Age | Commit message (Collapse) | Author |
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svn-id: r47850
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the "SCI0-SCI11" way, and text splitting is wrong...)
svn-id: r47838
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svn-id: r47837
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svn-id: r47836
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svn-id: r47835
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svn-id: r47834
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svn-id: r47833
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svn-id: r47832
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(untested)
svn-id: r47824
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svn-id: r47823
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kFileIO(19) to allow Torin to see the main menu. Some minor cleanup.
svn-id: r47820
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svn-id: r47818
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drawn on screen
svn-id: r47816
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svn-id: r47799
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svn-id: r47798
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cleanup.
svn-id: r47797
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start), thx to waltervn
svn-id: r47795
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svn-id: r47793
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for loading savedgames
svn-id: r47792
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KQ7 Windows. Also, adding/updating detection entries for KQ7 Windows.
svn-id: r47791
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opening the file for reading as it appears that it is just testing if it exists. Torin (and the demo) progress a little farther now.
svn-id: r47790
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svn-id: r47784
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svn-id: r47783
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language it has loaded before checking from what ScummVM has set and make kDoAudio use EngineState::getLanguage()
svn-id: r47782
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svn-id: r47781
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svn-id: r47778
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svn-id: r47776
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svn-id: r47775
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svn-id: r47774
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svn-id: r47759
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svn-id: r47753
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now called directly w/o SciGui
svn-id: r47752
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class, now getting called directly
svn-id: r47751
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gfxcompare, gfxpaint16, gfxcache. kernel uses gfxports directly w/o going through SciGui
svn-id: r47745
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svn-id: r47735
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svn-id: r47734
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svn-id: r47731
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svn-id: r47729
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honored a load request or not
svn-id: r47726
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meant 'loading from launcher'
svn-id: r47725
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svn-id: r47724
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svn-id: r47707
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svn-id: r47706
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svn-id: r47704
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svn-id: r47701
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svn-id: r47700
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svn-id: r47699
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svn-id: r47698
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svn-id: r47697
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save a game in GK1 now via the console, but not load (yet).
svn-id: r47696
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