Age | Commit message (Collapse) | Author |
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The scripts can pass a list of view id's from the DOS version that get remapped to CURS/crsr id's. GK1 cursors now work and Phantasmagoria uses the correct ones.
svn-id: r55791
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Added an option to use the original Windows cursors in the Windows version of KQ6
Also, added an update on how the Mac cursors are handled (perhaps the handling is
the same)
svn-id: r54495
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- Now the cursor buffer is initialized outside the mouse movement code, thus saving
a memcpy there
- Plugged some memory leaks
- Removed an obsolete check
svn-id: r53028
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svn-id: r53010
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These are special cursors which zoom parts of a view dynamically. Examples
are Freddy Pharkas, when reading the prescription with the whiskey and LB2,
when using the magnifying glass on the Rosetta Stone
svn-id: r53003
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incompatibility with some sierra games. Some games open a new menu, set mouse cursor within that menu and expect the mouse cursor to be in there and will close it, if it's outside. In case of Wiimote/touch interfaces this logic won't work of course. Fixes island of dr. brain and QfG1VGA on Wii and touch-interface platforms
svn-id: r52474
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svn-id: r51202
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structure, and removed it from the engine state
svn-id: r49534
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pointers are now used (found in util.*) for code that has different endianness in SCI1.1+ Mac games. Add support for Mac 'snd ' and 'CURS' resources. QFG1 Mac is not yet playable due to script compression.
svn-id: r49070
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error in GfxPortrait class, not using priority anymore when drawing hires cels (shouldnt be needed for kq6)
svn-id: r49040
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svn-id: r47914
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SciGui/32
svn-id: r47903
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svn-id: r47902
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svn-id: r47891
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now called directly w/o SciGui
svn-id: r47752
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svn-id: r47250
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svn-id: r47009
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