Age | Commit message (Collapse) | Author |
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svn-id: r41057
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svn-id: r41051
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"fill_screen"
- Removed some FreeSCI-specific variables for checking of the on-screen console
- Removed the Control-1 key combo - the console command "visual_state" can be used for the same reason
svn-id: r41040
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- Turned all SCIkwarn and SCIkdebug functions to ScummVM's debugC function
- Placed some debug code in appropriate defines: DEBUG_PARSER, DEBUG_AVOIDPATH and DEBUG_SOUND
- Removed the "debuglog" command and the "script_checkloads_flag" and "sci_debug_flags" variables
svn-id: r41033
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svn-id: r40999
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GF_SCI1_NEWSETCURSOR
- Removed the 3 mouse pointer view, loop and cell variables (and their 3 "save" versions) from the game state, as they're all actually not used anywhere
- Cleanup
svn-id: r40976
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by changing the executionStack implementation to a list.
svn-id: r40971
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svn-id: r40958
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EngineState
svn-id: r40910
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svn-id: r40772
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svn-id: r40742
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remove the relevant code completely, though, it seems useless, esp. as long as we hardcode the way we interpret every opcode
svn-id: r40740
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svn-id: r40713
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loading -- fixes many weird crashes upon loading (lesson to be learned: if you add fields to a class, then (a) init it in the construtor and (b) if the class support serializing, make sure the new field is handled when saving/loading :-)
svn-id: r40712
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code should be even stricter in detecting invalid VM stack access (and some bugs when loading saves might be fixed now...)
svn-id: r40694
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svn-id: r40691
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svn-id: r40689
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- Moved /scicore/sciconsole.h into /engine, and renamed /engine/scriptconsole.cpp to /engine/sciconsole.cpp
svn-id: r40608
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- Moved the version defines outside of versions.h
svn-id: r40559
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- Added defines for SCI0 flags, to simplify game entries
- Removed the leftover version_lock_flag from EngineState
svn-id: r40553
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checks with flags.
- The SCI0 new script header and the angles check have been replaced by the GF_SCI0_OLD flag
- The SCI0 new drawpic parameter and the new priority check have been replaced by the GF_SCI0_OLDGFXFUNCS flag
- Removed the code which retries to use the newer script header in SCI0 games if the detected one is wrong, as that case should be covered by the GF_SCI0_OLD flag
- Removed the leftover min_version and max_version variables from gamestate
- Cleaned up kGetTime() a bit
svn-id: r40552
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svn-id: r40549
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svn-id: r40515
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internally. Increased savegame version, breaking compatibility to the previous one -- sorry for that, but some of my previous changes accidentally messed up the table syncing, resulting in messed up savegames anyway; these breakages should be fixed with this commit
svn-id: r40453
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svn-id: r40451
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svn-id: r40434
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function and merged _sci1_alloc_system_colors inside _reset_graphics_input
svn-id: r40412
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Common::Array
svn-id: r40182
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svn-id: r40161
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svn-id: r40159
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svn-id: r40155
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svn-id: r40104
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svn-id: r40103
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svn-id: r40100
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svn-id: r40080
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svn-id: r40078
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svn-id: r39671
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svn-id: r39669
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svn-id: r39663
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svn-id: r39659
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- FREESCI_CURRENT_SAVEGAME_VERSION, FREESCI_MINIMUM_SAVEGAME_VERSION -> CURRENT_SAVEGAME_VERSION, MINIMUM_SAVEGAME_VERSION (saved games are not compatible with FreeSCI's ones anymore)
- _K_VIEW_SIG_FLAG_FREESCI_STOPUPD -> _K_VIEW_SIG_FLAG_STOPUPD (like the rest of the flags)
- Removed FREESCI_KFUNCT_GLUTTON (unused)
svn-id: r39478
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The new format is incompatible with the old one, and is still subject to
some further changes. Also, regressions are quite possible, so watch out.
Finally, the new code still contains some TODOs and FIXMEs. Several of
these will be more or less automatically resolved once other code gets
C++ified.
svn-id: r39430
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svn-id: r39351
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WIP: No regressions in this part, I hope
svn-id: r39297
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There are some remaining regressions with text colour in SCI1 games,
but overall it should fix more than it breaks.
svn-id: r39242
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spelling: suffices -> suffixes
svn-id: r39214
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svn-id: r39202
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svn-id: r39006
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svn-id: r38961
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Use it to simplify SavegameMetadata handling.
svn-id: r38959
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