Age | Commit message (Collapse) | Author |
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gfx_state_t (it makes much more sense for it to be there, instead of inside user-defined settings). Placed notes inside gfxr_draw_pic01() and gfxr_draw_pic11() for the usage of the current titlebar size in there
svn-id: r40057
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safe to put it together with the rest of the options
svn-id: r39800
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CUSTOM_GRAPHICS_OPTIONS define. Most of these options don't work in 256-color mode, plus there is currently no way to actually set/change them somehow (other than modifying the code)
- Added a FIXME for the abuse of the pic_port_bounds graphics option - it's actually set by the game itself in kSetPort()
- Added some test code for setting palette intensity in KPalette() (currently disabled)
svn-id: r39794
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svn-id: r39211
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svn-id: r38842
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graphics backend)
svn-id: r38800
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svn-id: r38752
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svn-id: r38735
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