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2010-02-07SCI: Some cleanupMax Horn
2010-02-07Split GameFeatures::autoDetectFeature into several methods, one for each featureMax Horn
2010-02-07SCI: Add GameFeatures::getDetectionAddr auxillary methodMax Horn
2010-02-07SCI: Refactor GameFeatures::autoDetectFeatureMax Horn
2010-02-07SCI: Switch GameFeatures::autoDetectFeature to using readPMachineInstructionMax Horn
2010-02-07SCI: Convert disassemble to use readPMachineInstruction.Max Horn
2010-02-07SCI: Get rid of GET_OP_ macrosMax Horn
2010-02-07SCI: Add function readPMachineInstruction()Max Horn
2010-02-07SCI: added dummy assertpalette to GfxPalette, setting destination palette imm...Martin Kiewitz
2010-02-07With the new detection for setCursor, the game object and game ID are no long...Filippos Karapetis
2010-02-07SCI1 Mac games can call kGetFarText with a NULL destination, so we need to al...Matthew Hoops
2010-02-07Oops, correct a comment.Matthew Hoops
2010-02-07Rewrite detectSetCursorType() so that it works for KQ5 Mac in addition to KQ5...Matthew Hoops
2010-02-06SCI: adding more debug output to kPalVary, fixing loading savedgames (_gfxPai...Martin Kiewitz
2010-02-06SCI: added debug code to kPalVary, added warning when calling kPalette(setFro...Martin Kiewitz
2010-02-06SCI: Revert r47925 and put fix inside GC instead.Walter van Niftrik
2010-02-06SCI: put kShakeScreen into GfxPaint, called directly nowMartin Kiewitz
2010-02-06Added a sanity check for kListAt and made the hack for displaying text work i...Filippos Karapetis
2010-02-06SCI: Run GC only when execution_stack_base is 0.Walter van Niftrik
2010-02-06Silenced warning that intersectionX and intersectionY could be uninitializedFilippos Karapetis
2010-02-06Add a missing break.Matthew Hoops
2010-02-06SCI: Don't call garbage collector directly from kFlushResources() as this is ...Walter van Niftrik
2010-02-05SCI: Add a 'SELECTOR' macroMax Horn
2010-02-05SCI: moving kDisplay into GfxPaint16, now getting called directly as wellMartin Kiewitz
2010-02-05SCI: priority band specific stuff now gets called directly w/o SciGuiMartin Kiewitz
2010-02-05SCI: remaining cursor functions now also directly calledMartin Kiewitz
2010-02-05SCI: drawMenuBar, drawStatus now called directly and w/o SciGuiMartin Kiewitz
2010-02-05SCI: moved onControl etc. into GfxCompare, now getting called directly. also ...Martin Kiewitz
2010-02-05Cleanup kShowMovie; merge the SCI1.1/SCI2 and SCI2.1 AVI code.Matthew Hoops
2010-02-05SCI: GfxCoordAdjuster class added, local2Global and global2Local use that cla...Martin Kiewitz
2010-02-05SCI: frameout sci32 stuff now gets called directly w/o SciGui/32Martin Kiewitz
2010-02-05SCI: calling most of the cursor functions directly via _gfxCursor instead of ...Martin Kiewitz
2010-02-05SCI: Add implementation for Intersections().Walter van Niftrik
2010-02-04Moved the PalVary code inside the GfxPalette classFilippos Karapetis
2010-02-04SCI: kPicNotValid now uses GfxScreen directly and not SciGui/32Martin Kiewitz
2010-02-04SCI: making pathfinding debug support also work in sci32 (though it just show...Martin Kiewitz
2010-02-04SCI: putting most kGraph functions into GfxPaint16Martin Kiewitz
2010-02-04SCI: putting kDrawCel info GfxPaint class, debug is using GfxPaint class as w...Martin Kiewitz
2010-02-04SCI: adding GfxPaint class, implementing kernelDrawPicture for GfxPaint16 and...Martin Kiewitz
2010-02-04SCI: adding back selector for sci32Martin Kiewitz
2010-02-04SCI: adding selectors bottom and rightMartin Kiewitz
2010-02-04SCI: adding support for resX, resY selectors for sci32Martin Kiewitz
2010-02-03Placed all the game feature detection code in a separate classFilippos Karapetis
2010-02-03Initial implementation of text drawing for SCI2 (it's a hack for now, done th...Filippos Karapetis
2010-02-03SCI: Make add_exec_stack_entry & add_exec_stack_varselector static / privateMax Horn
2010-02-03SCI: Move more stuff aroundMax Horn
2010-02-03cleanupMax Horn
2010-02-03SCI: restoring param of run_vm is a bool, not an intMax Horn
2010-02-03SCI: Get rid of EngineState::stack_segmentMax Horn
2010-02-03SCI: Rearrange members of class EngineStateMax Horn