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path: root/engines/sci/gfx/palette.cpp
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2009-10-28Enclose all of the old graphics code within the INCLUDE_OLDGFX safeguard ↵Filippos Karapetis
(defined in sci.h) svn-id: r45459
2009-09-30SCI: Some palette code cleanupMax Horn
svn-id: r44494
2009-09-28SCI: When merging palettes, map all unused colours to index 0.Willem Jan Palenstijn
This fixes the boots/belt of the hero sprite in QfG3 character generation. svn-id: r44448
2009-09-24SCI: When setting global palette, map all unused colours to index 0.Willem Jan Palenstijn
This fixes white artifacts outside the bar in the SQ4CD intro, but might cause regressions elsewhere. svn-id: r44320
2009-09-09Removed/replaced the gfx_pixmap_color structFilippos Karapetis
svn-id: r44017
2009-05-23SCI: add (unused) palette revisioning supportWillem Jan Palenstijn
svn-id: r40838
2009-05-20removed trailing whitespacesMax Horn
svn-id: r40742
2009-05-10SCI: Fixed palette regression from rev 40388Max Horn
svn-id: r40432
2009-05-08SCI: cleanupMax Horn
svn-id: r40388
2009-03-29SCI: remove some debugging printfsWillem Jan Palenstijn
svn-id: r39746
2009-03-08Formatting.Johannes Schickel
svn-id: r39245
2009-03-08Fix warning.Johannes Schickel
svn-id: r39244
2009-03-08Use new Palette class to manager pixmap palettes.Willem Jan Palenstijn
There are some remaining regressions with text colour in SCI1 games, but overall it should fix more than it breaks. svn-id: r39242