLars Skovlund
WIP: No regressions in this part, I hope svn-id: r39297
2009-03-08Use new Palette class to manager pixmap palettes.Willem Jan Palenstijn
There are some remaining regressions with text colour in SCI1 games, but overall it should fix more than it breaks. svn-id: r39242
2009-03-08SCI: Changed suffix list to be stored as a Common::List; also fixed ↵Max Horn
spelling: suffices -> suffixes svn-id: r39214
2009-03-07SCI: Reduced header interdependencies some moreMax Horn
svn-id: r39202
2009-03-01SCI: Renamed some sfx header filesMax Horn
svn-id: r39006
2009-02-28SCI: Renamed some kernel types and general cleanupJordi Vilalta Prat
svn-id: r38961
2009-02-28Add support for saving Common::String objects.Willem Jan Palenstijn
Use it to simplify SavegameMetadata handling. svn-id: r38959