Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-06-17 | SCI: Rename sciEvent to SciEvent | Max Horn | |
svn-id: r49960 | |||
2010-06-17 | SCI: Moved the event code a little bit around. | Max Horn | |
* Move sleep() from EventManager to SciEngine * Rename EventManager methods: get -> getSciEvent, and getFromScummVM -> getScummVMEvent * Make scancode_rows static const * Turn altify & numlockify from EventManager methods into static functions (and comment out the currently unused numlockify) svn-id: r49959 | |||
2010-06-15 | SCI: SciGui/SciGui32 gone for good... | Martin Kiewitz | |
svn-id: r49860 | |||
2010-06-09 | Renamed the SciEvent class to EventManager, to separate it from the sciEvent ↵ | Filippos Karapetis | |
structure, and removed it from the engine state svn-id: r49534 | |||
2010-05-29 | Mass renaming of selector-related functions, and removed some defines which ↵ | Filippos Karapetis | |
were just cloaking functions with a different name - GET_SEL32 -> readSelector - GET_SEL32V -> readSelectorValue - PUT_SEL32 -> writeSelector - PUT_SEL32V -> writeSelectorValue Also, changed some selector-related function names and variables to CamelCase svn-id: r49317 | |||
2010-05-15 | SCI: handle TAB like Ctrl-I on menu key checking, sci0 also did it that way ↵ | Martin Kiewitz | |
- makes TAB work for inventory in iceman/qfg1ega svn-id: r49044 | |||
2010-05-15 | SCI: SCI_SCREEN_MASK_* now GFX_SCREEN_MASK_*, using enum - added new enum ↵ | Martin Kiewitz | |
GFX_SCREEN_UPSCALED_* svn-id: r49039 | |||
2010-04-25 | SCI: fix regression of r48659 - now calculating menu width and splitting ↵ | Martin Kiewitz | |
text on kernelDrawMenuBar() as well - fixes menu not displaying all the time in hoyle 1&2 svn-id: r48791 | |||
2010-04-20 | SCI: menu - handle right aligned "=" as actual text not as tag marker, also ↵ | Martin Kiewitz | |
handle "=" as being a supported shortcut key svn-id: r48747 | |||
2010-04-20 | SCI: remove lone spaces at the end of right aligned menu items. fixes ↵ | Martin Kiewitz | |
"wrongly" aligned menu items in some games svn-id: r48746 | |||
2010-04-18 | SCI: fix regression from r48685 - english got always used for menu entries | Martin Kiewitz | |
svn-id: r48698 | |||
2010-04-17 | SCI: move menu window inside the screen, if parts of it are outside (happens ↵ | Martin Kiewitz | |
in multilingual sq3 and lsl3) svn-id: r48686 | |||
2010-04-17 | SCI: implement ability to handle multilingual menu separators (is actually 2 ↵ | Martin Kiewitz | |
separators with a language separator inbetween) svn-id: r48685 | |||
2010-04-17 | SCI: Remove subtitles in menu. | Walter van Niftrik | |
svn-id: r48683 | |||
2010-04-15 | SCI: split menu/item strings when displaying instead of when initializing - ↵ | Martin Kiewitz | |
makes on-the-fly menu language changes possible (used by multilingual SCI01 games) svn-id: r48659 | |||
2010-02-23 | SCI: Turn kernel_sleep() into SciEvent::sleep() | Max Horn | |
svn-id: r48119 | |||
2010-02-13 | SCI: Move language related code from EngineState to SciEngine | Max Horn | |
svn-id: r48052 | |||
2010-02-13 | SCI: Add global g_sci pointer to the active SciEngine instance | Max Horn | |
svn-id: r48046 | |||
2010-02-09 | SCI: also reset some variables inside reset(), so we dont error() out in ↵ | Martin Kiewitz | |
lsl2 and other games that reset game engine inbetween svn-id: r48015 | |||
2010-02-05 | SCI: Add a 'SELECTOR' macro | Max Horn | |
svn-id: r47918 | |||
2010-02-05 | SCI: drawMenuBar, drawStatus now called directly and w/o SciGui | Martin Kiewitz | |
svn-id: r47913 | |||
2010-02-05 | SCI: GfxCoordAdjuster class added, local2Global and global2Local use that ↵ | Martin Kiewitz | |
class directly, kGraph / RedrawBox is now using GfxPaint16 directly svn-id: r47908 | |||
2010-02-05 | SCI: calling most of the cursor functions directly via _gfxCursor instead of ↵ | Martin Kiewitz | |
SciGui/32 svn-id: r47903 | |||
2010-02-05 | SCI: renamed class Cursor to GfxCursor | Martin Kiewitz | |
svn-id: r47902 | |||
2010-02-01 | SCI: implemented reset for GfxMenu, not recreating object anymore | Martin Kiewitz | |
svn-id: r47793 | |||
2010-02-01 | SCI: class menu renamed to GfxMenu - now getting called directly, also fix ↵ | Martin Kiewitz | |
for loading savedgames svn-id: r47792 | |||
2010-01-31 | SCI: renamed Text class to GfxText16 | Martin Kiewitz | |
svn-id: r47780 | |||
2010-01-31 | SCI: renamed SciPalette to GfxPalette, Screen to GfxScreen, GfxPalette is ↵ | Martin Kiewitz | |
now called directly w/o SciGui svn-id: r47752 | |||
2010-01-31 | SCI: cleaned up graphics classes, removed gfx&windowmgr, added gfxports, ↵ | Martin Kiewitz | |
gfxcompare, gfxpaint16, gfxcache. kernel uses gfxports directly w/o going through SciGui svn-id: r47745 | |||
2010-01-29 | SCI: Move selector stuff to new header; reorder k_argc & k_argp param of ↵ | Max Horn | |
invoke_selector svn-id: r47665 | |||
2010-01-24 | SCI: removed oldMenuId check for BitsShow in menu (was done for keyboard ↵ | Martin Kiewitz | |
interaction) - using mouse its possible to leave the menu which would now result in inverted menu topic not displayed - fixed svn-id: r47526 | |||
2010-01-22 | SCI: removed error inside Menu::mouseFindMenuItemSelection, instead returning 0 | Martin Kiewitz | |
svn-id: r47442 | |||
2010-01-22 | SCI: draw a black line under menubar when menu is active (effectively for ↵ | Martin Kiewitz | |
jones, wouldnt be needed otherwise), adjust inverting menu selections accordingly svn-id: r47441 | |||
2010-01-19 | SCI: call showBits() on the line between menubar and the actual menu ↵ | Martin Kiewitz | |
(because reanimate clips to picPort, so that line wouldnt be shown as restored) svn-id: r47390 | |||
2010-01-19 | SCI: use reanimate instead of BitsShow() when removing menus | Martin Kiewitz | |
svn-id: r47386 | |||
2010-01-12 | SCI: implemented mouse interaction while being in keyboard mode, also ignore ↵ | Martin Kiewitz | |
disabled entries/separator lines within mouse mode svn-id: r47285 | |||
2010-01-12 | SCI: using _menuRect inside Menu::mouseFindMenuItemSelection for easier ↵ | Martin Kiewitz | |
code, also fixed stupid oversight that made the code crash in e.g. lsl6 svn-id: r47278 | |||
2010-01-12 | SCI: interactive menu with mouse fully implemented, mouse within keyboard ↵ | Martin Kiewitz | |
menu not yet done svn-id: r47277 | |||
2010-01-12 | SCI: changed interactive with mouse menu code (still not finished) | Martin Kiewitz | |
svn-id: r47273 | |||
2010-01-12 | SCI: added comment about "not behaving like sierra here", also added TODO on ↵ | Martin Kiewitz | |
mouse state change svn-id: r47270 | |||
2010-01-12 | Added mouse click handling for top menus (mouse clicks on menu items of each ↵ | Filippos Karapetis | |
menu are not handled yet) svn-id: r47260 | |||
2010-01-08 | SCI: support "Ctrl-" prefix keys in menu, makes Ctrl-keys work in lsl6 | Martin Kiewitz | |
svn-id: r47164 | |||
2010-01-08 | SCI: support "+" and "-" for menu (fixes speed changes via those keys in all ↵ | Martin Kiewitz | |
games) svn-id: r47163 | |||
2010-01-07 | SCI: remove displaying tag in menu of some games (e.g. qfg1ega) | Martin Kiewitz | |
svn-id: r47143 | |||
2010-01-06 | SCI: making most of the variables in screen class private (some of it was ↵ | Martin Kiewitz | |
needed for old gui) svn-id: r47075 | |||
2010-01-05 | Yet more renaming | Filippos Karapetis | |
svn-id: r47010 | |||
2010-01-05 | More renaming | Filippos Karapetis | |
svn-id: r47009 |