Age | Commit message (Collapse) | Author |
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Instead of querying the event manager for the current mouse cursor coordinates
kGetEvent now uses the saved mouse positions, which will assure every event
will be processed with the correct coordinates instead of the current ones.
Various other functions using SciEvent directly were adapted too.
This fixes cursor click positions for the WinCE backend.
Thanks to wjp and waltervn for helping me with this.
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The heuristic in question was used to detect the pseudo mouse control
functionality, however the change in controls seems to have occurred with the
transition to cursor views. Fixes keypad control in Conquest of the Longbow.
Moreover, the code also checked for key scan code 76 when checking for the middle
keypad button, which seems to be a mistake, as that case never occurred.
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credits (bug #3036154)
svn-id: r51459
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renamed SCI_EVENT_JOYSTICK to SCI_EVENT_DIRECTION
svn-id: r50045
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svn-id: r49963
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svn-id: r49961
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svn-id: r49960
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* Move sleep() from EventManager to SciEngine
* Rename EventManager methods: get -> getSciEvent, and
getFromScummVM -> getScummVMEvent
* Make scancode_rows static const
* Turn altify & numlockify from EventManager methods into static
functions (and comment out the currently unused numlockify)
svn-id: r49959
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structure, and removed it from the engine state
svn-id: r49534
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before) in SCI1. I used the outdated wiki before and that one lists qfg2 and xmas90ega being SCI01. They are actually SCI1
svn-id: r48789
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xmas90ega only. We enable port updates only for non-multilingual SCI01 games now - fixes percentage bar for qfg1 japanese as well
svn-id: r48787
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games that don't support them (which is all non-multilingual games)
svn-id: r48693
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svn-id: r48119
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svn-id: r47541
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svn-id: r47186
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svn-id: r46256
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svn-id: r46255
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svn-id: r46252
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