Age | Commit message (Collapse) | Author |
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svn-id: r40387
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gfx_state_t (it makes much more sense for it to be there, instead of inside user-defined settings). Placed notes inside gfxr_draw_pic01() and gfxr_draw_pic11() for the usage of the current titlebar size in there
svn-id: r40057
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svn-id: r40055
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safe to put it together with the rest of the options
svn-id: r39800
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CUSTOM_GRAPHICS_OPTIONS define. Most of these options don't work in 256-color mode, plus there is currently no way to actually set/change them somehow (other than modifying the code)
- Added a FIXME for the abuse of the pic_port_bounds graphics option - it's actually set by the game itself in kSetPort()
- Added some test code for setting palette intensity in KPalette() (currently disabled)
svn-id: r39794
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allows KQ6 to start (and then sit idly doing nothing in the main menu :) )
svn-id: r39769
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blocks. SCI32 has fundamental differences from previous SCI versions (e.g. direct point addressing is no longer possible), most of SCI32 games use SVGA resolutions and currently a lot of SCI32 specific code is missing (like, for example, the newer string and array handling functions, the widget system etc). This has been done in the same manner as in the SCUMM and SAGA engines.
svn-id: r39750
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svn-id: r39748
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svn-id: r39747
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- The static palette is no longer needlessly referenced directly outside the graphics resource manager
- Moved the SCI interpreter version inside the graphics resource manager, instead of gfx_state_t
svn-id: r39626
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svn-id: r39621
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Moved all files from gfx/resource/* to gfx/*
svn-id: r39515
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