Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-06-13 | Disabled two cases of findObjectByName() in SCI0 early games | Filippos Karapetis | |
svn-id: r49639 | |||
2010-06-10 | camelCase changes | Filippos Karapetis | |
svn-id: r49570 | |||
2010-06-10 | Resolved a FIXME with getSciLanguage(), by creating a separate setter. Also, ↵ | Filippos Karapetis | |
some camelCase changes svn-id: r49568 | |||
2010-06-10 | Use the SELECTOR() macro for readability | Filippos Karapetis | |
svn-id: r49563 | |||
2010-06-10 | Moved all of the game init/run/exit logic inside the SciEngine class | Filippos Karapetis | |
svn-id: r49559 | |||
2010-06-09 | Merged script_init_engine() and game_init() and cleaned up SciEngine::run() ↵ | Filippos Karapetis | |
a bit svn-id: r49537 | |||
2010-06-09 | Globals from script 0 are now initialized in script_init_engine(), and are ↵ | Filippos Karapetis | |
accessed from the relevant variables pointer. Removed direct reference to script 0 from the engine state svn-id: r49536 | |||
2010-06-09 | Merged restAdjust and restAdjustCur, as we don't save the restAdjust ↵ | Filippos Karapetis | |
modifier inside saved games (rightfully so). Also, the segment manager is now reset inside the main loop, when the game is restarted, not in game_exit() svn-id: r49533 | |||
2010-06-08 | Cleanup | Filippos Karapetis | |
svn-id: r49521 | |||
2010-06-08 | Merged the restarting_flags, script_abort_flag, and restoring members of the ↵ | Filippos Karapetis | |
EngineState class into one variable, abortScriptProcessing. The flag kept to signify a game restart has been placed in a boolean, gameWasRestarted svn-id: r49518 | |||
2010-06-08 | Merged _game_run() inside game_run(). Some cleanup | Filippos Karapetis | |
svn-id: r49513 | |||
2010-06-07 | Fixed regression from commit #49465 - there are in fact two restAdjust ↵ | Filippos Karapetis | |
variables, the current and global one svn-id: r49486 | |||
2010-06-06 | Now that EngineState is not deleted when loading games, we can move some ↵ | Filippos Karapetis | |
more state-related variables to it, and remove several FIXME's about non-const global variables. Also, the entries in the data stack are now deleted when loading (fixes a memory leak - thanks to digitall for this). svn-id: r49465 | |||
2010-06-01 | Stop reconstructing the engine state when restoring, but reset it instead | Filippos Karapetis | |
svn-id: r49376 | |||
2010-05-31 | Fixed operator precedence warning | Filippos Karapetis | |
svn-id: r49353 | |||
2010-05-31 | The code that loads saved game from the launcher | Filippos Karapetis | |
can now load SCI2 saved games. Added an explanation why the injected call is necessary svn-id: r49349 | |||
2010-05-30 | Limit access to the _bufSize, _scriptSize and _heapSize members of the ↵ | Filippos Karapetis | |
Script class svn-id: r49327 | |||
2010-05-29 | Mass renaming of selector-related functions, and removed some defines which ↵ | Filippos Karapetis | |
were just cloaking functions with a different name - GET_SEL32 -> readSelector - GET_SEL32V -> readSelectorValue - PUT_SEL32 -> writeSelector - PUT_SEL32V -> writeSelectorValue Also, changed some selector-related function names and variables to CamelCase svn-id: r49317 | |||
2010-05-28 | Added some more info when severe script errors occur | Filippos Karapetis | |
svn-id: r49293 | |||
2010-05-26 | SCI: Making various object and script related things const | Max Horn | |
svn-id: r49246 | |||
2010-05-26 | Formatting | Filippos Karapetis | |
svn-id: r49233 | |||
2010-05-26 | Added more info to the warning thrown when argc > 1 while modifying a ↵ | Filippos Karapetis | |
variable selector in send_selector() svn-id: r49232 | |||
2010-05-26 | After running some tests, it appears that modifying argc inside ↵ | Filippos Karapetis | |
send_selector() was a bad idea. Reverting the relevant code, and putting the warning back, with some extra comments svn-id: r49231 | |||
2010-05-26 | Silence a warning inside send_selector(): argc > 0 means "write selector". ↵ | Filippos Karapetis | |
Added code do make sure that argc is always either 0 or 1 when referencing variable selectors (this isn't strictly necessary, but better safe than sorry...). Some cleanup svn-id: r49230 | |||
2010-05-26 | More work on controlling access to members of the Object class: | Filippos Karapetis | |
- Moved the code for initializing the object class, species and base object inside the Object class - Made propertyOffsetToId() a method of the Object class - Made relocateObject() a method of the Object class - The Object getVariable() method now returns a reference to the requested variable Only SegManager::reconstructScripts() is left needing direct access to the members of the Object class svn-id: r49228 | |||
2010-05-23 | Remove the unused SCI_GAME_WAS_RESTARTED_AT_LEAST_ONCE flag | Filippos Karapetis | |
svn-id: r49161 | |||
2010-05-23 | Made shrink_execution_stack() a member of EngineState | Filippos Karapetis | |
svn-id: r49159 | |||
2010-05-23 | Cleaned up the game ID code: | Filippos Karapetis | |
- The game ID is now obtained from ScummVM ID directly, not by converting Sierra's internal ID - Moved the code which reads the internal Sierra ID inside the resource manager - Moved the code which converts the internal Sierra ID to ScummVM's IDs together with the rest of the detection code svn-id: r49152 | |||
2010-05-19 | Removed the exportsAreWide variable from the segment manager and save games, ↵ | Filippos Karapetis | |
and moved validateExportFunc() in the Script class, thus resolving a TODO svn-id: r49093 | |||
2010-05-19 | Moved the breakpoint information inside the DebugState struct | Filippos Karapetis | |
svn-id: r49092 | |||
2010-05-18 | - Moved kernel_lookup_text inside the Kernel class | Filippos Karapetis | |
- Added a pointer to the segment manager from within the Kernel class, thus simplifying the calls to it svn-id: r49076 | |||
2010-05-18 | - Moved determine_reg_type() and kernel_matches_signature() inside the ↵ | Filippos Karapetis | |
Kernel class, where they belong - Moved the kernel signature defines inside kernel.h - Removed some unused references to EngineState svn-id: r49075 | |||
2010-05-18 | Moved breakpointWasHit inside the DebugState struct, thus resolving a FIXME | Filippos Karapetis | |
svn-id: r49071 | |||
2010-05-18 | Add initial support for KQ6 Mac. Wrapper functions for read/writing to ↵ | Matthew Hoops | |
pointers are now used (found in util.*) for code that has different endianness in SCI1.1+ Mac games. Add support for Mac 'snd ' and 'CURS' resources. QFG1 Mac is not yet playable due to script compression. svn-id: r49070 | |||
2010-05-04 | Move DebugChannel related code to new header | Max Horn | |
svn-id: r48935 | |||
2010-04-27 | COMMON: Move DebugChannel stuff into a new DebugMan singleton | Max Horn | |
svn-id: r48821 | |||
2010-03-10 | Silenced some harmless cppcheck warnings about unreachable code after a return. | Torbjörn Andersson | |
In this case, it was always a break after a return in a switch case. There are similar cases which cppcheck didn't detect, and a couple of cases where we have a break after a continue in a switch case (where the continue refers to an outer loop), but I didn't touch those. Not yet, at least. svn-id: r48218 | |||
2010-02-13 | SCI: Remove EngineState::_kernel, use SciEngine::_kernel instead | Max Horn | |
svn-id: r48050 | |||
2010-02-13 | SCI: Move GameFeatures from EngineState to SciEngine | Max Horn | |
svn-id: r48049 | |||
2010-02-13 | SCI: Get rid of EngineState::resMan | Max Horn | |
svn-id: r48048 | |||
2010-02-13 | SCI: Add global g_sci pointer to the active SciEngine instance | Max Horn | |
svn-id: r48046 | |||
2010-02-12 | SCI: Revert r47929 (bad idea, as we may run out of offsets). Instead, adapt ↵ | Walter van Niftrik | |
SCI32 list iteration code to store node successor before invoking. svn-id: r48036 | |||
2010-02-07 | SCI: Move bulk of op_callk code to new func callKernelFunc() | Max Horn | |
svn-id: r47979 | |||
2010-02-07 | SCI: cleanup; try to unify var names when reading PMachine instructions a bit | Max Horn | |
svn-id: r47978 | |||
2010-02-07 | SCI: Simplify yet another case of weird 'unsigned to signed' conversion | Max Horn | |
svn-id: r47977 | |||
2010-02-07 | SCI: Get rid of GET_OP_ macros | Max Horn | |
svn-id: r47957 | |||
2010-02-07 | SCI: Add function readPMachineInstruction() | Max Horn | |
svn-id: r47956 | |||
2010-02-06 | SCI: Run GC only when execution_stack_base is 0. | Walter van Niftrik | |
svn-id: r47929 | |||
2010-02-03 | Placed all the game feature detection code in a separate class | Filippos Karapetis | |
svn-id: r47850 | |||
2010-02-03 | SCI: Make add_exec_stack_entry & add_exec_stack_varselector static / private | Max Horn | |
svn-id: r47837 |