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path: root/engines/sci/graphics/cursor.h
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2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-02-06SCI: Improve Mac SCI1.1+ cursor supportMatthew Hoops
The scripts can pass a list of view id's from the DOS version that get remapped to CURS/crsr id's. GK1 cursors now work and Phantasmagoria uses the correct ones. svn-id: r55791
2010-11-26SCI: Implemented FR #3101338: "King's Quest 6 Windows Mouse Icons"Filippos Karapetis
Added an option to use the original Windows cursors in the Windows version of KQ6 Also, added an update on how the Mac cursors are handled (perhaps the handling is the same) svn-id: r54495
2010-10-05SCI: Some fixes for zoom cursorsFilippos Karapetis
- Now the cursor buffer is initialized outside the mouse movement code, thus saving a memcpy there - Plugged some memory leaks - Removed an obsolete check svn-id: r53028
2010-10-04SCI: Several corrections for magnifier cursorsFilippos Karapetis
svn-id: r53010
2010-10-03SCI: Added support for SCI1.1+ magnifier cursors (bug #3034973).Filippos Karapetis
These are special cursors which zoom parts of a view dynamically. Examples are Freddy Pharkas, when reading the prescription with the whiskey and LB2, when using the magnifying glass on the Rosetta Stone svn-id: r53003
2010-08-31SCI: adding workaround for platform-specificMartin Kiewitz
incompatibility with some sierra games. Some games open a new menu, set mouse cursor within that menu and expect the mouse cursor to be in there and will close it, if it's outside. In case of Wiimote/touch interfaces this logic won't work of course. Fixes island of dr. brain and QfG1VGA on Wii and touch-interface platforms svn-id: r52474
2010-07-23SCI: support kSetCursorSci11(-2)Martin Kiewitz
svn-id: r51202
2010-06-09Renamed the SciEvent class to EventManager, to separate it from the sciEvent ↵Filippos Karapetis
structure, and removed it from the engine state svn-id: r49534
2010-05-18Add initial support for KQ6 Mac. Wrapper functions for read/writing to ↵Matthew Hoops
pointers are now used (found in util.*) for code that has different endianness in SCI1.1+ Mac games. Add support for Mac 'snd ' and 'CURS' resources. QFG1 Mac is not yet playable due to script compression. svn-id: r49070
2010-05-15SCI: adding upscaled hires mode 640x480 for kq6 and gk1, fixing valgrind ↵Martin Kiewitz
error in GfxPortrait class, not using priority anymore when drawing hires cels (shouldnt be needed for kq6) svn-id: r49040
2010-02-05SCI: remaining cursor functions now also directly calledMartin Kiewitz
svn-id: r47914
2010-02-05SCI: calling most of the cursor functions directly via _gfxCursor instead of ↵Martin Kiewitz
SciGui/32 svn-id: r47903
2010-02-05SCI: renamed class Cursor to GfxCursorMartin Kiewitz
svn-id: r47902
2010-02-04SCI: renaming class View to GfxViewMartin Kiewitz
svn-id: r47891
2010-01-31SCI: renamed SciPalette to GfxPalette, Screen to GfxScreen, GfxPalette is ↵Martin Kiewitz
now called directly w/o SciGui svn-id: r47752
2010-01-11Moved all the cache limits inside helpers.h and removed an obsolete TODOFilippos Karapetis
svn-id: r47250
2010-01-05More renamingFilippos Karapetis
svn-id: r47009