Age | Commit message (Collapse) | Author |
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'Common::String'
svn-id: r48044
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SCI32 list iteration code to store node successor before invoking.
svn-id: r48036
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collector problems; minor cleanup.
svn-id: r47989
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svn-id: r47979
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svn-id: r47978
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svn-id: r47977
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checking for.
svn-id: r47973
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svn-id: r47964
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svn-id: r47963
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svn-id: r47962
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svn-id: r47961
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svn-id: r47960
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svn-id: r47959
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This change is untested, please check it. Also, the opparams
array is not used but could be used to simplify the reading code.
svn-id: r47958
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svn-id: r47957
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svn-id: r47956
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immediately on kPalVary(start) call
svn-id: r47953
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longer required, which makes some ugly code obsolete. Yay! :)
svn-id: r47951
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allocate the memory. King's Quest V Mac is now playable.
svn-id: r47950
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svn-id: r47949
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KQ5 DOS CD.
svn-id: r47948
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(_gfxPaint wasnt copied over)
svn-id: r47943
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kPalette(setFromResource) with unsupported parameters
svn-id: r47941
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svn-id: r47940
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svn-id: r47936
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in SCI2 only
svn-id: r47931
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svn-id: r47929
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svn-id: r47928
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svn-id: r47926
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no longer safe.
svn-id: r47925
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svn-id: r47918
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svn-id: r47917
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svn-id: r47916
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svn-id: r47914
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svn-id: r47913
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fixed loading saved games due Gfx* changes
svn-id: r47912
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svn-id: r47911
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class directly, kGraph / RedrawBox is now using GfxPaint16 directly
svn-id: r47908
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svn-id: r47907
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SciGui/32
svn-id: r47903
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svn-id: r47901
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svn-id: r47893
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svn-id: r47889
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shows the path for 2.5 seconds there)
svn-id: r47888
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svn-id: r47887
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well for drawing cels
svn-id: r47885
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and GfxPaint32, using those classes directly when drawing pictures instead of SciGui/32. Making draw_pic command work in sci32 that way, using _gfxPaint16 for kDrawPic because that command is sci16 exclusive
svn-id: r47883
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svn-id: r47879
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svn-id: r47876
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svn-id: r47874
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