Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-10-20 | SCI32: Fix wrong value passed to updateInfoFlagViewVisible | Colin Snover | |
updateInfoFlagViewVisible accepts a property index, not a selector ID. Fixes Trac#9583. | |||
2016-10-20 | SCI32: Split out detection of features that cross SSCI versions | Colin Snover | |
2016-10-20 | SCI32: Fix zero-offset exports | Colin Snover | |
Exports with a zero offset are supposed to point to the start of the code block in the script hunk, but they were being ignored. This may also apply to SCI1.1 games, but until that can be verified, this fixes the zero-offset in only SCI32 games for now. | |||
2016-10-16 | SCI32: Fix crash when clicking around the arterial blockage in SQ6 | Colin Snover | |
Thanks @hpvb for the report. Fixes Trac#9615. Closes #850. | |||
2016-10-16 | SCI32: Fix workaround comment | Colin Snover | |
2016-10-15 | SCI32: Fix crash clicking quit button during LSL6hires credits | Colin Snover | |
2016-10-15 | SCI32: Fix crash in LSL6hires ending | Colin Snover | |
Fixes Trac#9613. | |||
2016-10-15 | SCI32: Fix kPalVary(SetVary) in SCI2.1early games | Colin Snover | |
Game scripts pass an extra argument which is never used in SSCI. This happens e.g. when warping from room 620 to room 860 in LSL6hires. Adding a signature for kPalVarySetVary for SCI2.1early games only does not work because KQ7 1.51 is detected as SCI2.1early but the interpreter includes kPalVary code that matches SCI2.1mid. Fixes Trac#9611. | |||
2016-10-14 | SCI: Ensure export breakpoints always trigger on export calls | Colin Snover | |
Previously, export calls to non-existing functions would act like there was never an export call, and the breakpoint would never be triggered. | |||
2016-10-14 | SCI32: Fix slow transitions in SQ6 | Colin Snover | |
2016-10-14 | SCI: Make -propDict- unique for each class | Willem Jan Palenstijn | |
Previously, this was using the offset of the property dict inside the script. However, this isn't unique. For example, SQ6's DPath and PolyPath classes both have their property dict at offset 8 of their respective scripts. This would break Obj::isMemberOf. Closes #846. | |||
2016-10-12 | SCI: Add modified workaround for Simbani bridge room for GOG | Willem Jan Palenstijn | |
The GOG version comes with a fan patch that uses rm470::name to store a timer to rate-limit rm470::doit. This breaks the workaround detection since that uses the name field. | |||
2016-10-11 | SCI32: Fix garbage collection of objects stored in IntArrays | Colin Snover | |
2016-10-09 | SCI: Fix memory leak | Colin Snover | |
2016-10-09 | SCI32: Clarify some identifiers | Colin Snover | |
transparentColor -> skipColor displace -> origin scaledWidth -> xResolution scaledHeight -> yResolution | |||
2016-10-09 | SCI32: Change storage type of int16 arrays to hold reg_ts instead | Colin Snover | |
Memory references and integers in SSCI are both 16-bit numbers, so game scripts frequently (incorrectly) use an IntArray instead of an IDArray for holding references. Since references in ScummVM are 32-bit reg_ts, IntArray entries must be large enough to hold reg_ts in order to be compatible with game scripts that store references in integer arrays. The alternative solution is to find and patch all incorrect use of IntArray across all games. This is possible, but a bit risky from a save game stability perspective, since incorrect IntArray usage is sometimes not apparent until well after the array is instantiated (like GK1's global interview array). This change invalidates existing SCI32 save games. | |||
2016-10-09 | JANITORIAL: Remove trailing spaces | Eugene Sandulenko | |
2016-10-08 | SCI: Release SCI music mutex earlier in reconstructPlayList | Willem Jan Palenstijn | |
This avoids a deadlock where the main thread (via reconstructPlayList) tries to acquire the mixer lock (in soundPlay) while holding the SCI music lock, and the audio thread is holding the mixer lock and tries to acquire the SCI music lock (in miditimerCallback). Bug #6691. | |||
2016-10-05 | SCI32: Fix uninitialized read when starting a new game in LSL6hires | Colin Snover | |
2016-10-05 | SCI32: Fix deleting save games in native save/load dialogue | Colin Snover | |
2016-10-05 | SCI32: Fix version file read failure in LSL6hires | Colin Snover | |
2016-10-01 | SCI32: Fix crash when trying to interrogate bartender in GK1 | Colin Snover | |
2016-10-01 | SCI32: Stub kGraph | Colin Snover | |
This kernel call exists only in SCI2 and is a null subroutine. It is called at the beginning of GK1. | |||
2016-10-01 | SCI32: Use selector lookup in Torin script patch instead of magic numbers | Colin Snover | |
2016-10-01 | SCI32: Fix signature of kString(ArraySetElements) to allow 0 args | Colin Snover | |
2016-10-01 | SCI32: Fix interrogation screen crash in GK1 | Colin Snover | |
2016-09-30 | SCI32: Sync subtitle text speed with ScummVM GUI | Colin Snover | |
2016-09-30 | SCI: Bump save game number to fix save game compatibility | Colin Snover | |
Version 38 save games were added to the 1.9 release branch with only changes to SCI32 cursor support; shortly thereafter, changes to the general (SCI16+SCI32) save game metadata were committed to master -- without bumping the save game version number. This prevented SCI16 save games from loading correctly in 1.10pre, since the engine expected that version 38 games would have this extra metadata, but they don't. | |||
2016-09-30 | SCI32: Give savegame-only methods internal linkage | Colin Snover | |
2016-09-30 | SCI32: Reset saved parts of GfxPalette32 when loading save games | Colin Snover | |
2016-09-30 | SCI32: Fix some buildbot compiler warnings | Colin Snover | |
2016-09-30 | SCI32: Fix build | Willem Jan Palenstijn | |
2016-09-29 | SCI32: Clean up and document GfxPalette32 | Colin Snover | |
2016-09-29 | SCI: Deduplicate call origin formatting | Colin Snover | |
2016-09-29 | SCI: Add prefix to global variable constants | Colin Snover | |
2016-09-29 | SCI32: Fix kArray signature | Colin Snover | |
2016-09-29 | SCI32: Fix whitespace | Colin Snover | |
2016-09-29 | SCI32: Add workaround for kNumCels | Colin Snover | |
This workaround may be able to be vastly simplified in the future since, so far, simply returning the number of cels in loop 0 is enough to make all the scripts with this bug work as expected. | |||
2016-09-29 | SCI32: Fix SQ6 crash using the special button in Stooge Fighter 3 | Colin Snover | |
2016-09-29 | SCI32: Ease debugging of wrong array types | Colin Snover | |
2016-09-29 | SCI32: Fix SQ6 crash in Holocabana control panel | Colin Snover | |
2016-09-29 | SCI32: Implement kBitmapCreateFromView and kBitmapGetInfo | Colin Snover | |
Used by Torin room 40300 to perform pathfinding by bitmap. | |||
2016-09-29 | SCI32: Fix Torin inventory crash caused by wrong array type | Colin Snover | |
2016-09-29 | SCI32: Disable "change directory" button in native save/load dialogue | Colin Snover | |
2016-09-29 | SCI32: Fix compilation warnings | Colin Snover | |
2016-09-29 | SCI32: Fix warnings and incompatible save games when built without SCI32 | Colin Snover | |
2016-09-29 | SCI: Rename "until" to "thru" in kernel call signatures | Colin Snover | |
Kernel calls with these signatures are inclusive of the engine version given in the name; this change makes it clearer that this is the case. | |||
2016-09-29 | SCI32: Put brackets around rest parameters | Colin Snover | |
The kernel signature * means "one or more", not "zero or more" as might be expected from the otherwise regex-like syntax. | |||
2016-09-29 | SCI32: Add mark for KQ7 in script patches | Colin Snover | |
2016-09-29 | SCI32: Emulate MGDX ego view metadata | Colin Snover | |