Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-03-18 | SCI32: Use correct script dimensions for later SCI32 games | Colin Snover | |
These values are hard-coded in the engine executable for each game. | |||
2016-03-18 | SCI32: Fix crashes in kIsOnMe caused by stale CelObjs | Colin Snover | |
2016-03-18 | SCI32: Fix incorrect double-read from CLUT | Colin Snover | |
2016-03-17 | SCI32: Remove outdated note about state of frameout code | Colin Snover | |
This code is engine-accurate now, not based on guesswork. | |||
2016-03-17 | SCI32: Temporarily remove dead SCI2.1early transitions code | Colin Snover | |
This code sneaked in with the graphics engine rewrite, but is not ready yet to be used. It will return shortly, once it is enabled and working. | |||
2016-03-17 | SCI32: Update unimplemented TODO to reflect the correct operation type | Colin Snover | |
2016-03-17 | SCI32: Enable redrawAllCount in palMorphFrameOut | Colin Snover | |
2016-03-16 | SCI32: Work around bad Styler script in KQ7 2.0b | Colin Snover | |
The SCI2.1mid version of the game includes scripts designed for SCI2.1early which means wrong parameters are sent to the kernel. | |||
2016-03-16 | SCI32: Remove dead code related to priority map handling | Filippos Karapetis | |
The priority map is not used at all in SCI32 at the engine level by design, so all the relevant code that handles picture priority is pretty much dead | |||
2016-03-16 | SCI32: Global 12 contains the previous room | Filippos Karapetis | |
2016-03-15 | SCI32: More work on remapping | Filippos Karapetis | |
Still not working | |||
2016-03-11 | SCI32: Add remap counters and hook them up to frameOut | Filippos Karapetis | |
2016-03-10 | SCI32: Clean up debug messages in GfxFrameout | Colin Snover | |
Error messages now contain the name of the failed function and plane/screen item information that can be used to look up the plane/screen item in a debugger, if the games ever crash in a release in this code, per suggestion by @m-kiewitz. Commented out messages that were used during the rearchitecture of the main graphics engine are also removed, since that code is stable now. | |||
2016-03-10 | SCI32: Implement kMovePlaneItems | Colin Snover | |
2016-03-10 | SCI32: Implement kSetNowSeen | Colin Snover | |
2016-03-08 | SCI32: Clean up kIsOnMe and fix rounding bug | Colin Snover | |
The implementation was not correctly rounding the scaled position with mulru, leading to occasionally incorrect hit detection at the boundaries of boxes. | |||
2016-03-07 | SCI32: Change magnifier warning to error | Colin Snover | |
If anything actually uses this feature, we should know about it eventually. | |||
2016-03-07 | SCI32: Add debugger command to view screen items in the visible plane list | Colin Snover | |
2016-03-06 | SCI32: Fix memory leaks | Colin Snover | |
2016-03-06 | SCI32: Implement kEditText | Colin Snover | |
2016-03-02 | SCI32: Minor consistency improvement to FrameOut | Colin Snover | |
2016-03-02 | SCI32: "Fix" missing fade transitions | Colin Snover | |
The original engine had some members on PlaneShowStyle to allow wall clock timing but never actually used them in the processing loop so transitions simply ran as quickly as the CPU could process them. For the moment, we will just limit these transitions to ~30fps, which hopefully roughly matches the speed of the engine on hardware of the era. | |||
2016-02-21 | SCI32: Comment splitRects | Willem Jan Palenstijn | |
2016-02-21 | SCI32: Clean up Gfx::FrameoutsyncWithScripts() | Martin Kiewitz | |
2016-02-21 | SCI32: Fix save patching for ScummVM dialog | Martin Kiewitz | |
- Patch game super object for saving instead of game object - Remove re-adding planes+screen items, game::replay does that We would only have to do that for soft-failing on restore - Change debug levels of kNumLoops/kNumCels to 9 - Add special comment about -info- selector in syncWithScripts() This should now make ScummVM menu saving work properly at least in SQ6. | |||
2016-02-21 | SCI32: Add comment about SQ6's option plane | Martin Kiewitz | |
2016-02-21 | SCI32: Implement syncing planes+screen items from VM for restore | Martin Kiewitz | |
Fixes restoring saved games, when ScummVM dialogs are patched in Removing clearing planes+screen items as well, because the scripts actually did that, but did not clear everything. Fixes "Invalid screen item" message when entering options menu, after restoring in SQ6. | |||
2016-02-21 | SCI32: Add a bit more debug info to errors + screenitems | Martin Kiewitz | |
2016-02-21 | SCI: Clear visible planes in GfxFrameout::clear() too | Willem Jan Palenstijn | |
This caused planes and visibleplanes to go out of sync when loading. | |||
2016-02-20 | SCI: Fix showStyle check in palMorphFrameOut() - thanks snover | Filippos Karapetis | |
2016-02-20 | SCI32: kIsOnMe apply scaling + use mulru() thx snover | Martin Kiewitz | |
2016-02-20 | SCI32: kIsOnMe searches _visiblePlanes, not just _planes | Martin Kiewitz | |
Forgot to mention that in last commit | |||
2016-02-20 | SCI32: Splitting up GfxFrameout::kernelIsOnMe() into 2 methods | Martin Kiewitz | |
2016-02-20 | SCI32: Some work on kIsOnMe | Martin Kiewitz | |
Plenty of hotspots seem to work now Not fully done yet | |||
2016-02-19 | SCI32: Make upscaled games work (e.g. gk1 hires) | Martin Kiewitz | |
2016-02-18 | SCI: Minor cleanup | Colin Snover | |
1. Reorder member initialisations to match class member order 2. Use #pragma mark instead of comments for annotating sections 3. Remove useless >=0 checks on unsigned types | |||
2016-02-18 | SCI: Fix some rect off-by-ones | Colin Snover | |
2016-02-18 | SCI: Implement accurate renderer architecture for SCI32 | Colin Snover | |
2016-01-20 | SCI: Fix SCI32 hires detection making PQ4 unusably slow | Colin Snover | |
2016-01-14 | SCI: Implement SCI32 kPalVary and kPalette setFade | Colin Snover | |
This also fixes kPalCycle signatures to be more accurate. | |||
2016-01-07 | SCI32: Add kFrameOut stub code | Colin Snover | |
2016-01-07 | SCI32: Add initial support for palette cycling (kPalCycle) and fading (kPalFade) | Colin Snover | |
Graphics palette code was rewritten between SCI1 and SCI2, so SCI32 palette engine code has been moved to a separate GfxPalette32 class. | |||
2016-01-02 | JANITORIAL: Remove #includes of list_intern.h | Ori Avtalion | |
2015-12-29 | SCI32: split up SCI2.1 into EARLY/MIDDLE/LATE | Martin Kiewitz | |
- Detection works via signatures (couldn't find a better way) - new kString subcalls were introduced SCI2.1 LATE - kString now has signatures and is split via subcall table - kString fix, so that KQ7 doesn't crash, when starting a chapter - Sci2StringFunctionType removed, because no longer needed | |||
2014-11-09 | SCI: Phantasmagoria actually outputs 630x450 now | Martin Kiewitz | |
clipping of video output was required | |||
2014-10-13 | SCI: Wording | Filippos Karapetis | |
2014-10-13 | SCI: Set the NS rect for all cases in GK1 (bug #6729) | Filippos Karapetis | |
2014-08-08 | SCI: Extend hack to fix regression in GK1 | Filippos Karapetis | |
2014-05-27 | ALL: Rename Debugger::DebugPrintf to Debugger::debugPrintf. | Johannes Schickel | |
2014-02-18 | SCI: Make GPL headers consistent in themselves. | Johannes Schickel | |