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2009-04-24SCI: Got rid of GFXW() macro; turned GfxWidget::widfree into destructorsMax Horn
svn-id: r40107
2009-04-24SCI: font_nr -> _fontMax Horn
svn-id: r40106
2009-04-24SCI: Rewrote the port_refs code (fixing at least three serious bugs in it. ↵Max Horn
Wow, crappy) svn-id: r40105
2009-04-24SCI: Renamed gfxw_widget_t and subtypes to GfxWidget etc.Max Horn
svn-id: r40104
2009-04-24SCI: Started to C++ify the gfxw_widget_t codebaseMax Horn
svn-id: r40103
2009-04-24SCI: Some const corrections, removed dead stuff, cleanupMax Horn
svn-id: r40101
2009-04-24SCI: Store parse_tree_branch_t in a Common::ArraayMax Horn
svn-id: r40100
2009-04-23Changed the "Intersections" opcode to "MoveCursor", after verifying it with ↵Filippos Karapetis
Greg's SCI implementation and discussing it with waltervn. Also, the cursor hotspot is now fixed for Eco Quest 1 and probably SCI11 games as well (e.g. the game menu in KQ6 is now working) svn-id: r40096
2009-04-23The mouse cursor is now working in Eco Quest 1, though the hotspot is still ↵Filippos Karapetis
wrong. Many thanks to waltervn for his findings on this. svn-id: r40095
2009-04-23Removed a FIXME concerning CanBeHere and CantBeHere and added an ↵Filippos Karapetis
explanation. Also, removed some unused code. svn-id: r40094
2009-04-23Fixed the GetMessage kernel opcode. Eco Quest 1 text is showing up correctly nowFilippos Karapetis
svn-id: r40093
2009-04-23WIP code for kGetMessage (tested with Eco Quest 1). Currently, it doesn't ↵Filippos Karapetis
always work for some reason... svn-id: r40092
2009-04-22SCI: Slim down struct SciKernelFunctionMax Horn
svn-id: r40081
2009-04-22SCI: Changed kfunct_table to a Common::ArrayMax Horn
svn-id: r40080
2009-04-22SCI: Changed knames (kernel function name table) to Common::StringListMax Horn
svn-id: r40078
2009-04-21- Fixed some of the GUI graphical glitches in SCI1 games (e.g. the inventory ↵Filippos Karapetis
screen in several SCI1 games and the menus in PQ3). It's still not right, but it's better than nothing - Removed the confusing ADD_TO_CURRENT_BG_WIDGETS and ADD_TO_CURRENT_FG_WIDGETS defines, which had the same functionality svn-id: r40058
2009-04-21Restored the ability to change the active port bound, by moving it inside ↵Filippos Karapetis
gfx_state_t (it makes much more sense for it to be there, instead of inside user-defined settings). Placed notes inside gfxr_draw_pic01() and gfxr_draw_pic11() for the usage of the current titlebar size in there svn-id: r40057
2009-04-20SCI: Renamed global array 'formats' to the slightly more descriptive ↵Max Horn
g_opcode_formats svn-id: r40031
2009-04-20SCI: Moved list of kernel func declarations to header file, where it belongsMax Horn
svn-id: r40030
2009-04-18Disable MSVC warning in autogenerated codeWillem Jan Palenstijn
svn-id: r40005
2009-04-18Retreive -> retrieveWillem Jan Palenstijn
svn-id: r39996
2009-04-11SCI: Renamed bp_flag -> breakpointFlag; replaced global send_calls_allocated ↵Max Horn
& send_calls vars by a local Common::Stack instance svn-id: r39930
2009-04-09SCI: Clarify hack in kgraphics.cpp based on what lars wrote on scummvm-develMax Horn
svn-id: r39905
2009-04-07SCI: Swapped x and y parameters of IsItSkip. Added IsItSkip to kernel table.Walter van Niftrik
svn-id: r39894
2009-04-06Fixed an issue with the password screen in LSL5 and kStrAt(). The game ↵Filippos Karapetis
password, saved in file memory.drv (which can either exist in the game directory, or is created in the saves folder by ScummVM) is now working correctly, and the game can be started. Note that it's NOT currently possible not to set a password (you'll get the password screen anyway the next time, and it won't work). svn-id: r39876
2009-04-06SCI: Made said_parse_spec static, regenerated said.cpp from said.yMax Horn
svn-id: r39870
2009-04-05SCI: Replaced AATree by Common::List in AvoidPath. AATree does not help whenWalter van Niftrik
the input size is this small. svn-id: r39855
2009-04-03Removed leftover chrono-related code (refer to commit #37721 for the changes ↵Filippos Karapetis
to kgraphics.cpp) svn-id: r39820
2009-04-03Removed the non-working Chrono port code, after discussing with LarsFilippos Karapetis
svn-id: r39819
2009-04-03SCI: Fix warning on OSXMax Horn
svn-id: r39810
2009-04-03Some more FreeSCI <-> SCI changesFilippos Karapetis
svn-id: r39808
2009-04-03Changed some references from "FreeSCI" to "SCI" or "ScummVM"Filippos Karapetis
svn-id: r39807
2009-04-02Applied fingolfin's suggestion to remove the roundf() implementation and ↵Filippos Karapetis
make the code in that bit simpler and more readable (since points are always positive) svn-id: r39802
2009-04-02Disable some (quite chatty) debug output - the savegme system looks stable ↵Filippos Karapetis
enough svn-id: r39801
2009-04-02pic_port_bounds was only set from command-line parameters it seems, so it's ↵Filippos Karapetis
safe to put it together with the rest of the options svn-id: r39800
2009-04-02Fixed compilation under MSVC by implementing roundf()Filippos Karapetis
svn-id: r39799
2009-04-02SCI: AvoidPath cleanup.Walter van Niftrik
svn-id: r39798
2009-04-02SCI: Avoidpath cleanup.Walter van Niftrik
svn-id: r39797
2009-04-01- Wrapped all the code for custom graphics options around a ↵Filippos Karapetis
CUSTOM_GRAPHICS_OPTIONS define. Most of these options don't work in 256-color mode, plus there is currently no way to actually set/change them somehow (other than modifying the code) - Added a FIXME for the abuse of the pic_port_bounds graphics option - it's actually set by the game itself in kSetPort() - Added some test code for setting palette intensity in KPalette() (currently disabled) svn-id: r39794
2009-03-30Disabled some unused codeFilippos Karapetis
svn-id: r39765
2009-03-30Wrapped all the still WIP SCI32-specific code around appropriate ifdef ↵Filippos Karapetis
blocks. SCI32 has fundamental differences from previous SCI versions (e.g. direct point addressing is no longer possible), most of SCI32 games use SVGA resolutions and currently a lot of SCI32 specific code is missing (like, for example, the newer string and array handling functions, the widget system etc). This has been done in the same manner as in the SCUMM and SAGA engines. svn-id: r39750
2009-03-29SCI: Merge static palette into global palette at startupWillem Jan Palenstijn
svn-id: r39747
2009-03-29Added stubs for the missing palette effects in kPalette()Filippos Karapetis
svn-id: r39744
2009-03-29Added a stub for the palette fadeout/fadein effect, so that we remember it's ↵Filippos Karapetis
currently missing svn-id: r39743
2009-03-29Fixed the colors of the widgets in KQ5's options menuFilippos Karapetis
svn-id: r39737
2009-03-29Fixed the colors of the window frames in KQ5Filippos Karapetis
svn-id: r39734
2009-03-29Eco Quest 1 continues after the intro nowFilippos Karapetis
svn-id: r39731
2009-03-27SCI: AvoidPath workaround for intersecting polygons in Longbow, room 210.Walter van Niftrik
svn-id: r39714
2009-03-26Added a note about the potential invalid rectangles created when drawing linesFilippos Karapetis
svn-id: r39704
2009-03-25Merged sciw_select_item() and sciw_unselect_item()Filippos Karapetis
svn-id: r39689