Age | Commit message (Collapse) | Author |
|
- Now the cursor buffer is initialized outside the mouse movement code, thus saving
a memcpy there
- Plugged some memory leaks
- Removed an obsolete check
svn-id: r53028
|
|
svn-id: r53010
|
|
These are special cursors which zoom parts of a view dynamically. Examples
are Freddy Pharkas, when reading the prescription with the whiskey and LB2,
when using the magnifying glass on the Rosetta Stone
svn-id: r53003
|
|
incompatibility with some sierra games. Some games open a new menu, set mouse cursor within that menu and expect the mouse cursor to be in there and will close it, if it's outside. In case of Wiimote/touch interfaces this logic won't work of course. Fixes island of dr. brain and QfG1VGA on Wii and touch-interface platforms
svn-id: r52474
|
|
svn-id: r51202
|
|
structure, and removed it from the engine state
svn-id: r49534
|
|
pointers are now used (found in util.*) for code that has different endianness in SCI1.1+ Mac games. Add support for Mac 'snd ' and 'CURS' resources. QFG1 Mac is not yet playable due to script compression.
svn-id: r49070
|
|
error in GfxPortrait class, not using priority anymore when drawing hires cels (shouldnt be needed for kq6)
svn-id: r49040
|
|
svn-id: r47914
|
|
SciGui/32
svn-id: r47903
|
|
svn-id: r47902
|
|
svn-id: r47891
|
|
now called directly w/o SciGui
svn-id: r47752
|
|
svn-id: r47250
|
|
svn-id: r47009
|