Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-04-01 | - Wrapped all the code for custom graphics options around a ↵ | Filippos Karapetis | |
CUSTOM_GRAPHICS_OPTIONS define. Most of these options don't work in 256-color mode, plus there is currently no way to actually set/change them somehow (other than modifying the code) - Added a FIXME for the abuse of the pic_port_bounds graphics option - it's actually set by the game itself in kSetPort() - Added some test code for setting palette intensity in KPalette() (currently disabled) svn-id: r39794 | |||
2009-03-31 | Got rid of the gfx_res_mod_t struct | Filippos Karapetis | |
svn-id: r39771 | |||
2009-03-21 | Cleanup | Filippos Karapetis | |
svn-id: r39593 | |||
2009-02-24 | Normalized guard #defines | Eugene Sandulenko | |
svn-id: r38842 | |||
2009-02-21 | SCI: Changed typedef struct -> struct | Max Horn | |
svn-id: r38752 | |||
2009-02-21 | SCI: Renamed include/gfx_*.h to gfx/gfx_*.h and likewise for sfx header files | Max Horn | |
svn-id: r38735 |