Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-05-18 | - Moved kernel_lookup_text inside the Kernel class | Filippos Karapetis | |
- Added a pointer to the segment manager from within the Kernel class, thus simplifying the calls to it svn-id: r49076 | |||
2010-05-18 | - Moved determine_reg_type() and kernel_matches_signature() inside the ↵ | Filippos Karapetis | |
Kernel class, where they belong - Moved the kernel signature defines inside kernel.h - Removed some unused references to EngineState svn-id: r49075 | |||
2010-05-18 | Moved breakpointWasHit inside the DebugState struct, thus resolving a FIXME | Filippos Karapetis | |
svn-id: r49071 | |||
2010-05-18 | Add initial support for KQ6 Mac. Wrapper functions for read/writing to ↵ | Matthew Hoops | |
pointers are now used (found in util.*) for code that has different endianness in SCI1.1+ Mac games. Add support for Mac 'snd ' and 'CURS' resources. QFG1 Mac is not yet playable due to script compression. svn-id: r49070 | |||
2010-05-04 | Move DebugChannel related code to new header | Max Horn | |
svn-id: r48935 | |||
2010-04-27 | COMMON: Move DebugChannel stuff into a new DebugMan singleton | Max Horn | |
svn-id: r48821 | |||
2010-03-10 | Silenced some harmless cppcheck warnings about unreachable code after a return. | Torbjörn Andersson | |
In this case, it was always a break after a return in a switch case. There are similar cases which cppcheck didn't detect, and a couple of cases where we have a break after a continue in a switch case (where the continue refers to an outer loop), but I didn't touch those. Not yet, at least. svn-id: r48218 | |||
2010-02-13 | SCI: Remove EngineState::_kernel, use SciEngine::_kernel instead | Max Horn | |
svn-id: r48050 | |||
2010-02-13 | SCI: Move GameFeatures from EngineState to SciEngine | Max Horn | |
svn-id: r48049 | |||
2010-02-13 | SCI: Get rid of EngineState::resMan | Max Horn | |
svn-id: r48048 | |||
2010-02-13 | SCI: Add global g_sci pointer to the active SciEngine instance | Max Horn | |
svn-id: r48046 | |||
2010-02-12 | SCI: Revert r47929 (bad idea, as we may run out of offsets). Instead, adapt ↵ | Walter van Niftrik | |
SCI32 list iteration code to store node successor before invoking. svn-id: r48036 | |||
2010-02-07 | SCI: Move bulk of op_callk code to new func callKernelFunc() | Max Horn | |
svn-id: r47979 | |||
2010-02-07 | SCI: cleanup; try to unify var names when reading PMachine instructions a bit | Max Horn | |
svn-id: r47978 | |||
2010-02-07 | SCI: Simplify yet another case of weird 'unsigned to signed' conversion | Max Horn | |
svn-id: r47977 | |||
2010-02-07 | SCI: Get rid of GET_OP_ macros | Max Horn | |
svn-id: r47957 | |||
2010-02-07 | SCI: Add function readPMachineInstruction() | Max Horn | |
svn-id: r47956 | |||
2010-02-06 | SCI: Run GC only when execution_stack_base is 0. | Walter van Niftrik | |
svn-id: r47929 | |||
2010-02-03 | Placed all the game feature detection code in a separate class | Filippos Karapetis | |
svn-id: r47850 | |||
2010-02-03 | SCI: Make add_exec_stack_entry & add_exec_stack_varselector static / private | Max Horn | |
svn-id: r47837 | |||
2010-02-03 | SCI: restoring param of run_vm is a bool, not an int | Max Horn | |
svn-id: r47834 | |||
2010-02-03 | SCI: Get rid of EngineState::stack_segment | Max Horn | |
svn-id: r47833 | |||
2010-02-03 | SCI: Rearrange members of class EngineState | Max Horn | |
svn-id: r47832 | |||
2010-02-02 | SCI: Use Common::List and Common::String to simplify breakpoint handling ↵ | Max Horn | |
(untested) svn-id: r47824 | |||
2010-02-02 | SCI: Move some code around (no code changes) | Max Horn | |
svn-id: r47823 | |||
2010-01-31 | Removed an unused parameter from _game_run() | Filippos Karapetis | |
svn-id: r47734 | |||
2010-01-30 | Fixed loading of saved games | Filippos Karapetis | |
svn-id: r47729 | |||
2010-01-30 | SCI: Don't mess with save_slot just to be able to decide whether we already ↵ | Max Horn | |
honored a load request or not svn-id: r47726 | |||
2010-01-30 | SCI: Correct comments which talked about 'loading from GMM' when they really ↵ | Max Horn | |
meant 'loading from launcher' svn-id: r47725 | |||
2010-01-30 | SCI: Mark scriptState as one of the many evil global vars in the SCI engine | Max Horn | |
svn-id: r47724 | |||
2010-01-30 | SCI: Remove extra '\n's in debugC messages | Willem Jan Palenstijn | |
svn-id: r47707 | |||
2010-01-30 | Fix warning | Willem Jan Palenstijn | |
svn-id: r47706 | |||
2010-01-30 | Silenced a very annoying warning | Filippos Karapetis | |
svn-id: r47704 | |||
2010-01-30 | SCI: Apply fix from r47683 to u> and u<= as well. Fixes Longbow. | Walter van Niftrik | |
svn-id: r47700 | |||
2010-01-29 | SCI: Partly revert r47597, as it is superseded by r47683. | Walter van Niftrik | |
svn-id: r47686 | |||
2010-01-29 | Document my last change | Lars Skovlund | |
svn-id: r47684 | |||
2010-01-29 | SCI: uge? and ult? opcodes now work correctly when comparing pointers with 1000. | Lars Skovlund | |
svn-id: r47683 | |||
2010-01-29 | SCI: Reduce header interdependencies a bit | Max Horn | |
svn-id: r47666 | |||
2010-01-29 | SCI: Added OnStartup debug flag to start the debugger at the start of the game. | Walter van Niftrik | |
svn-id: r47663 | |||
2010-01-28 | SCI: Add debug opcodes | Walter van Niftrik | |
svn-id: r47646 | |||
2010-01-28 | Changed run_vm() to use the sci_opcodes enum, and fixed several wrong ↵ | Filippos Karapetis | |
opcodes inside that enum svn-id: r47642 | |||
2010-01-28 | Removed a hack for the demo version of Torin's passage. It errors out ↵ | Filippos Karapetis | |
because the static selector vocabulary for SCI2+ games isn't implemented yet svn-id: r47640 | |||
2010-01-27 | SCI: Experimental fix for Longbow outlook crash. | Walter van Niftrik | |
When using a pointer in number arithmetic, substitute a large value instead of 0 (cf. Hoyle hack in kAbs). svn-id: r47597 | |||
2010-01-27 | Added support of the subtraction of two pointers, when they got the same ↵ | Filippos Karapetis | |
segment. This operation will yield a number, like in C, and it's used by script 385 in Castle of Dr. Brain (the hangman script). Fixes exiting room 360 (the puzzle room) in Castle of Dr. Brain svn-id: r47595 | |||
2010-01-27 | SCI: Restore pointer checks removed in r47585. | Walter van Niftrik | |
svn-id: r47587 | |||
2010-01-27 | SCI: Add pointer comparison support to signed comparison operators. | Walter van Niftrik | |
svn-id: r47585 | |||
2010-01-25 | Strip trailing spaces/tabs. | Johannes Schickel | |
svn-id: r47541 | |||
2010-01-21 | Fix gcc warning. | Johannes Schickel | |
svn-id: r47425 | |||
2010-01-21 | SCI: Saved games can now be loaded from ScummVM's launcher | Filippos Karapetis | |
svn-id: r47423 | |||
2010-01-19 | - Removed the resetDriver() hack. The reason why notes stopped being played ↵ | Filippos Karapetis | |
sometimes was actually mixer->stopAll(), which stopped the music stream as well (spotted by waltervn) - Hooked setReverb() to actually set music reverb svn-id: r47392 |