Age | Commit message (Expand) | Author |
2010-06-22 | Fixed 2 crashes in QFG1VGA, when dying: | Filippos Karapetis |
2010-06-21 | When loading or restarting, stop script processing if the game is being loade... | Filippos Karapetis |
2010-06-21 | Add a workaround for a MUMG script bug, MUMG now works again. | Matthew Hoops |
2010-06-18 | Added hints inside validate_arithmetic(), together with some code useful for ... | Filippos Karapetis |
2010-06-17 | Strict mode: Changed several warnings due to logic bugs into errors. If an er... | Filippos Karapetis |
2010-06-17 | SCI: Remove hack related to compiled kernel signatures. | Max Horn |
2010-06-17 | Don't show warnings for a known script bug in SQ4CD with the Sq4GlobalNarrato... | Filippos Karapetis |
2010-06-13 | Disabled two cases of findObjectByName() in SCI0 early games | Filippos Karapetis |
2010-06-10 | camelCase changes | Filippos Karapetis |
2010-06-10 | Resolved a FIXME with getSciLanguage(), by creating a separate setter. Also, ... | Filippos Karapetis |
2010-06-10 | Use the SELECTOR() macro for readability | Filippos Karapetis |
2010-06-10 | Moved all of the game init/run/exit logic inside the SciEngine class | Filippos Karapetis |
2010-06-09 | Merged script_init_engine() and game_init() and cleaned up SciEngine::run() a... | Filippos Karapetis |
2010-06-09 | Globals from script 0 are now initialized in script_init_engine(), and are ac... | Filippos Karapetis |
2010-06-09 | Merged restAdjust and restAdjustCur, as we don't save the restAdjust modifier... | Filippos Karapetis |
2010-06-08 | Cleanup | Filippos Karapetis |
2010-06-08 | Merged the restarting_flags, script_abort_flag, and restoring members of the ... | Filippos Karapetis |
2010-06-08 | Merged _game_run() inside game_run(). Some cleanup | Filippos Karapetis |
2010-06-07 | Fixed regression from commit #49465 - there are in fact two restAdjust variab... | Filippos Karapetis |
2010-06-06 | Now that EngineState is not deleted when loading games, we can move some more... | Filippos Karapetis |
2010-06-01 | Stop reconstructing the engine state when restoring, but reset it instead | Filippos Karapetis |
2010-05-31 | Fixed operator precedence warning | Filippos Karapetis |
2010-05-31 | The code that loads saved game from the launcher | Filippos Karapetis |
2010-05-30 | Limit access to the _bufSize, _scriptSize and _heapSize members of the Script... | Filippos Karapetis |
2010-05-29 | Mass renaming of selector-related functions, and removed some defines which w... | Filippos Karapetis |
2010-05-28 | Added some more info when severe script errors occur | Filippos Karapetis |
2010-05-26 | SCI: Making various object and script related things const | Max Horn |
2010-05-26 | Formatting | Filippos Karapetis |
2010-05-26 | Added more info to the warning thrown when argc > 1 while modifying a variabl... | Filippos Karapetis |
2010-05-26 | After running some tests, it appears that modifying argc inside send_selector... | Filippos Karapetis |
2010-05-26 | Silence a warning inside send_selector(): argc > 0 means "write selector". Ad... | Filippos Karapetis |
2010-05-26 | More work on controlling access to members of the Object class: | Filippos Karapetis |
2010-05-23 | Remove the unused SCI_GAME_WAS_RESTARTED_AT_LEAST_ONCE flag | Filippos Karapetis |
2010-05-23 | Made shrink_execution_stack() a member of EngineState | Filippos Karapetis |
2010-05-23 | Cleaned up the game ID code: | Filippos Karapetis |
2010-05-19 | Removed the exportsAreWide variable from the segment manager and save games, ... | Filippos Karapetis |
2010-05-19 | Moved the breakpoint information inside the DebugState struct | Filippos Karapetis |
2010-05-18 | - Moved kernel_lookup_text inside the Kernel class | Filippos Karapetis |
2010-05-18 | - Moved determine_reg_type() and kernel_matches_signature() inside the Kernel... | Filippos Karapetis |
2010-05-18 | Moved breakpointWasHit inside the DebugState struct, thus resolving a FIXME | Filippos Karapetis |
2010-05-18 | Add initial support for KQ6 Mac. Wrapper functions for read/writing to pointe... | Matthew Hoops |
2010-05-04 | Move DebugChannel related code to new header | Max Horn |
2010-04-27 | COMMON: Move DebugChannel stuff into a new DebugMan singleton | Max Horn |
2010-03-10 | Silenced some harmless cppcheck warnings about unreachable code after a return. | Torbjörn Andersson |
2010-02-13 | SCI: Remove EngineState::_kernel, use SciEngine::_kernel instead | Max Horn |
2010-02-13 | SCI: Move GameFeatures from EngineState to SciEngine | Max Horn |
2010-02-13 | SCI: Get rid of EngineState::resMan | Max Horn |
2010-02-13 | SCI: Add global g_sci pointer to the active SciEngine instance | Max Horn |
2010-02-12 | SCI: Revert r47929 (bad idea, as we may run out of offsets). Instead, adapt S... | Walter van Niftrik |
2010-02-07 | SCI: Move bulk of op_callk code to new func callKernelFunc() | Max Horn |