Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-05-27 | SCI: Fix MSVC warnings | Filippos Karapetis | |
- Remove unused parameters - Initialize potentially uninitialized variables - Use Common::String instead of a fixed buffer - Remove redundant parentheses - Change float suffix to be uppercase - Fix spacing - Fix integer left shifts with boolean variables - Fix potential division by zero - Fix missing breaks | |||
2017-10-06 | SCI32: Clean up scriptWidth/scriptHeight/screenWidth/screenHeight | Colin Snover | |
This removes the unnecessary Buffer subclass and stops most places where the output buffer was being interrogated about dimensions instead of GfxFrameout. | |||
2017-10-06 | SCI32: Clean up GfxPaint32 | Colin Snover | |
* Rewrap comments to 80 columns | |||
2017-01-12 | SCI32: Add workarounds, transitions, fixes for PQ4CD | Colin Snover | |
2016-10-09 | JANITORIAL: Remove trailing spaces | Eugene Sandulenko | |
2016-10-01 | SCI32: Add the rest of the code from PR #813 for dynamic line drawing | Filippos Karapetis | |
2016-09-29 | SCI32: Fix crashes in line drawing code | Filippos Karapetis | |
Fixes Torin room 43000. The algorithm in Graphics::drawThickLine2 for drawing thick lines is not completely accurate and so there are still some single-pixel rendering bugs, but these do not impact the game itself and can be fixed separately. | |||
2016-09-29 | SCI32: Explicitly instantiate MIN/MAX templates | Colin Snover | |
2016-08-01 | SCI32: Add bitmap segment and remove GC option from hunk segment | Colin Snover | |
2016-08-01 | SCI32: Enable optional explicit memory management of hunk entries | Colin Snover | |
Bitmaps in ScrollWindow and Robot code are managed by the kernel and not by game scripts, although they must be able to be referenced through a reg_t. To prevent incorrect GC of bitmaps that are in use but not referenced by any game script, explicit memory management of hunk entries can be enabled. | |||
2016-07-27 | SCI32: Give default skip color a name | Colin Snover | |
2016-07-10 | SCI32: Implement kPlayVMD | Colin Snover | |
2016-06-21 | SCI32: Implement line drawing (kAddLine/kUpdateLine/kRemoveLine) | Colin Snover | |
This line drawing code lives in a remodelled GfxPaint32 class that is totally separate from GfxPaint16. | |||
2014-10-28 | SCI: Remove trailing whitespace | Filippos Karapetis | |
2014-06-03 | SCI32: fix crash during gabriel knight intro | Martin Kiewitz | |
2014-02-18 | SCI: Make GPL headers consistent in themselves. | Johannes Schickel | |
2013-04-18 | SCI: Remove a bunch of unused private member variables | Max Horn | |
All instances uncovered by clang warnings. | |||
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke | |
2011-04-28 | JANITORIAL: Reduce header dependencies in shared code | Ori Avtalion | |
Some backends may break as I only compiled SDL | |||
2011-02-26 | SCI: Removed the SCI32 version of kernelDrawCel() and placed its code inside ↵ | md5 | |
the debug function cmdDrawCel, as it was hacked together to be used specifically in that command (thanks to salty-horse for spotting this) | |||
2011-02-07 | SCI: Converted the robot decoder into a regular video decoder, and decoupled ↵ | Filippos Karapetis | |
it from the SciEngine class - Robot videos are now shown in frameOut(), like they should, and kRobot(sync) is only used for syncing with the game scripts - Hooked video playing into the "play_video" console command svn-id: r55801 | |||
2011-02-04 | SCI: Rewrote the robot playing code in a way similar to other video decoders | Filippos Karapetis | |
- The code now streams videos instead of loading them in memory, without utilizing seeking - Removed the sound-related robot code from the graphics classes - Started implementing the code for the sound in robot videos (still not finished) svn-id: r55772 | |||
2011-01-22 | SCI: Added stub for playing robot audio from the console | Lars Skovlund | |
svn-id: r55424 | |||
2011-01-22 | SCI21: Allow the game scripts to sync robot videos, like in SSCI. Also, ↵ | Filippos Karapetis | |
references of the SciEngine class to itself via g_sci have been removed svn-id: r55422 | |||
2011-01-21 | SCI: Partial robot support, currently disabled since it does not run | Lars Skovlund | |
asynchronously as it should. svn-id: r55382 | |||
2010-06-15 | SCI: SciGui/SciGui32 gone for good... | Martin Kiewitz | |
svn-id: r49860 | |||
2010-05-15 | SCI: SCI_SCREEN_MASK_* now GFX_SCREEN_MASK_*, using enum - added new enum ↵ | Martin Kiewitz | |
GFX_SCREEN_UPSCALED_* svn-id: r49039 | |||
2010-02-06 | SCI: added plane coordinate adjustment code for sci32 when drawing pictures, ↵ | Martin Kiewitz | |
put everything into GfxCoordAdjuster svn-id: r47939 | |||
2010-02-05 | SCI: renamed SciGuiPicture to GfxPicture | Martin Kiewitz | |
svn-id: r47899 | |||
2010-02-04 | SCI: renaming class View to GfxView | Martin Kiewitz | |
svn-id: r47891 | |||
2010-02-04 | SCI: making pathfinding debug support also work in sci32 (though it just ↵ | Martin Kiewitz | |
shows the path for 2.5 seconds there) svn-id: r47888 | |||
2010-02-04 | SCI: putting kDrawCel info GfxPaint class, debug is using GfxPaint class as ↵ | Martin Kiewitz | |
well for drawing cels svn-id: r47885 | |||
2010-02-04 | SCI: adding GfxPaint class, implementing kernelDrawPicture for GfxPaint16 ↵ | Martin Kiewitz | |
and GfxPaint32, using those classes directly when drawing pictures instead of SciGui/32. Making draw_pic command work in sci32 that way, using _gfxPaint16 for kDrawPic because that command is sci16 exclusive svn-id: r47883 | |||
2010-02-04 | SCI: adding GfxPaint32 class, adding back support for planes, minor change ↵ | Martin Kiewitz | |
in GfxPaint16 (using #def instead of fixed value) svn-id: r47880 |