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path: root/engines/sci/graphics/palette.h
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2010-02-07SCI: set screen palette only when it got changed during merge (performance ↵Martin Kiewitz
only change) svn-id: r47955
2010-02-07SCI: added dummy assertpalette to GfxPalette, setting destination palette ↵Martin Kiewitz
immediately on kPalVary(start) call svn-id: r47953
2010-02-05SCI: adding some minor documentation for the various graphic classesMartin Kiewitz
svn-id: r47904
2010-02-04Moved the PalVary code inside the GfxPalette classFilippos Karapetis
svn-id: r47893
2010-01-31SCI: remove classname from header to fix buildMartin Kiewitz
svn-id: r47754
2010-01-31SCI: renamed kernelFind() to kernelFindColor, so that it isnt that confusing :PMartin Kiewitz
svn-id: r47753
2010-01-31SCI: renamed SciPalette to GfxPalette, Screen to GfxScreen, GfxPalette is ↵Martin Kiewitz
now called directly w/o SciGui svn-id: r47752
2010-01-26SCI: changed flags (uint16) to force (bool) for set/merge palette methodsMartin Kiewitz
svn-id: r47578
2010-01-26SCI: force palette merging for kq6 hires portraits (cause its needed on those)Martin Kiewitz
svn-id: r47577
2010-01-25SCI: removed EGA mapping for amiga games, cause changing ↵Martin Kiewitz
K_GRAPH_GET_COLORS_NR to support amiga also fixes it - also fixes other odd issues like the ones in kq5 and castle of dr. brain/sq1 (thx. to waltervn for finding this out) svn-id: r47560
2010-01-25SCI: support for amiga pictures that change the paletteMartin Kiewitz
svn-id: r47552
2010-01-24SCI: self drawn stuff on amiga uses ega palette, we need to match it onto ↵Martin Kiewitz
currently used amiga palette (fixes user interface colors for amiga sci1 games) svn-id: r47520
2010-01-05More renamingFilippos Karapetis
svn-id: r47009