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2010-01-25Strip trailing spaces/tabs.Johannes Schickel
svn-id: r47541
2010-01-24SCI: Fix list control scrolling in Jones EGA and VGA.Walter van Niftrik
svn-id: r47511
2010-01-24SCI: CleanupWalter van Niftrik
svn-id: r47506
2010-01-24SCI: Fix left aligning and centering in kFormat.Walter van Niftrik
svn-id: r47500
2010-01-24Always memset the newly malloc'ed argument memory to 0 inside kFormatFilippos Karapetis
svn-id: r47498
2010-01-24Replaced CHECK_OVERFLOW1 with assertsFilippos Karapetis
svn-id: r47496
2010-01-23Added some skeleton code for kPalVary()Filippos Karapetis
svn-id: r47485
2010-01-23kSetSynonyms is really parser related, but it's an empty function in games ↵Filippos Karapetis
without a parser svn-id: r47484
2010-01-23- Moved all of the parser-related variables inside the Vocabulary classFilippos Karapetis
- Moved the kSetSynonyms() function inside kscripts (as it's for script synonyms, not parser word synonyms) - The parser vocabulary is now only initialized for SCI0 and SCI01 games, which had a parser svn-id: r47483
2010-01-23Cleanup. (And along with it add some additional asserts).Johannes Schickel
svn-id: r47482
2010-01-23Separated the parser codeFilippos Karapetis
svn-id: r47480
2010-01-23sfx_init_flags is not used in the new sound codeFilippos Karapetis
svn-id: r47464
2010-01-23SCI: separate fix function for kDrawControl rectsMartin Kiewitz
svn-id: r47462
2010-01-22SCI: dont swap coordinates on rects when both are "wrong", will fix button ↵Martin Kiewitz
placement and gfx corruption when challenging jones (caused by duplicate buttons having lower right 0, 0) - function needs some more work svn-id: r47446
2010-01-22SCI: restoring r47412, we were right all along but this "hack" was done on ↵Martin Kiewitz
the sierra sci interpreter for jones ega/vga only (talkie NOT included). So this restore does it game specific now, causing no regressions anywhere else. We detect jones/talkie as "jones" as well, may cause regressions for talkie svn-id: r47445
2010-01-22SCI: reverting r47412, change was incorrect and also resulted in broken ↵Martin Kiewitz
animations inside text boxes in kq5. jones also uses hardcoded -1 priority for control icons. svn-id: r47444
2010-01-22- The reverb value is now obtained from the music driverFilippos Karapetis
- Implemented kSetReverb (0x50) and kResetOnPause (0x4C) svn-id: r47433
2010-01-21Fix gcc warning.Johannes Schickel
svn-id: r47425
2010-01-21SCI: Saved games can now be loaded from ScummVM's launcherFilippos Karapetis
svn-id: r47423
2010-01-20SCI: control icons now use objects priority selector instead of hardcoded ↵Martin Kiewitz
priority 255. fixes jones speech bubbles svn-id: r47412
2010-01-20SCI: kDrawCel workaround documented and not temporary anymoreMartin Kiewitz
svn-id: r47409
2010-01-20SCI: workaround for game menu/quit menu in freddy pharkas till vm issue is ↵Martin Kiewitz
resolved svn-id: r47407
2010-01-19- Removed the resetDriver() hack. The reason why notes stopped being played ↵Filippos Karapetis
sometimes was actually mixer->stopAll(), which stopped the music stream as well (spotted by waltervn) - Hooked setReverb() to actually set music reverb svn-id: r47392
2010-01-19SCI: Remove upper 4 bits when drawing lines on EGA games (fixes window ↵Martin Kiewitz
colors in kq1 and others) svn-id: r47385
2010-01-17Mark lsl3 as a workaround.Eugene Sandulenko
svn-id: r47347
2010-01-17SCI: speed throttler - hardcoded exception for room 290/lsl3, should fix ↵Martin Kiewitz
pushup count later in the game svn-id: r47346
2010-01-17SCI: speed throttler changed, now gets triggered by kAnimate, removed ↵Martin Kiewitz
initial no-delay, i'm still getting animation now in iceman and sq3, slow palette animation in longbow fixed svn-id: r47343
2010-01-17SCI: another speed throttler, delays decrementing cycles/cycleCnt selectors, ↵Martin Kiewitz
disabled code just for reference svn-id: r47342
2010-01-17SCI: kDisposeWindow - use reanimate when argc == 1 (fixes iceman window removal)Martin Kiewitz
svn-id: r47341
2010-01-16The GM patches from Sierra's GM utility can now also be processed with their ↵Filippos Karapetis
original names. Thus, the user can just extract the patches from Sierra's GM utility in the extras folder, and it's not necessary to rename each individual file to "4.pat" and place it inside the associated game (works with the games that Sierra's GM patch updates, i.e. LSL1, LSL5, Hoyle3, SQ1, SQ4, Eco1, Longbow and Fairy tales) svn-id: r47318
2010-01-15SCI: changed scalesignal to scaleSignal - selector works now :)Martin Kiewitz
svn-id: r47312
2010-01-15SCI: adjust kNewWindow to support argc==15 (on mac according [md5])Martin Kiewitz
svn-id: r47308
2010-01-15Updated kernel function check for kGetEvent in Mac versions and adjusted the ↵Filippos Karapetis
comments for kGetSaveDir svn-id: r47307
2010-01-15SCI: adding scalesignal selectorMartin Kiewitz
svn-id: r47306
2010-01-14SCI: another change to reanimate behaviour of kDisposeWindowMartin Kiewitz
svn-id: r47300
2010-01-14SCI: change on reanimate kDisposeWindow behaviour, fixes sq5 window removalMartin Kiewitz
svn-id: r47299
2010-01-13SCI: fix kernel signature for kDrawCel (fixes island of dr. brain), added ↵Martin Kiewitz
debugging output for kernel_matches_signature svn-id: r47288
2010-01-12Fix some memory leaks caused by never freeing the allocated memory, which is ↵Johannes Schickel
pointed at by KernelFuncWithSignature::signature. svn-id: r47275
2010-01-11Don't update the screen twice while waitingFilippos Karapetis
svn-id: r47254
2010-01-11Changed all kGraph calls which handle rectangles to use kGraphCreateRect(). ↵Filippos Karapetis
Also, changed kGraphCreateRect() to return a rect, rather than update a rect pointer svn-id: r47253
2010-01-11Some portrait-related changes, to be used when portrait loading/unloading is ↵Filippos Karapetis
done. Also, added a comment on where the class is used svn-id: r47251
2010-01-11Moved all the cache limits inside helpers.h and removed an obsolete TODOFilippos Karapetis
svn-id: r47250
2010-01-11Hide the mouse cursor while a video is being playedFilippos Karapetis
svn-id: r47240
2010-01-10SCI: Fix default optimization level in AvoidPathWalter van Niftrik
svn-id: r47239
2010-01-10Silenced warnings ("this" isn't defined on object instantiation, and ↵Filippos Karapetis
commented out some unused variables) svn-id: r47237
2010-01-10SCI: fixed typo when getting resourceId on kPortrait call - fixes resource ↵Martin Kiewitz
not found in kq6 within pawn shop svn-id: r47223
2010-01-10SCI: updateBox now also supports hires modeMartin Kiewitz
svn-id: r47219
2010-01-10SCI: switching to hires kDrawCel when 8th parameter is passed, fixed ↵Martin Kiewitz
kDrawCel port adjust - fixes kq6 hires inventory svn-id: r47217
2010-01-08SCI: call gui-init right after loading a saved game, fixes weird gui issue ↵Martin Kiewitz
that occurs only when loading a save through ctrl-f5 menu "too early" in the game (where you couldnt load through original interpreter) svn-id: r47151
2010-01-07SCI: implement crazy hack that fixes coordinates of some cel placements. I'm ↵Martin Kiewitz
not sure if thats what sierra sci actually does or if we get coordinates 0,0 due some error somewhere. Fixes portrait window placement in kq6 - strangely they are still not at the correct height perhaps related to not adjusting "correctly" (whatever this means in this ugly mess that hires was implemented) inside BitsSave() svn-id: r47140