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path: root/engines/sci/graphics/menu.cpp
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2010-02-05SCI: drawMenuBar, drawStatus now called directly and w/o SciGuiMartin Kiewitz
svn-id: r47913
2010-02-05SCI: GfxCoordAdjuster class added, local2Global and global2Local use that ↵Martin Kiewitz
class directly, kGraph / RedrawBox is now using GfxPaint16 directly svn-id: r47908
2010-02-05SCI: calling most of the cursor functions directly via _gfxCursor instead of ↵Martin Kiewitz
SciGui/32 svn-id: r47903
2010-02-05SCI: renamed class Cursor to GfxCursorMartin Kiewitz
svn-id: r47902
2010-02-01SCI: implemented reset for GfxMenu, not recreating object anymoreMartin Kiewitz
svn-id: r47793
2010-02-01SCI: class menu renamed to GfxMenu - now getting called directly, also fix ↵Martin Kiewitz
for loading savedgames svn-id: r47792
2010-01-31SCI: renamed Text class to GfxText16Martin Kiewitz
svn-id: r47780
2010-01-31SCI: renamed SciPalette to GfxPalette, Screen to GfxScreen, GfxPalette is ↵Martin Kiewitz
now called directly w/o SciGui svn-id: r47752
2010-01-31SCI: cleaned up graphics classes, removed gfx&windowmgr, added gfxports, ↵Martin Kiewitz
gfxcompare, gfxpaint16, gfxcache. kernel uses gfxports directly w/o going through SciGui svn-id: r47745
2010-01-29SCI: Move selector stuff to new header; reorder k_argc & k_argp param of ↵Max Horn
invoke_selector svn-id: r47665
2010-01-24SCI: removed oldMenuId check for BitsShow in menu (was done for keyboard ↵Martin Kiewitz
interaction) - using mouse its possible to leave the menu which would now result in inverted menu topic not displayed - fixed svn-id: r47526
2010-01-22SCI: removed error inside Menu::mouseFindMenuItemSelection, instead returning 0Martin Kiewitz
svn-id: r47442
2010-01-22SCI: draw a black line under menubar when menu is active (effectively for ↵Martin Kiewitz
jones, wouldnt be needed otherwise), adjust inverting menu selections accordingly svn-id: r47441
2010-01-19SCI: call showBits() on the line between menubar and the actual menu ↵Martin Kiewitz
(because reanimate clips to picPort, so that line wouldnt be shown as restored) svn-id: r47390
2010-01-19SCI: use reanimate instead of BitsShow() when removing menusMartin Kiewitz
svn-id: r47386
2010-01-12SCI: implemented mouse interaction while being in keyboard mode, also ignore ↵Martin Kiewitz
disabled entries/separator lines within mouse mode svn-id: r47285
2010-01-12SCI: using _menuRect inside Menu::mouseFindMenuItemSelection for easier ↵Martin Kiewitz
code, also fixed stupid oversight that made the code crash in e.g. lsl6 svn-id: r47278
2010-01-12SCI: interactive menu with mouse fully implemented, mouse within keyboard ↵Martin Kiewitz
menu not yet done svn-id: r47277
2010-01-12SCI: changed interactive with mouse menu code (still not finished)Martin Kiewitz
svn-id: r47273
2010-01-12SCI: added comment about "not behaving like sierra here", also added TODO on ↵Martin Kiewitz
mouse state change svn-id: r47270
2010-01-12Added mouse click handling for top menus (mouse clicks on menu items of each ↵Filippos Karapetis
menu are not handled yet) svn-id: r47260
2010-01-08SCI: support "Ctrl-" prefix keys in menu, makes Ctrl-keys work in lsl6Martin Kiewitz
svn-id: r47164
2010-01-08SCI: support "+" and "-" for menu (fixes speed changes via those keys in all ↵Martin Kiewitz
games) svn-id: r47163
2010-01-07SCI: remove displaying tag in menu of some games (e.g. qfg1ega)Martin Kiewitz
svn-id: r47143
2010-01-06SCI: making most of the variables in screen class private (some of it was ↵Martin Kiewitz
needed for old gui) svn-id: r47075
2010-01-05Yet more renamingFilippos Karapetis
svn-id: r47010
2010-01-05More renamingFilippos Karapetis
svn-id: r47009