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path: root/engines/sci/graphics/cursor32.cpp
AgeCommit message (Expand)Author
2017-05-06SCI32: Update cursor even when position appears unchangedColin Snover
2017-05-06SCI32: Fix terrible rendering performance when vsync is enabledColin Snover
2017-05-01Revert "SCI32: Add debugging calls to GfxCursor32"Colin Snover
2017-05-01SCI32: Add debugging calls to GfxCursor32Colin Snover
2017-04-29SCI32: Remove unnecessary GfxFrameout::_frameNowVisibleColin Snover
2017-03-27SCI: Implement bounds-checked reads of game resourcesColin Snover
2017-01-16SCI32: Clarify comment about empty code path in cursor codeColin Snover
2017-01-11SCI32: Fix uninitialised read of cursor background at start of gameColin Snover
2016-10-09SCI32: Clarify some identifiersColin Snover
2016-09-29SCI32: Update screen on frameout, instead of in the event loopColin Snover
2016-08-22SCI32: Move the SCI32 Mac cursor handling code into GfxCursor32Filippos Karapetis
2016-08-19SCI32: Clean up Cursor32 includesColin Snover
2016-08-19SCI32: Fix commentColin Snover
2016-08-19SCI32: Allow pixel doubling of some cursors to improve usabilityColin Snover
2016-08-19SCI32: Implement SCI32 cursor supportColin Snover