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path: root/engines/sci/gfx/gfx_res_options.h
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2009-04-01- Wrapped all the code for custom graphics options around a ↵Filippos Karapetis
CUSTOM_GRAPHICS_OPTIONS define. Most of these options don't work in 256-color mode, plus there is currently no way to actually set/change them somehow (other than modifying the code) - Added a FIXME for the abuse of the pic_port_bounds graphics option - it's actually set by the game itself in kSetPort() - Added some test code for setting palette intensity in KPalette() (currently disabled) svn-id: r39794
2009-03-31Got rid of the gfx_res_mod_t structFilippos Karapetis
svn-id: r39771
2009-03-21CleanupFilippos Karapetis
svn-id: r39593
2009-02-24Normalized guard #definesEugene Sandulenko
svn-id: r38842
2009-02-21SCI: Changed typedef struct -> structMax Horn
svn-id: r38752
2009-02-21SCI: Renamed include/gfx_*.h to gfx/gfx_*.h and likewise for sfx header filesMax Horn
svn-id: r38735