Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-12-09 | SCI: Save/LoadGame Common::Rect saving now portable | Martin Kiewitz | |
svn-id: r46304 | |||
2009-12-08 | SCI: new USE_OLDGFX for switching to oldgui, fixes loading of savedgames ↵ | Martin Kiewitz | |
under oldgui, oldgui doesn't like calling of setPortPic during loading svn-id: r46294 | |||
2009-12-08 | SCI: SciGui::getPortPic now uses byref | Martin Kiewitz | |
svn-id: r46293 | |||
2009-12-08 | SCI: Saving picPort now (fixes loading saved games in castle of dr. brain) | Martin Kiewitz | |
svn-id: r46292 | |||
2009-12-08 | SCI: Cleanup DirSeeker a little bit | Max Horn | |
svn-id: r46290 | |||
2009-12-04 | SCI: Renamed "buckybits" to "modifiers" in SciEvent | Martin Kiewitz | |
svn-id: r46256 | |||
2009-12-04 | SCI: Make event constants more verbose | Martin Kiewitz | |
svn-id: r46255 | |||
2009-12-04 | SCI: Recreate SciEvent on loading saves | Martin Kiewitz | |
svn-id: r46253 | |||
2009-12-04 | SCI: SciEvent created, kernel_sleep() created | Martin Kiewitz | |
svn-id: r46252 | |||
2009-12-04 | SCI: Alt translation. Currently handles Ctrl-X as Ctrl-Alt-X so that ↵ | Martin Kiewitz | |
bypassing questions in lsl1vga is possible. ScummVM currently doesn't give us event for Ctrl-Alt-X svn-id: r46251 | |||
2009-12-04 | SCI: Convert characters to scancode, when Ctrl is pressed (fixes ↵ | Martin Kiewitz | |
key-shortcuts not working in lsl5, lsl1, qfg1vga and others) svn-id: r46249 | |||
2009-11-30 | SCI: Fix kSetCursor (Sci1.1) to behave like Sierra Sci (fixes cursor ↵ | Martin Kiewitz | |
hiding/showing in kq6) svn-id: r46224 | |||
2009-11-29 | Properly update the sound state in the sound command parser when loading a game | Filippos Karapetis | |
svn-id: r46196 | |||
2009-11-23 | SCI: Reduce header interdependency | Max Horn | |
svn-id: r46118 | |||
2009-11-22 | Added a sanity check to the setCursor detection | Filippos Karapetis | |
svn-id: r46087 | |||
2009-11-22 | Check which DoSound method is actually invoked from Sound::play, to remove a ↵ | Filippos Karapetis | |
hack for Jones CD. Added code to handle games which don't actually call SetCursor inside Game::setCursor (like KQ5CD) svn-id: r46086 | |||
2009-11-21 | Removed duplicate code and simplified some feature detection | Filippos Karapetis | |
svn-id: r46038 | |||
2009-11-20 | Fixed sound detection for Jones CD | Filippos Karapetis | |
svn-id: r46030 | |||
2009-11-20 | Changed some comments back to DOxygen (inline) style and removed some more ↵ | Filippos Karapetis | |
dead code svn-id: r46029 | |||
2009-11-20 | Simplified the doSound detection a bit | Filippos Karapetis | |
svn-id: r46028 | |||
2009-11-20 | Fixed game restarting regression | Filippos Karapetis | |
svn-id: r46026 | |||
2009-11-20 | Removed the syncTime and syncCue selectors from the list of static ↵ | Filippos Karapetis | |
selectors, along with their relevant FIXMEs. These selectors are used for lip syncing in CD talkie games, which always got a selector vocabulary, so we don't need to hardcode them. Did some further simplification/rewrite of the static selector tables svn-id: r46019 | |||
2009-11-20 | Added a FIXME for the syncTime and syncCue selectors, for games which don't ↵ | Filippos Karapetis | |
have a default selector dictionary svn-id: r46013 | |||
2009-11-20 | - Removed the non-static selectors "overlay" and "setCursor" from the list ↵ | Filippos Karapetis | |
of static selectors and introduced a new method for discovering the relevant features when selectors are missing - currently used for determining the graphics functions and setCursor types - Simplified setCursor detection a bit svn-id: r46012 | |||
2009-11-20 | Removed more unused selectors - the canBeHere selector is replaced by ↵ | Filippos Karapetis | |
cantBeHere in SCI1+ svn-id: r46011 | |||
2009-11-20 | Removed more unused selectors | Filippos Karapetis | |
svn-id: r46010 | |||
2009-11-20 | Check the overridden game object when performing setCursor detection, which ↵ | Filippos Karapetis | |
properly fixes KQ5CD (thanks waltervn) svn-id: r46009 | |||
2009-11-20 | Added a game-specific workaround for setCursor detection in KQ5CD: the code ↵ | Filippos Karapetis | |
for the setCursor selector has not been rewritten yet to use cursor views (it's the same as lsl3 and sq3, for example), but the game does use cursor views svn-id: r46008 | |||
2009-11-20 | Formatting | Filippos Karapetis | |
svn-id: r46007 | |||
2009-11-20 | Changed the lofs detection to iterate through all the methods of the Game ↵ | Filippos Karapetis | |
object again, instead of a specific selector - fixes Jones svn-id: r46006 | |||
2009-11-20 | Selector cleanup: rearranged all selectors to be in the same order as in ↵ | Filippos Karapetis | |
Sierra's dictionary files, and removed several unused selectors svn-id: r46005 | |||
2009-11-20 | Some corrections for the lofs autodetection - SQ4 floppy works again | Filippos Karapetis | |
svn-id: r46002 | |||
2009-11-20 | Shifted some code around | Filippos Karapetis | |
svn-id: r46001 | |||
2009-11-20 | - Rewrote the lofs parameter type auto-detection code | Filippos Karapetis | |
- Renamed dissectSelector -> autodetectFeature svn-id: r46000 | |||
2009-11-19 | - Simplified the different feature detection types, removed some duplicate ↵ | Filippos Karapetis | |
code and merged the feature detection code which relies on selectors - Replaced the function checksum calculations to make it more apparent what the feature detections do - Removed the now obsolete (and unused) firstRetOffset function svn-id: r45995 | |||
2009-11-14 | Moved getAngle() inside kmovement.cpp, the only place where it's actually used | Filippos Karapetis | |
svn-id: r45903 | |||
2009-11-14 | Cleaned up the file handling functions and removed the C IO wrappers. ↵ | Filippos Karapetis | |
Apparently, the special case that these were meant to handle never occurs (i.e. reading and writing to the same file), and the current code works well enough to justify these extra sanity checks svn-id: r45902 | |||
2009-11-14 | Removed sfx/misc.h | Filippos Karapetis | |
svn-id: r45885 | |||
2009-11-12 | Started objectifying kDoSound() | Filippos Karapetis | |
svn-id: r45862 | |||
2009-11-12 | Some more tweaks for skipping the menu data in savegames, when ↵ | Filippos Karapetis | |
INCLUDE_OLDGFX isn't defined (it still problematic and goes out of sync) svn-id: r45858 | |||
2009-11-12 | The menu bar code is no longer used in the new graphics code, and the menu ↵ | Filippos Karapetis | |
state is no longer stored in saved games svn-id: r45854 | |||
2009-11-11 | SCI/newgui: call menuReset() on game_init(), fixes double menu in pq2 | Martin Kiewitz | |
svn-id: r45843 | |||
2009-11-09 | SCI: Remove remarks about in-place loading, at least for now. | Max Horn | |
Not loading in-place has the advantage that it allows to cleanly cancel loading a savesate, e.g. if we detect a defect during loading. This is much harder (if not impossible) to achieve if loading in-place. So I'd prefer if we took advantage of this. Right now, though, we don't. svn-id: r45786 | |||
2009-11-05 | SCI/newgui: kDisposeWindow - changed to reflect actual sierra sci behaviour | Martin Kiewitz | |
svn-id: r45683 | |||
2009-11-05 | Moved the audio related command enums inside audio.h | Filippos Karapetis | |
svn-id: r45676 | |||
2009-11-04 | Fix CD Audio in JonesCD and add some comments. | Matthew Hoops | |
svn-id: r45669 | |||
2009-11-04 | Removed unused variables and placed some more old code inside INCLUDE_OLDGFX ↵ | Filippos Karapetis | |
defines svn-id: r45668 | |||
2009-11-04 | - Changed the segment manager to be a static part of the engine, and stopped ↵ | Filippos Karapetis | |
deleting and recreating it when restoring games - Merged game_exit(), script_free_vm_memory() and script_free_engine() - Cleanup svn-id: r45666 | |||
2009-11-04 | Reapplied the LSL1 casino workaround, which got disabled accidentally in ↵ | Filippos Karapetis | |
commit #45661 svn-id: r45665 | |||
2009-11-04 | SCI/newgui: kGraph / InitPriority changed to reflect sci0 implementation, ↵ | Martin Kiewitz | |
also moved code svn-id: r45661 |